Search found 27 matches
- Wed Apr 30, 2014 11:15 pm
- Forum: Video Display Processor
- Topic: Confused about VRAM nametables (tiletables) sizes
- Replies: 6
- Views: 9322
Confused about VRAM nametables (tiletables) sizes
Hi guys! I was having a look at Fonzie's "The VDP in 16 Pics" when I noticed about a "supposed" free-to-use 128 tile area I didn't know about: http://s8.postimg.org/5729pyd91/pic_b.gif That discovery made my day... for a while. I made a quick test ... writing over that area brought no problem at all...
- Sun Jul 28, 2013 10:19 am
- Forum: SGDK
- Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
- Replies: 14
- Views: 10804
Problem solved
Hi again.
In the end a friend came out with a simpler solution even though it makes things trickier in the way later optimization becomes a must.
Activating line scroll.
Source code and rom (free to use).
Codeblcoks project (src+bin)
Only rom
Thanks to doragasu for the solution.
In the end a friend came out with a simpler solution even though it makes things trickier in the way later optimization becomes a must.
Activating line scroll.
Source code and rom (free to use).
Codeblcoks project (src+bin)
Only rom
Thanks to doragasu for the solution.
- Tue Jun 18, 2013 9:18 pm
- Forum: SGDK
- Topic: Spotlight - SGDK line scroll & Shadow mode sample demo
- Replies: 8
- Views: 8601
- Tue Jun 18, 2013 5:21 pm
- Forum: SGDK
- Topic: Spotlight - SGDK line scroll & Shadow mode sample demo
- Replies: 8
- Views: 8601
Here you have:djcouchycouch wrote:Thanks!
Any sexy screenshots or bin downloads to go with the example code?
https://www.dropbox.com/s/ipnjcbn8633dz ... htdemo.zip
- Tue Jun 18, 2013 11:04 am
- Forum: SGDK
- Topic: Spotlight - SGDK line scroll & Shadow mode sample demo
- Replies: 8
- Views: 8601
Spotlight - SGDK line scroll & Shadow mode sample demo
As talked to Stef at "parallax tearing thread" here's my little demo about "spotlights effects" written for SGDK and (attempted to be) translated to English: /****************************************************************************** DEMO TEST SPOTLIGHT EFFECT (LINE SCROLL + SHADOW MODE) *******...
- Fri Jun 14, 2013 10:11 pm
- Forum: SGDK
- Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
- Replies: 14
- Views: 10804
And now thanks a lot to you Stef. I still need to do some research about that because I'm still a newbie, but there's more I know already and next steps should be much easier now. I'm also so glad in case I can contribute to sgdk. I've spotted a few other tiny unimportant mistakes among code comment...
- Fri Jun 14, 2013 3:49 pm
- Forum: SGDK
- Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
- Replies: 14
- Views: 10804
Thanks djcouchycouch for taking the time, but I'm not quite sure about that. Maybe I'm missing something else or doing something wrong. Fact is that I took the trouble of filling my core with VDP_waitVSync() just for the sake of testing and I couldn't get rid of that tearing effect. :cry: By any cha...
- Fri Jun 14, 2013 2:18 pm
- Forum: SGDK
- Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
- Replies: 14
- Views: 10804
[SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
--------------------------------------------- Code with (a) solution a few posts below --------------------------------------------- Hi everyone, I'm trying to combine horizontal tile scroll with vertical plane scroll but atm I can't find out how to do that avoiding that creepy tearing. I supose tea...
- Wed Jul 11, 2012 6:18 pm
- Forum: Tools
- Topic: (WIP) "Frame 2 sprite-tileset" webapp
- Replies: 0
- Views: 8752
(WIP) "Frame 2 sprite-tileset" webapp
(WIP) Image to tileset webapp Hi guys, I've started to code an HTML5+Javascript app to transform a frame into several sprites and then converting the lot to to C data code. Something similar to what imagenesis already does but getting focus a litte bit more on dealing with multi-sprite characters. I...
- Sat Feb 11, 2012 11:41 am
- Forum: Demos
- Topic: [Stalled project] Dynamite Dan port
- Replies: 4
- Views: 5919
Thanks to you guys for keeping this great community rolling. Now I have no access to the Windows PC I was using for coding DynamiteDan (and less free time and some other business) but there is one importat thing I actually can do: I know I MUST start translating all Spanish stuff to English. I'll tr...
- Fri Jan 20, 2012 9:46 am
- Forum: Demos
- Topic: [Stalled project] Dynamite Dan port
- Replies: 4
- Views: 5919
I guess it's bad habit brought from old msdos vga coding days. I started to do this stuff on megadrive with no idea about how to do things, as a learning project mainly. Now I know I could make a few things simpler and easier. I also thought that "porting" an old school 8 bit platform game would be ...
- Sun Jan 15, 2012 10:59 am
- Forum: Demos
- Topic: [Stalled project] Dynamite Dan port
- Replies: 4
- Views: 5919
[Stalled project] Dynamite Dan port
Hi everyone, a few months ago I started to play around with sgdk. One guy was looking for a programmer (I'm not but...) to try a port of Dynamite Dan, Spectrum version. Those days I had plenty of time and this is what I achieved: https://sites.google.com/site/emigrantebruce/Home/DDANMD-alpha01.bin I...