Search found 939 matches

by Sik
Mon May 05, 2008 2:54 pm
Forum: Megadrive/Genesis
Topic: 2gen header
Replies: 77
Views: 52878

Isn't there a little space in the original header that we can use to check what SRAM is it using? If that can be done without intefering with original identification, I don't see the usefulness of a new header. Little issue: a lot of games from the 1gen have a wrong SRAM header, hence emulators sim...
by Sik
Mon May 05, 2008 2:16 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 768255

Would be too generic considering what we're talking about.
by Sik
Mon May 05, 2008 12:33 pm
Forum: Super 32X
Topic: 32x initialization by hand
Replies: 11
Views: 10827

I don't want to replace the BIOS, I want to be able to make a 32x program that can run with the original BIOS still not using the security code. This implies making the BIOS check fail, and then overriding it doing all (de)initialization by hand. Basically, I want the software to have the hack, not ...
by Sik
Mon May 05, 2008 11:36 am
Forum: Demos
Topic: Unfinished platform game
Replies: 34
Views: 31575

Definitely you should give it a second try. And to be honest, in my opinion the actual demo looks better than the mock-up. At least the level. Sure, maybe not the most complex thing ever, but it looks weird, and definitely looks good . And somewhat reminds me of Pulseman's first stage, just that eve...
by Sik
Mon May 05, 2008 11:23 am
Forum: Super 32X
Topic: 32x initialization by hand
Replies: 11
Views: 10827

I have both the original source code and the binary version of the security program that the BIOS looks for, but the issue is that it's copyrighted and I don't want to use illegal code :/ So I'm looking for a way to enable the 32x without having to use it. It's the hard way, but anyways >_> If I fou...
by Sik
Mon May 05, 2008 11:18 am
Forum: Megadrive/Genesis
Topic: 2gen header
Replies: 77
Views: 52878

can we get back to the header discussion? I'm quite sure you won't use the same kind of hardware inside a cartridge that was used to do before Don't know about others, but I personally don't want to use any new hardware on cartridge for my SMD projects, and thus don't need for new header. Sure, you...
by Sik
Sun May 04, 2008 10:26 pm
Forum: Megadrive/Genesis
Topic: Mega Drive Research and Development Center
Replies: 27
Views: 23125

Yeah, good idea, I really never took a look at it, but probably it's useful. Also remind me to update, last time was weeks ago o_o' I still have to upload the 32x docs, argh. And I need to make more examples :/
by Sik
Sun May 04, 2008 10:24 pm
Forum: Megadrive/Genesis
Topic: 2gen header
Replies: 77
Views: 52878

Sik, Shiru is right, the probability that an homebrew game will be commercial quality and will introduce totally new gameplay elements is very low. The discussion was about using the hardware capabilities, not implementing new kind of gameplay (which isn't even needed, I just said "good gameplay", ...
by Sik
Sun May 04, 2008 9:31 pm
Forum: Sound
Topic: Dramatic bad DAC output quality !
Replies: 60
Views: 47989

I love how accurate emulators are, I tested five of them and there was no match between them in the output at all o_O So bad I can't test on the real hardware, but I would want to see a more zoomed version of the samples, I want to make sure it isn't just that the program skips the samples between p...
by Sik
Sun May 04, 2008 7:24 pm
Forum: Megadrive/Genesis
Topic: 2gen header
Replies: 77
Views: 52878

When I was talking about homebrew having better quality than commercial games, I wasn't talking just about the Mega Drive. This is specially true these days, where developers keep launching poor games to see if some give them enough money. But c'mon, what I see is that it seems like you lost the hop...
by Sik
Sun May 04, 2008 4:46 am
Forum: Megadrive/Genesis
Topic: 2gen header
Replies: 77
Views: 52878

What you make me understand is that you think that nobody will be able to do wonders with the MD again, right? OK, now explain me why not. And please don't put the same excuse again: And now look to staff rolls of these games and think that all those people was skilled professionals which worked har...
by Sik
Sun May 04, 2008 3:26 am
Forum: Megadrive/Genesis
Topic: 2gen header
Replies: 77
Views: 52878

There are several homebrew games that look and perform way better than commercial games :P Like it or not most games don't make very good use of hardware. Even Sonic games, which look good enough to make you forget that the MD is running on two tiled scrolls and sprites, don't make the best use of t...
by Sik
Sat May 03, 2008 5:04 pm
Forum: Megadrive/Genesis
Topic: 2gen header
Replies: 77
Views: 52878

If you have GenesisSoftwareManual.pdf, that new header system is documented there, I think as one as the memos (I always mix memos and addenums, but I think this one is a memo :P). Go and check. Anyways once I made a poll and people liked more the old system, including myself, so I think I'm gonna ...
by Sik
Sat May 03, 2008 4:14 pm
Forum: Sound
Topic: how can i do music on megadrive?
Replies: 288
Views: 552064

Because the engineer turned out to break up with his girlfriend that day and was mean? Seriously, just writing two bytes to memory is actually easier to get working even from the hardware viewpoint o_o'
by Sik
Sat May 03, 2008 4:13 pm
Forum: Super 32X
Topic: 32x initialization by hand
Replies: 11
Views: 10827

32x initialization by hand

Hey, does anybody how to initialize the 32x by hand? Normally the 32x BIOS does it, but without the security code, that won't happen, leaving the 32x unusable. So, does anybody have any info about doing this by hand?