Search found 51 matches

by ICEknight
Thu May 08, 2014 6:16 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 478124

What do you guys mean when referring to the filters as being for use with the RGB cable? If they're still using alternating square pixels rather than vertical lines, the wall textures will still look pixellated when turning (I'm using RGB on real hardware and that's how it looks). In fact, that mode...
by ICEknight
Sat Apr 19, 2014 5:59 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 478124

Just tried the test versions on real hardware: -On the "regular" one, things look jaggy/pixellated when turning around, since surfaces are rendered with different pixels/squares for odd and even frames. Perhaps rendering alternating vertical lines as seen previously would look better than squares, i...
by ICEknight
Sat Apr 19, 2014 5:51 pm
Forum: Demos
Topic: Porting DOTT (no more) and Fuzzy's minigolf to MD/Genesis
Replies: 6
Views: 11087

funny, I always thought I'll see a ScummVM ported to MCD one day ... not to the md itself ! As Mills pointed out himself, unless a dedicated group was behind the project you'll probably never actually see it ported to the MD. Perhaps if the Sega CD version of Monkey Island was disassembled or somet...
by ICEknight
Wed Mar 26, 2014 1:38 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 478124

Choosing passwords over saved games? Whaaat. :shock: It seems like grabbing the objects is a bit more difficult to do if you approach them by walking backwards. But regarding picking up items by walking backwards, I didn't feel it was possible in previous beta releases ICEknight. I guess I had never...
by ICEknight
Mon Mar 24, 2014 2:00 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 478124

Great update! Just something I've noticed: It seems like grabbing the objects is a bit more difficult to do if you approach them by walking backwards. Regarding the saving feature, I'd try to avoid prompting the user to save after each level. After all, saving would always be the player's default, s...
by ICEknight
Mon Mar 03, 2014 9:50 pm
Forum: MegaLD
Topic: MegaLD Dumping Project
Replies: 74
Views: 420800

I'm not so sure about that for all cases... I know that at least temporarily, the market value of Melon Brains took quite a dip after I posted the majority of the disc's footage on Youtube. ...Where can you check that "market value" you speak of? I'm still seeing "rare" (but already dumped) things ...
by ICEknight
Sun Mar 02, 2014 3:34 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 478124

I'm really enjoying this game better with each version. Here's a couple of things I've noticed: -You can't strafe diagonally. -Grabbing the items requires you to step right on top of them. Also, I've noticed that sometimes the screen can glitch for a frame (show some blackness in the play area), but...
by ICEknight
Wed Feb 26, 2014 6:38 pm
Forum: MegaLD
Topic: MegaLD Dumping Project
Replies: 74
Views: 420800

That guy can't be serious.
by ICEknight
Mon Feb 10, 2014 7:59 pm
Forum: Demos
Topic: Datastorm 2014 Invitation
Replies: 5
Views: 5382

Very cool... But if you want people to read the pages on their first try, perhaps you should let them stay for a few more seconds on screen.
by ICEknight
Wed Feb 05, 2014 9:31 pm
Forum: MegaLD
Topic: MegaLD Dumping Project
Replies: 74
Views: 420800

Kind of related, there's some discussion going on at the MESS forumsregarding the dumping and storing of analog media (VHS tapes, in that case).
by ICEknight
Sun Feb 02, 2014 6:40 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 478124

The menus also feel very well adapted so far! That mid-stop of the DOS version, every time you wanted to move from option to option, was a bit too annoying. I was actually about to suggest him to add that mid-stop when selecting options. It was pretty unique and was the only thing I missed from the...
by ICEknight
Sun Feb 02, 2014 1:04 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 478124

Wow, this feels more like an official port with each version, great work! I'd only suggest moving the fire button to B, to make it easier to shoot while strafing. As a reference, the controls in Doom 32X were as follows: 6-Button ======== A -> Run B -> Fire C -> Open / Strafe X -> Scroll up weapons ...
by ICEknight
Sun Jan 26, 2014 3:29 pm
Forum: MegaLD
Topic: MegaLD Dumping Project
Replies: 74
Views: 420800

"Power Drift & Mega Drive"? What is that cool thing?
by ICEknight
Thu Jan 09, 2014 5:57 pm
Forum: MegaLD
Topic: MegaLD Dumping Project
Replies: 74
Views: 420800

Re: MegaLD Dumping Project

If one disk has some minor issues with video in particular frames or sections, combining two or more video streams together can be used to cancel out errors in individual disks. This is important, since Laserdisc video is analog, not digital, and there's no error correction, so just slightly incorr...
by ICEknight
Thu Oct 17, 2013 4:51 pm
Forum: MegaLD
Topic: Emulating Pioneer LaserActive (Mega-LD) games
Replies: 189
Views: 308526

Sorry if it's been already brought up (it's bee a while since I read through this whole topic), but have you guys contacted that Dave Spicer guy the Daphne dev is talking about in this topic ? He might be able to help with dumping these. Quoting the post: I am here because I heard that Dave Spicer m...