before:
ufo.png 176*64
--
SPRITE ufo "ufo.png" 22 8 -1
after:
ufo1.png 88*64
ufo2.png 88*64
--
SPRITE ufo1 "ufo1.png" 11 8 -1
SPRITE ufo2 "ufo2.png" 11 8 -1
may be necessary to split in 4 ?... Very inconveniently turns out. Сumbersome.
Search found 172 matches
- Thu Jul 07, 2016 8:36 am
- Forum: SGDK
- Topic: Troubles with sprites (new version SGDK)
- Replies: 17
- Views: 10775
- Mon Jul 04, 2016 4:35 pm
- Forum: SGDK
- Topic: Troubles with sprites (new version SGDK)
- Replies: 17
- Views: 10775
Troubles with sprites (new version SGDK)
Compile by SGDK 1.12
SPR_init(300);
Compile by SGDK 1.2
SPR_init(80, 640, 640); or SPR_init(80, 320, 320); or SPR_init(80, 0, 0); or SPR_init(32, 0, 0); .... etc. :
what am I doing wrong
SPR_init(300);
Compile by SGDK 1.2
SPR_init(80, 640, 640); or SPR_init(80, 320, 320); or SPR_init(80, 0, 0); or SPR_init(32, 0, 0); .... etc. :
what am I doing wrong
- Wed Jun 15, 2016 11:02 am
- Forum: Demos
- Topic: Satan Ball (Кровавыш)
- Replies: 14
- Views: 11471
Re: Satan Ball (Кровавыш)
the game is not finished.dink wrote:Where is the rom at?
For switching levels necessary recompile source-code.
Also, I'm going to write the music - black-metal cover's (for now there is only one track).
- Sat May 21, 2016 5:36 am
- Forum: SGDK
- Topic: Sound analyzer
- Replies: 10
- Views: 7520
Re: Sound analyzer
But I do not know how to read registers.Stef wrote:So maybe trying to read the YM2612 sample out from test register or you need to "simulate" YM state to know its current output level (i'm using the second solution in my XGM player).
What function do it?
- Fri May 20, 2016 1:56 pm
- Forum: SGDK
- Topic: Sound analyzer
- Replies: 10
- Views: 7520
Re: Sound analyzer
Not necessary frequency spectrum.
at least something.
even banal check for PSG or FM signal.
https://youtu.be/b-bkMvSSII0?t=281
I just want to synchronize animation with music
at least something.
even banal check for PSG or FM signal.
https://youtu.be/b-bkMvSSII0?t=281
I just want to synchronize animation with music
- Fri May 20, 2016 5:23 am
- Forum: SGDK
- Topic: Sound analyzer
- Replies: 10
- Views: 7520
Re: Sound analyzer
I would at least make an analysis of whether there is a signal from generator's or not.
at least make any reaction.
I can't do it at this moment.
I do not know which parameter is to assign a function.
YM2612_read (const u16 port)
port=0,1,2,3 - value return 0
at least make any reaction.
I can't do it at this moment.
I do not know which parameter is to assign a function.
YM2612_read (const u16 port)
port=0,1,2,3 - value return 0
- Thu May 19, 2016 7:48 pm
- Forum: SGDK
- Topic: Sound analyzer
- Replies: 10
- Views: 7520
Re: Sound analyzer
I guess only by this function
u8 YM2612 read (const u16 port)
u8 YM2612 read (const u16 port)
- Thu May 19, 2016 11:19 am
- Forum: SGDK
- Topic: Sound analyzer
- Replies: 10
- Views: 7520
- Wed May 18, 2016 9:06 pm
- Forum: Demos
- Topic: Satan Ball (Кровавыш)
- Replies: 14
- Views: 11471
Re: Satan Ball (Кровавыш)
a unique case with complete rotate 360'
https://youtu.be/OGDtViPngi8?t=217
there can be seen the prerender on certain areas.
https://youtu.be/OGDtViPngi8?t=217
there can be seen the prerender on certain areas.
- Wed May 18, 2016 9:04 pm
- Forum: Demos
- Topic: Satan Ball (Кровавыш)
- Replies: 14
- Views: 11471
Re: Satan Ball (Кровавыш)
I used just vertical 16px and horisontal 1px scroll's, nothing else.
just like there:
https://youtu.be/mNw45LAGtBo?t=416
https://youtu.be/IjcwQ8uvdMA?t=2248
https://youtu.be/QViCyu7A6t0?t=132
https://youtu.be/NcL_kM9twZk?t=449
etc.
just like there:
https://youtu.be/mNw45LAGtBo?t=416
https://youtu.be/IjcwQ8uvdMA?t=2248
https://youtu.be/QViCyu7A6t0?t=132
https://youtu.be/NcL_kM9twZk?t=449
etc.
- Wed May 18, 2016 7:20 am
- Forum: Demos
- Topic: Satan Ball (Кровавыш)
- Replies: 14
- Views: 11471
Re: Satan Ball (Кровавыш)
Rotations tiles code - ASM? Код вращения спрайтов/фонов на АСМе? Спрайты не вращаются. Да и на сеге они никогда не вращались. Боссы той же Contra hard corps, Gunstar Heroes, Exo-Squad, Red-Zone и т.д. - с пре-рендеренными поворотами сегментов. А фоны, как уже было сказано выше: Vertical column scro...
- Tue May 17, 2016 5:14 pm
- Forum: Demos
- Topic: Satan Ball (Кровавыш)
- Replies: 14
- Views: 11471
Re: Satan Ball (Кровавыш)
More effects
- Mon May 16, 2016 11:42 am
- Forum: Demos
- Topic: Satan Ball (Кровавыш)
- Replies: 14
- Views: 11471
Satan Ball (Кровавыш)
BreakOut-clone based on the biblical mythology.
More info:
http://alko-art.ru/2016/05/14/satan-bal ... vyj-myach/
Online-demo:
http://alko-art.ru/emulator/
More info:
http://alko-art.ru/2016/05/14/satan-bal ... vyj-myach/
Online-demo:
http://alko-art.ru/emulator/
- Sun May 15, 2016 7:46 pm
- Forum: Demos
- Topic: Screensaver for sega genesis.
- Replies: 2
- Views: 3670
Screensaver for sega genesis.
Just animated screensaver.
In this demo used palette animation and per-tiles plane scrolling.
More info and dowload ROM here:
http://alko-art.ru/2016/05/15/screensav ... megadrive/
In this demo used palette animation and per-tiles plane scrolling.
More info and dowload ROM here:
http://alko-art.ru/2016/05/15/screensav ... megadrive/
- Fri Apr 15, 2016 12:49 pm
- Forum: SGDK
- Topic: A question on palettes/colour cycling
- Replies: 3
- Views: 3437