From SuperVDP topic :
If you're writing words, remember a framebuffer will be 32000 writes for 256 color mode, and 64000 words for 15 bit mode. So 256 color mode is easy to keep going 60 Hz, but 15 bit mode consumes a considerable amount of bus time. Much of the CPU would be devoted soley to ...
Search found 2995 matches
- Sat Mar 14, 2009 7:00 am
- Forum: Demos
- Topic: Wolf32X - finally in beta!
- Replies: 40
- Views: 43230
- Thu Mar 12, 2009 11:31 pm
- Forum: Blabla
- Topic: Search genesis programmable card
- Replies: 7
- Views: 7508
- Thu Mar 12, 2009 7:01 pm
- Forum: Demos
- Topic: Wolf32X - finally in beta!
- Replies: 40
- Views: 43230
I guess it's a compressed class - longer days to get through quicker? I went to a standard (US) state university where classes were only two hours long at max, twice a week for about four months. Shorter classes were three times a week. So long classes were Tuesday/Thursday, and shorter classes were ...
- Thu Mar 12, 2009 6:56 pm
- Forum: Blabla
- Topic: Search genesis programmable card
- Replies: 7
- Views: 7508
- Thu Mar 12, 2009 8:10 am
- Forum: Blabla
- Topic: Search genesis programmable card
- Replies: 7
- Views: 7508
- Thu Mar 12, 2009 6:07 am
- Forum: Demos
- Topic: Wolf32X - finally in beta!
- Replies: 40
- Views: 43230
- Thu Mar 12, 2009 1:51 am
- Forum: Demos
- Topic: Wolf32X - finally in beta!
- Replies: 40
- Views: 43230
- Mon Mar 09, 2009 11:02 am
- Forum: Super 32X
- Topic: Accessing SRAM
- Replies: 3
- Views: 5897
MDpro and all other MD carts with SRAM never had it on even addresses. MDpro does not have Word wide SRAM in it.
According to the feature list, software, and ucon64, it is SUPPOSED to have word wide SRAM. Four banks of 64KB as words so that games writing to either byte are supported. When ucon64 ...
According to the feature list, software, and ucon64, it is SUPPOSED to have word wide SRAM. Four banks of 64KB as words so that games writing to either byte are supported. When ucon64 ...
- Mon Mar 09, 2009 9:59 am
- Forum: Demos
- Topic: Wolf32X - finally in beta!
- Replies: 40
- Views: 43230
Okay, here's beta 3. This is a pretty major update, adding FM sound effects and Load/Save game ability. You only get one save. The Load/Save menu still shows ten, but they all just do the same thing. There's only room in the SRAM for one save game. Since there's no keyboard and I don't want to make ...
- Mon Mar 09, 2009 8:53 am
- Forum: Super 32X
- Topic: Accessing SRAM
- Replies: 3
- Views: 5897
- Sun Mar 08, 2009 12:37 pm
- Forum: Super 32X
- Topic: Accessing SRAM
- Replies: 3
- Views: 5897
Accessing SRAM
I've been working on adding SRAM support to Wolf32X. While I've managed to make it work with emulators, it doesn't work on a real 32X.
I've tried just setting 0xA130F1 and reading/writing 0x200000. This works with emulation, but not on real hardware (my MD-pro 64 cart).
I've tried setting RV ...
I've tried just setting 0xA130F1 and reading/writing 0x200000. This works with emulation, but not on real hardware (my MD-pro 64 cart).
I've tried setting RV ...
- Sat Mar 07, 2009 1:50 am
- Forum: Regen
- Topic: Regen/GTK+ 0.95 -- Regen for Linux with GUI (fixed)
- Replies: 19
- Views: 54041
This seems to work very nicely for me on Kubuntu 8.04 x64, but I've got a DualShock 2 plugged into a USB port via a Super Dual Box Pro, and Regen isn't detecting it. It's definitely working, all buttons work in the KDE Control Panel and bsnes was willing to let me play all the Mega Man X I wanted ...
- Fri Mar 06, 2009 11:13 am
- Forum: Super 32X
- Topic: RenesasRulz.com
- Replies: 1
- Views: 3911