But I can't find this function
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- Sun Dec 05, 2021 12:49 pm
- Forum: SGDK
- Topic: Sprites are not loaded in new version SGDK
- Replies: 4
- Views: 6871
- Sat Dec 04, 2021 1:38 pm
- Forum: SGDK
- Topic: Sprites are not loaded in new version SGDK
- Replies: 4
- Views: 6871
Sprites are not loaded in new version SGDK
Compile with old version https://media.giphy.com/media/mEyRMlrIdEyo86lDYi/giphy.gif and at new version https://media.giphy.com/media/QGrTG644jvyVMsvMHM/giphy.gif code: #include <genesis.h> #include "maths.h" //#include "vdp_pal.h" #include "Alice.h" #include "globalvar.h" #include "gfx.h" #include "...
- Mon Mar 23, 2020 8:39 pm
- Forum: SGDK
- Topic: build error when trying Set_Palette
- Replies: 2
- Views: 3676
- Mon Mar 23, 2020 6:52 pm
- Forum: SGDK
- Topic: build error when trying Set_Palette
- Replies: 2
- Views: 3676
build error when trying Set_Palette
please, help! SGDK 1.41 My program compiles successfully, but when I add to the code VDP_setPalette(PAL0, floor1.palette->data) an error occurs at the build process Build log: ^ C:\Users\ALKO\AppData\Local\Temp\cciQpyUe.ltrans4.ltrans.o: In function `VDP_setPalette': <artificial>:(.text+0x896): mult...
- Wed Jan 30, 2019 6:51 pm
- Forum: SGDK
- Topic: Need fast tile-rendering
- Replies: 13
- Views: 8829
Re: Need fast tile-rendering
I saw this example
but for me it will be difficult remade math to limited variables fix16
And I still do not understand how to translate linear addressing of tiles into XY-coordinates
but for me it will be difficult remade math to limited variables fix16
And I still do not understand how to translate linear addressing of tiles into XY-coordinates
- Tue Jan 29, 2019 7:40 pm
- Forum: SGDK
- Topic: Need fast tile-rendering
- Replies: 13
- Views: 8829
Re: Need fast tile-rendering
I want to do tiled raycasting on SMD, but i'm not programmer.
Can anyone help me?
Can anyone help me?
- Sat Jan 26, 2019 9:11 pm
- Forum: SGDK
- Topic: Need fast tile-rendering
- Replies: 13
- Views: 8829
- Thu Jan 24, 2019 6:33 am
- Forum: SGDK
- Topic: Need fast tile-rendering
- Replies: 13
- Views: 8829
Need fast tile-rendering
15 frames per second by this code: #include <genesis.h> int main() { SYS_disableInts(); VDP_setScreenWidth320(); VDP_setScreenHeight224(); SYS_enableInts(); while (TRUE) { VDP_showFPS(TRUE); for (int y = 0; y < 28; y++) { for (int x = 0; x < 40; x++) { u16 tileIndex = random() % 16; VDP_setTileMapXY...
- Mon Aug 13, 2018 1:01 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 471308
Re: wolfenstein demo for sega genesis
when will there be new episodes?
- Thu May 17, 2018 5:46 pm
- Forum: SGDK
- Topic: why does not load large image after sprites initialization?
- Replies: 6
- Views: 5179
- Mon May 14, 2018 7:45 pm
- Forum: SGDK
- Topic: why does not load large image after sprites initialization?
- Replies: 6
- Views: 5179
Re: why does not load large image after sprites initialization?
Solved:
called function SPR_end() after SPR_init ()
called function SPR_end() after SPR_init ()
- Sun May 13, 2018 8:00 pm
- Forum: SGDK
- Topic: why does not load large image after sprites initialization?
- Replies: 6
- Views: 5179
Re: why does not load large image after sprites initialization?
You are calling SPR_clear() before SPR_init(..) ?? but how to clean up the sprites after previous scene?... In addition, this does not affect the result in my case. https://pp.userapi.com/c846221/v846221320/4ca2f/KzFSv2NNmbM.jpg Also initializing sprite engine means you reserve a part of VRAM to it...
- Sat May 12, 2018 6:06 pm
- Forum: SGDK
- Topic: why does not load large image after sprites initialization?
- Replies: 6
- Views: 5179
why does not load large image after sprites initialization?
why does not load large image after sprites initialization? https://pp.userapi.com/c830109/v830109894/f89cb/Q18F5gpkT2Q.jpg https://pp.userapi.com/c830109/v830109894/f89c2/QUCwPL19omc.jpg and https://pp.userapi.com/c830109/v830109894/f8a0a/JVjBCBPIAEE.jpg https://pp.userapi.com/c830109/v830109894/f8...
Re: Zombie
translate into the new version syntax pleaseStef wrote:If you mean the source code, here is it: