Search found 124 matches

by ammianus
Tue Nov 27, 2012 12:18 am
Forum: Blabla
Topic: Finding pixel artists?
Replies: 8
Views: 7417

I was wondering about this. I am somewhat handy with photoshop/gimp, even simple paint stuff, but no good trying to draw something freehand from scratch, especially at low pixel resolutions. Although there are ways you can use graphics tools like gimp to take a higher resolution image and blur it do...
by ammianus
Tue Nov 27, 2012 12:06 am
Forum: Super 32X
Topic: Multi-processor program structure
Replies: 19
Views: 22480

Thanks again for the clear explanation. I haven't decided which work I would split out to the slave, but thinking about ob1's SuperVDP method :) . For now I've found that slave function and moved it out into it's own slave.c just for my own memory's sake. I assume there is something similar on the M...
by ammianus
Sun Nov 25, 2012 1:50 pm
Forum: Blabla
Topic: Procedurally generated 2d terrain?
Replies: 6
Views: 5856

I'll go out on a limb here and say that if you wanted basic terrain that could be just a simple loop that draws a pattern of tiles? This is what I was doing in early versions of my 32x demo see this thread So to draw a floor made of a single tile that was repeating was something like this: for(backg...
by ammianus
Sun Nov 25, 2012 1:09 pm
Forum: Super 32X
Topic: Multi-processor program structure
Replies: 19
Views: 22480

Multi-processor program structure

So far my experimentation has been using a single 32X SH2 CPU for running my entire demo. Based on the example code I have, the MD and slave SH2 are idling in loops in asm code. I want to get to the point where I have simple C programs running in the MD and slave CPU. I just don't really have a good...
by ammianus
Sat Nov 17, 2012 1:51 am
Forum: Super 32X
Topic: Image scaling and/or simple 3D rendering
Replies: 4
Views: 9939

Weren't there some posters who actually knew ASM but not C? I remember being surprised by that.

Good luck with your search. I initially searched for some similar stuff about sprite rotation. But I got lost in the mechanics of just drawing a straight forward image to the 32X Framebuffer :D
by ammianus
Tue Nov 13, 2012 2:40 am
Forum: Super 32X
Topic: Super VDP
Replies: 167
Views: 203175

Thanks ob1!, that is just the kind of summary context I need to process this thread.

I haven't yet done any coding using DMA or second cpu. I am feeling very positive now. 8)
by ammianus
Sun Nov 04, 2012 11:44 pm
Forum: Tools
Topic: Update your Genesis/32X Toolchain!
Replies: 110
Views: 136588

I don't know if this has already been mentioned in this thread, just a few comments on dependencies. I am trying to rebuild the toolchain on clean install of Ubuntu 12.04. By default that distro comes with gcc 4.6.3. It is also missing the makeinfo package which is a dependency of the toolchain buil...
by ammianus
Tue Oct 30, 2012 9:08 pm
Forum: Super 32X
Topic: Where do I start?
Replies: 4
Views: 9006

Don't forget ob1's rewritten pdf version of Sega 32X manual:
viewtopic.php?t=98
by ammianus
Tue Oct 30, 2012 9:06 pm
Forum: Blabla
Topic: Article: Crippled by Nostalgia: The Fraud of Retro Gaming
Replies: 5
Views: 5549

I agree the title of the article is click-bait. I do think there is some aspect in nostalgia where it's not quite the same as you remember it to be. That doesn't mean it is a bad thing, or that those of us who spend the time learning about the inner workings of the 32X or an old Cadillac are wasting...
by ammianus
Mon Oct 29, 2012 3:17 pm
Forum: Blabla
Topic: Article: Crippled by Nostalgia: The Fraud of Retro Gaming
Replies: 5
Views: 5549

Article: Crippled by Nostalgia: The Fraud of Retro Gaming

So since I guess many of us on these forums are nostalgic around 16-bit and "retro gaming" generally that when i read this I wonder how others felt. Crippled by Nostalgia: The Fraud of Retro Gaming: Does gameplay drive our love of vintage games, or is it something else entirely? By Damien McFerran P...
by ammianus
Sun Oct 28, 2012 11:35 pm
Forum: Super 32X
Topic: Super VDP
Replies: 167
Views: 203175

Every few months I return to these forums and try to reread this thread, hoping I'll understand better after having learned more on my own about programming a similar kind of demo for a while now. I still can't make heads or tails about what is going on here. :( Perhaps I miss some other discussion ...
by ammianus
Fri Sep 28, 2012 12:36 am
Forum: Super 32X
Topic: Interrupt driven DMA PWM audio
Replies: 14
Views: 22047

That's interesting thanks.

One of the things I wanted to explore (maybe after sound :D ) was drawing some of the backgrounds with MD as some games did. Maybe I could take advantage of this structure to be able to that in C.

Can you use SGDK with these?
by ammianus
Fri Sep 28, 2012 12:33 am
Forum: Tools
Topic: Tools for splitting bitmaps into multiple smaller images
Replies: 4
Views: 5482

I found a bmpsplit some years ago...don't know the url... And this one : http://retrospec.sgn.net/game/tiler Thanks for the link. TileExtractor seems to work... but it's UI is very, very retro Windows 3.1. Did they intentionally do it that way :? :edit: it appears to be unstable for me too. It cras...
by ammianus
Thu Sep 27, 2012 11:20 pm
Forum: Super 32X
Topic: Interrupt driven DMA PWM audio
Replies: 14
Views: 22047

Just curious, have you changed the linker scripts at all? If so what's different?
by ammianus
Sun Sep 23, 2012 10:05 pm
Forum: Tools
Topic: Tools for splitting bitmaps into multiple smaller images
Replies: 4
Views: 5482

Tools for splitting bitmaps into multiple smaller images

I was wondering if anyone has any recommendations for a tool that would be able to read a bitmap file, and based on the size of tile you wanted, split the image and create small bitmaps for all the tiles produced. I have found this online http://imagesplitter.net/, which lets you upload a file at a ...