Search found 142 matches
- Fri Aug 17, 2007 3:12 am
- Forum: Mega/SegaCD
- Topic: Silpheed backgrounds and cutscenes
- Replies: 15
- Views: 17954
I feel they are pre-rendered sprites.. If you video capture it, and move the ship around, notice it's ALWAYS the same frames, never a slightly different angle like real-time rendering may do. That makes sense. They all do use the same frames, and don't seem to have any freedom of movement outside o...
- Fri Aug 17, 2007 1:46 am
- Forum: Mega/SegaCD
- Topic: Silpheed backgrounds and cutscenes
- Replies: 15
- Views: 17954
Very good then. It seems reasonable to say that the backgrounds and cut scenes were video files using this low color - no compression method, especially since there are such large files on the disc. Do we all agree that the player/ enemy ships are being rendered in real time or that they are pre-ren...
- Thu Aug 16, 2007 4:50 pm
- Forum: Mega/SegaCD
- Topic: Silpheed backgrounds and cutscenes
- Replies: 15
- Views: 17954
The majority of the backgrounds run at 15FPS, while the ships involved in actual gameplay are running at or over 30FPS. Level 10 though, the earth level, runs between 5-7 FPS. I also think that it was level 10 that they were referring to having 500,000 polygons per second in, but at 5FPS on average ...
- Thu Aug 16, 2007 3:36 am
- Forum: Mega/SegaCD
- Topic: Silpheed backgrounds and cutscenes
- Replies: 15
- Views: 17954
yea, that sounds like a video then.. wow, that totally sucks.. the game was touted as a polygonal game, and it doesn't even have a single polygon... The ships are still polygonal (the ones involved in the actual gameplay). I still don't understand how this could be video. There isn't a dithered pix...
- Wed Aug 15, 2007 10:38 pm
- Forum: Mega/SegaCD
- Topic: Silpheed backgrounds and cutscenes
- Replies: 15
- Views: 17954
Hmm, the opening cinematic continues for 2 seconds after I pop the tray open. Just two seconds? Does the audio go out at the same 2 seconds, or does that go out first? They both go out at the same time, and sometimes it goes out as soon as you pop the tray open. Level 1 goes black instantly upon po...
- Wed Aug 15, 2007 9:44 pm
- Forum: Mega/SegaCD
- Topic: Silpheed backgrounds and cutscenes
- Replies: 15
- Views: 17954
That seems to be the mystery. I think it's a video, after greatly arguing with someone saying it was rendered polygons... The big test for this, is this: On Sega CD2, while intro is going, open CD door.. does the intro still go for a couple seconds? If so, i say it's rendered, if not, i say it's a ...
- Wed Aug 15, 2007 1:51 pm
- Forum: Mega/SegaCD
- Topic: Silpheed backgrounds and cutscenes
- Replies: 15
- Views: 17954
Silpheed backgrounds and cutscenes
Hello all, I run an informational web page about video game consoles, and I have posted to Usenet groups like rec.games.video.sega (Scott H) about them for about seven years. One of the puzzles I have not been able to solve is whether or not Silpheed is the only console game to display artifact free...