Search found 2985 matches
- Mon May 12, 2008 1:42 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1165743
- Sun May 11, 2008 10:03 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1165743
Are you SURE you did everything in the setup? Double-check against the main post: http://www.spritesmind.net/_GenDev//forum/viewtopic.php?p=2718#2718 You'll notice at the end of step 10: and the libc at the end : $(GENDEV_PATH)/bin/libgcc.a You'd BETTER have libgcc.a! You won't get anything working ...
- Sat May 10, 2008 9:21 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1165743
- Sat May 10, 2008 6:32 am
- Forum: Megadrive/Genesis
- Topic: snasm68k sections and alignment
- Replies: 9
- Views: 11699
- Sat May 10, 2008 6:26 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1165743
Your problem sounds like the one I had when I first set up gcc for 68000 on my linux box. It would crash when trying the examples in the devkit. My problem was that the gcc toolchain I was using defaulted to using libgcc for the ColdFire 52xx. Once I copied the 68000 libgcc into the libs directory, ...
- Thu May 08, 2008 9:02 pm
- Forum: Megadrive/Genesis
- Topic: snasm68k sections and alignment
- Replies: 9
- Views: 11699
- Tue May 06, 2008 7:12 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 767009
- Tue May 06, 2008 9:41 am
- Forum: Demos
- Topic: Unfinished platform game
- Replies: 34
- Views: 31560
- Tue May 06, 2008 6:59 am
- Forum: Super 32X
- Topic: 32x initialization by hand
- Replies: 11
- Views: 10825
The SEGA CD enables the 32X by turning it on, then copying a special header to the 32X framebuffer. It's basically the same as what's in a 32X cart except designed to avoid cart areas which don't exist with CD apps. I suppose you COULD make a SEGA Genesis cart that mimicked this behavior, but then a...
- Mon May 05, 2008 10:17 pm
- Forum: Super 32X
- Topic: 32x initialization by hand
- Replies: 11
- Views: 10825
The copyright isn't in the method used, but in the code itself, and it isn't public domain, so it still can't be used. What you say may apply for things such as the header where the only infringment is the "SEGA" word and still it doesn't do anything expressive, but not for code that you can run di...
- Mon May 05, 2008 8:43 pm
- Forum: Super 32X
- Topic: 32x initialization by hand
- Replies: 11
- Views: 10825
It was already decided by precedence in court (against SEGA of all people) that if otherwise copyrighted data is used as a "key" to allow a program to run on hardware, anyone can include that data freely without copyright hassle. In other words, security cannot use copyright law to preempt interoper...
- Mon May 05, 2008 8:21 pm
- Forum: Demos
- Topic: Unfinished platform game
- Replies: 34
- Views: 31560
Why don't you use a newer gcc? I'm using gcc 4.1 cross-compiler from uClinux for the 68K as my compiler. As long as you remember to use the proper libgcc (the one for the 68000), it works fine with the devkit (I recompiled the devkit files to make sure they were all compiled by the same version of g...
- Mon May 05, 2008 8:13 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1165743
The problem is that anything with data, be it code or not, MUST go into the ROM. We're not loading a file off a hard drive, after all. So if variables are initialized with a value to start, they HAVE to go into the rom. But they are variables and should go into the RAM. So you'd need to have a way t...
- Fri May 02, 2008 10:14 pm
- Forum: Megadrive/Genesis
- Topic: Question topic
- Replies: 17
- Views: 14857
Maybe it varies by who actually made the 32X adapter. I bought mine the moment they came out and it's still going strong without a hint of trouble. True, I don't play it nearly as often as I did back in '95, but it's still going on 13 years old. The only issue I've had with my system is that I somet...
- Fri May 02, 2008 7:59 am
- Forum: Megadrive/Genesis
- Topic: Question topic
- Replies: 17
- Views: 14857
In theory , all games work even with the MCD and the 32x attached. However, if a specific game doesn't work with them, don't get surprised, that's what I mean. I think the main reason all games (except VR) work with the 32x is because they don't have any oddities. If the MD was like the SNES and al...