Hell yeah!!yeah, give us more challenge !
Search found 472 matches
- Fri Mar 14, 2008 5:22 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
- Fri Mar 14, 2008 4:13 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
Hi, @ Eke I noticed it generated interrupt 3 on real hardware but not in emulated one so I found as TmEE co.(TM) said in the disassembly that it wrote 0xFFFF to adrress 0x1(odd address) so it would trigger address exception. In Musashi(since you also use it) you can define M68K_EMULATE_ADDRESS_ERROR...
- Fri Mar 14, 2008 3:01 pm
- Forum: Sound
- Topic: 68000 ram access from z80 ?
- Replies: 41
- Views: 36949
- Tue Mar 11, 2008 8:21 am
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
another bug I found recently in the genesis plus sourcecode which seems to be shared by Regen also: ->don't forget to update the internal Sprite Attribute Table when doing a VRAM fill... it fixes intro screen in Battletech I tested some games that gave me some headache to be emulated properly and a...
- Sun Mar 02, 2008 12:05 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
Hi, Yep, Chaos Engine, Soldiers of Fortune and Double Clutch do have graphics glitches. Implementing FIFO is next on my list. Could you please tell me more about the VRAM write latency? FIFO is much more complex than I thought :) About the Bass Masters Classic Pro(corrupt logo) and Captain Planet(se...
- Sun Mar 02, 2008 8:25 am
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
- Sat Mar 01, 2008 1:52 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
Hi, This will be my last post on this subject. As I said I will be releasing the sources when I think they are done and they will be really helpful for others. Currently they are not. I still have to re-write many things using clean code. Also the emulator is not complete. I still have things to add...
- Thu Feb 28, 2008 4:59 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
You don't know what you're talking about. A project can have multi-licence. Gens is ok about his licence, all the code written by Stef is under GPL and Starscream have a GPL-like licence. I don't see what bothering you in this ? The only way (legally) to have a closed source project with gpl code (...
- Thu Feb 28, 2008 2:38 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
About the source code, well its not going to open up any time soon :( . When I am up to a point when I think I am done with it then I may consider open sourcing it. I can't understand your reason here. You have something to hide? BTW, it seems you are using the MAME YM2612 core, so by not releasing...
- Tue Feb 26, 2008 6:08 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
- Tue Feb 26, 2008 11:32 am
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
thanks. Yes I am planning it to add it soon. I also have your doc and code of the eeprom. That will be a big help. Thanks again. you're welcome... by the way, if you get inspirated by the modified genesis plus code I wrote to fix compatibility issues, I would appreciate to be credited, it took me l...
- Sun Feb 24, 2008 6:11 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
- Sun Feb 24, 2008 10:57 am
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
* Changed Musashi's interrupt handling. This fixes Lemmings status bar. * Fatal Rewind lockup fixed. * Double Dragon 2 lockup fixed. lol, seems to be the same good old issues with every new emulator :) do you plan adding serial eeprom emulation ? I have a document written somewhere if you want, or ...
- Sun Feb 24, 2008 8:28 am
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
- Sat Feb 23, 2008 6:45 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 782108
I think nobody needs it(and it was buggy too :lol: ). I will remove it in the next release. There is many people who almost crying without good SMD debugger. Romhackers, fan translators, and homebrew developers too. Well some good news. The version 0.4 will have the debugger enabled :D . It will be...