Search found 51 matches
- Thu May 08, 2014 6:16 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 478124
What do you guys mean when referring to the filters as being for use with the RGB cable? If they're still using alternating square pixels rather than vertical lines, the wall textures will still look pixellated when turning (I'm using RGB on real hardware and that's how it looks). In fact, that mode...
- Sat Apr 19, 2014 5:59 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 478124
Just tried the test versions on real hardware: -On the "regular" one, things look jaggy/pixellated when turning around, since surfaces are rendered with different pixels/squares for odd and even frames. Perhaps rendering alternating vertical lines as seen previously would look better than squares, i...
- Sat Apr 19, 2014 5:51 pm
- Forum: Demos
- Topic: Porting DOTT (no more) and Fuzzy's minigolf to MD/Genesis
- Replies: 6
- Views: 11087
funny, I always thought I'll see a ScummVM ported to MCD one day ... not to the md itself ! As Mills pointed out himself, unless a dedicated group was behind the project you'll probably never actually see it ported to the MD. Perhaps if the Sega CD version of Monkey Island was disassembled or somet...
- Wed Mar 26, 2014 1:38 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 478124
Choosing passwords over saved games? Whaaat. :shock: It seems like grabbing the objects is a bit more difficult to do if you approach them by walking backwards. But regarding picking up items by walking backwards, I didn't feel it was possible in previous beta releases ICEknight. I guess I had never...
- Mon Mar 24, 2014 2:00 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 478124
Great update! Just something I've noticed: It seems like grabbing the objects is a bit more difficult to do if you approach them by walking backwards. Regarding the saving feature, I'd try to avoid prompting the user to save after each level. After all, saving would always be the player's default, s...
- Mon Mar 03, 2014 9:50 pm
- Forum: MegaLD
- Topic: MegaLD Dumping Project
- Replies: 74
- Views: 420800
I'm not so sure about that for all cases... I know that at least temporarily, the market value of Melon Brains took quite a dip after I posted the majority of the disc's footage on Youtube. ...Where can you check that "market value" you speak of? I'm still seeing "rare" (but already dumped) things ...
- Sun Mar 02, 2014 3:34 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 478124
I'm really enjoying this game better with each version. Here's a couple of things I've noticed: -You can't strafe diagonally. -Grabbing the items requires you to step right on top of them. Also, I've noticed that sometimes the screen can glitch for a frame (show some blackness in the play area), but...
- Wed Feb 26, 2014 6:38 pm
- Forum: MegaLD
- Topic: MegaLD Dumping Project
- Replies: 74
- Views: 420800
- Mon Feb 10, 2014 7:59 pm
- Forum: Demos
- Topic: Datastorm 2014 Invitation
- Replies: 5
- Views: 5382
- Wed Feb 05, 2014 9:31 pm
- Forum: MegaLD
- Topic: MegaLD Dumping Project
- Replies: 74
- Views: 420800
Kind of related, there's some discussion going on at the MESS forumsregarding the dumping and storing of analog media (VHS tapes, in that case).
- Sun Feb 02, 2014 6:40 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 478124
The menus also feel very well adapted so far! That mid-stop of the DOS version, every time you wanted to move from option to option, was a bit too annoying. I was actually about to suggest him to add that mid-stop when selecting options. It was pretty unique and was the only thing I missed from the...
- Sun Feb 02, 2014 1:04 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 478124
Wow, this feels more like an official port with each version, great work! I'd only suggest moving the fire button to B, to make it easier to shoot while strafing. As a reference, the controls in Doom 32X were as follows: 6-Button ======== A -> Run B -> Fire C -> Open / Strafe X -> Scroll up weapons ...
- Sun Jan 26, 2014 3:29 pm
- Forum: MegaLD
- Topic: MegaLD Dumping Project
- Replies: 74
- Views: 420800
- Thu Jan 09, 2014 5:57 pm
- Forum: MegaLD
- Topic: MegaLD Dumping Project
- Replies: 74
- Views: 420800
Re: MegaLD Dumping Project
If one disk has some minor issues with video in particular frames or sections, combining two or more video streams together can be used to cancel out errors in individual disks. This is important, since Laserdisc video is analog, not digital, and there's no error correction, so just slightly incorr...
- Thu Oct 17, 2013 4:51 pm
- Forum: MegaLD
- Topic: Emulating Pioneer LaserActive (Mega-LD) games
- Replies: 189
- Views: 308526
Sorry if it's been already brought up (it's bee a while since I read through this whole topic), but have you guys contacted that Dave Spicer guy the Daphne dev is talking about in this topic ? He might be able to help with dumping these. Quoting the post: I am here because I heard that Dave Spicer m...