Search found 57 matches
Re: SPRITES
Thanx, The documentation works fine, but theres just a list of fuctions and what they do. Thats good, but its the same information I have in Visual Code itself. As soon as I start typing visualcode suggest a function and I can se a list of all available, so thats pretty good. :) I can also click "go...
Re: SPRITES
Would appreciate this. The sprite loads in the middle of sprite and in wrong order... I think I do exactly as the sprite tutorial now. Its a 24*24 pixel bitmap. SPRITE LoloFront "sprite/lolo.bmp" 3 3 -1 1 --------------------------------- SPR_init(16, 256, 256); sprites[0] = SPR_addSprite(&LoloFront...
Re: SPRITES
Thank you!
It almost worked...
He now loads image but with the wrong offset.
I now see that the tutorial is still worth to look at. I used VDP functions I saw on some other site even for sprite and not just for background,
but now I use SDR for sprite.
It almost worked...
He now loads image but with the wrong offset.
I now see that the tutorial is still worth to look at. I used VDP functions I saw on some other site even for sprite and not just for background,
but now I use SDR for sprite.
Re: SPRITES
Aha so there was a C compiler back in thoose days. I thought that this community had written the compiler all by themself. Still impressive do! :) ********************************************************************************* I tried to compile this: VDP_loadTileData( &LoloFront, 1, 1, 0); With t...
Re: SPRITES
A res file! That explains why the bitmap name wasnt mentioned in the source code of the example!
The examples looks awesome! No limitations I guess. 3D I can live without...
The examples looks awesome! No limitations I guess. 3D I can live without...
SPRITES
Hello again! I've been messing around with SGDK now for a few hours now and so far Im really impressed. Already have a sprite moving over a surface. In c64 assembler this took like a week :) I was wondering if there is a way load bmp into a sprite? So far I have only managed to do the sprites "by co...
- Tue Jun 20, 2017 8:37 am
- Forum: Demos
- Topic: Papi Commando Tennis - SgdK
- Replies: 2
- Views: 3281
Re: Papi Commando Tennis - SgdK
This looks extremly cool. Hope to se a finished product!
- Mon Jun 19, 2017 3:41 pm
- Forum: SGDK
- Topic: SGDK and Visual Studio Code template
- Replies: 13
- Views: 11881
Re: SGDK and Visual Studio Code template
I commented out the include "libres.h" in font.h and it works.
Hope it doesnt do anything important!
Wow, I have Hello World on Megadrive
Thank you so much elefas! and thank you for trying Stef.
Hope it doesnt do anything important!
Wow, I have Hello World on Megadrive
Thank you so much elefas! and thank you for trying Stef.
- Mon Jun 19, 2017 1:43 pm
- Forum: SGDK
- Topic: Hellop Everyone!
- Replies: 3
- Views: 3151
Re: Hellop Everyone!
Well Congratioulations
- Mon Jun 19, 2017 1:38 pm
- Forum: SGDK
- Topic: SGDK and Visual Studio Code template
- Replies: 13
- Views: 11881
Re: SGDK and Visual Studio Code template
where?
not here at least:
https://github.com/Stephane-D/SGDK/tree/master/inc
Im afraid the "rebuild myself" thing is above my head at the moment.
not here at least:
https://github.com/Stephane-D/SGDK/tree/master/inc
Im afraid the "rebuild myself" thing is above my head at the moment.
- Mon Jun 19, 2017 1:13 pm
- Forum: SGDK
- Topic: SGDK and Visual Studio Code template
- Replies: 13
- Views: 11881
Re: SGDK and Visual Studio Code template
Im on my way to getting this to work
But where is libres.h thats font.h refers?
But where is libres.h thats font.h refers?
- Mon Jun 19, 2017 6:28 am
- Forum: SGDK
- Topic: Hellop Everyone!
- Replies: 3
- Views: 3151
Hellop Everyone!
Hello Everyone! My name is Staffan Mattsson and Im a father of two and also a megadrive/nes/snes/atari/amiga/c64 fan. My earlier contributions involves a lolo clone for c64: http://csdb.dk/release/?id=133918 Program in assembler takes forever, but now the word has spread that there is a C compiler f...