Search found 51 matches

by ICEknight
Thu Jan 01, 2015 6:52 pm
Forum: Demos
Topic: Mode 7 demo for Genesis/MD
Replies: 63
Views: 211672

Wow, I've just seen this demo for the first time and I can't believe it! Amazing job! :shock: I think a proper Super Mario Kart port would be a more realistic goal (and, personally, a more appealing one) than a brand new Sonic fan game, mainly because SMK is already designed and, judging from a lot ...
by ICEknight
Thu Jan 01, 2015 6:27 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 464022

Going back on topic, is it me or is the fire button less responsive in the latest release? I've found myself a lot of times losing to a single dumb enemy right in front of me just because the button didn't respond. Also, here's my suggestions for the inputs in the records screen: -Up/Down: Up/down a...
by ICEknight
Fri Oct 31, 2014 5:10 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 464022

I really think it would be better to wait till the game's finished before going overboard with crazy-ass stuff.
by ICEknight
Mon Sep 01, 2014 12:13 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 464022

No matter which buttons from the top row you use, the one-button strafe will always be far less confusing to use Going to have to totally disagree on that. The closest thing I own to a 6 button controller to test, is an old MS Sidewinder How can you disagree if you haven't even tried the controller...
by ICEknight
Sat Aug 30, 2014 3:09 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 464022

I see that automatic saving has been implemented, great job! The only gripe I have with it is that it still prompts after the first level, which kind of defeats its purpose. Would it be possible to make it save the game (first level with initial stats) right before the game starts? Finally, this is ...
by ICEknight
Mon Aug 25, 2014 10:39 pm
Forum: Demos
Topic: SF2 sound patch
Replies: 6
Views: 4974

Pretty cool. :)

Even with the quality of the uploaded video, the difference can be easily noticed in the hadOOOOOken shouts.
by ICEknight
Mon Aug 25, 2014 5:11 pm
Forum: Demos
Topic: Rom dumping over audio
Replies: 5
Views: 6395

This is really interesting!

Would there be any way for this system to access each individual chip inside the cartridge (when appliable), for individual dumps?
by ICEknight
Sun Aug 10, 2014 5:17 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 464022

TmEE co.(TM) wrote:Horizontal stripes won't blend like that, only on really small CRTs like those put into bedrooms.
And that's exactly the type of CRT I saw that effect on. =|

But hey, it looked perfect in there.
by ICEknight
Sat Aug 09, 2014 8:52 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 464022

Might as well add that "Off" option as well, to make it jump the the next level right away, without being prompted to save. :) The "Auto" mode would do just that, as well. The "Off" option you mention would be equivalent to the "Manual" mode I was talking about. Would almost be worth it not to have...
by ICEknight
Thu Aug 07, 2014 6:44 pm
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 16397

Is this related to the Mojon Twins in some way? I couldn't help but notice some of the enemy characters from Uwol in there...
by ICEknight
Sun Aug 03, 2014 8:49 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 464022

You're right, since I add the graphics for the menus, I do not like how it turned out the "control" menu, so I'll do it more similar to PC. On the PC, the menu "customize" is separated from "control", and so I'll do it too, in the menu "control" will be the options "3 button", "6 button" and "custo...
by ICEknight
Mon Jul 21, 2014 12:24 am
Forum: Sound
Topic: Street Fighter 2 - new Z80 PCM sound driver project
Replies: 28
Views: 40501

The big question is: Can you fix Altered Beast ? Thank you. :P EDIT: Joking apart, it would be so nice to find a way to fix all those games that had to interrupt the music in order to play the sound samples... Even Puyo Puyo 2 has this problem by default, and the menu option to fix it seems experime...
by ICEknight
Tue Jun 03, 2014 5:20 pm
Forum: MegaLD
Topic: MegaLD Dumping Project
Replies: 74
Views: 406802

Somebody please remind me why is it a good thing to bring the attention of the masses to this right now.
by ICEknight
Fri May 09, 2014 3:40 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 464022

inu wrote:
ICEknight wrote:But it doesn't look light on RGB
I was under the impression the change was still very helpful for SCART RGB users.
Things look good, then the wall textures become checkered each time you turn around, which you must do a lot in this game.
by ICEknight
Thu May 08, 2014 6:58 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 464022

What do you guys mean when referring to the filters as being for use with the RGB cable? If they're still using alternating square pixels rather than vertical lines, the wall textures will still look pixellated when turning (I'm using RGB on real hardware and that's how it looks). I was referring t...