Search found 2985 matches
- Mon Mar 09, 2009 9:59 am
- Forum: Demos
- Topic: Wolf32X - finally in beta!
- Replies: 40
- Views: 34219
Okay, here's beta 3. This is a pretty major update, adding FM sound effects and Load/Save game ability. You only get one save. The Load/Save menu still shows ten, but they all just do the same thing. There's only room in the SRAM for one save game. Since there's no keyboard and I don't want to make ...
- Mon Mar 09, 2009 8:53 am
- Forum: Super 32X
- Topic: Accessing SRAM
- Replies: 3
- Views: 5118
Okay, found the issue myself. I'm posting this for the next guy who comes along with this issue. The problem was that even bytes don't work with real hardware... even though they should. Switching to odd bytes works. So the code I'm currently using looks like this: read_sram: move.w #0x2700,sr /* di...
- Sun Mar 08, 2009 12:37 pm
- Forum: Super 32X
- Topic: Accessing SRAM
- Replies: 3
- Views: 5118
Accessing SRAM
I've been working on adding SRAM support to Wolf32X. While I've managed to make it work with emulators, it doesn't work on a real 32X. I've tried just setting 0xA130F1 and reading/writing 0x200000. This works with emulation, but not on real hardware (my MD-pro 64 cart). I've tried setting RV (which ...
- Sat Mar 07, 2009 1:50 am
- Forum: Regen
- Topic: Regen/GTK+ 0.95 -- Regen for Linux with GUI (fixed)
- Replies: 19
- Views: 38284
This seems to work very nicely for me on Kubuntu 8.04 x64, but I've got a DualShock 2 plugged into a USB port via a Super Dual Box Pro, and Regen isn't detecting it. It's definitely working, all buttons work in the KDE Control Panel and bsnes was willing to let me play all the Mega Man X I wanted w...
- Fri Mar 06, 2009 11:13 am
- Forum: Super 32X
- Topic: RenesasRulz.com
- Replies: 1
- Views: 3375
- Thu Mar 05, 2009 9:29 pm
- Forum: Regen
- Topic: Regen/GTK+ 0.95 -- Regen for Linux with GUI (fixed)
- Replies: 19
- Views: 38284
Oh, right... it's just Genesis yet, and that doesn't need a BIOS. I suppose that will go into the prefs when CD and/or 32X gets added. And maybe you can try and make the interface for that using glade :) . The air freshener? :lol: There's wxGlade for making wx widget interfaces. That might be bette...
- Wed Mar 04, 2009 8:58 am
- Forum: Regen
- Topic: Regen/GTK+ 0.95 -- Regen for Linux with GUI (fixed)
- Replies: 19
- Views: 38284
- Tue Mar 03, 2009 6:32 am
- Forum: Regen
- Topic: Regen/GTK+ 0.95 -- Regen for Linux with GUI (fixed)
- Replies: 19
- Views: 38284
Chmod doesn't do anything, and the link above is broken. :cry: EDIT: Okay, link finally worked (probably just the service was swamped), and the new regen worked once I deleted the .regen folder and had it recreate it. Everything seems to be working now. :D EDIT again: How do you set the BIOS ROMs? I...
- Mon Mar 02, 2009 9:13 pm
- Forum: Regen
- Topic: Regen/GTK+ 0.95 -- Regen for Linux with GUI (fixed)
- Replies: 19
- Views: 38284
- Mon Mar 02, 2009 9:32 am
- Forum: Regen
- Topic: Regen/GTK+ 0.95 -- Regen for Linux with GUI (fixed)
- Replies: 19
- Views: 38284
- Mon Mar 02, 2009 8:06 am
- Forum: Regen
- Topic: Regen/GTK+ 0.95 -- Regen for Linux with GUI (fixed)
- Replies: 19
- Views: 38284
Tried it with the config entries you specified, as well as changing the video to 2 and 3. Still immediately exits with a segment fault and no other info. It doesn't complain about the config file missing at least. :lol: I'm using an nVidia 7900GT with the latest nvidia driver in the repo. I have no ...
- Mon Mar 02, 2009 5:39 am
- Forum: Regen
- Topic: Regen/GTK+ 0.95 -- Regen for Linux with GUI (fixed)
- Replies: 19
- Views: 38284
I get No ini, creating!! Segmentation fault The created ini file is 0 long (clearly not closed before the fault occurs). This is xubuntu 8.04. The previous version worked. One thing I noticed, the program went from ~680 KB to ~160 KB. That's a radical change in size. It's worrisome when it shrinks t...
- Tue Feb 24, 2009 9:31 am
- Forum: Demos
- Topic: Gameboy on 32X
- Replies: 77
- Views: 56731
I tried moving the cache purge to gui_present so it's only done once a frame. I only use an associative purge to clear the line the IOREGS palette entries occupy in the line code. On an emulator, none of this cache stuff makes any difference at all - it's only real hardware that would show a differe...
- Mon Feb 23, 2009 9:57 pm
- Forum: Demos
- Topic: Gameboy on 32X
- Replies: 77
- Views: 56731
I could try it with the slave keeping track of the scanline number internally later.. Well, I did that. And then I split the command longword into two words so that the main SH2 can add a new command while the slave SH2 is executing another one (actually it can add two, because I also changed the c...
- Mon Feb 23, 2009 10:24 am
- Forum: Demos
- Topic: Gameboy on 32X
- Replies: 77
- Views: 56731