Search found 160 matches

by haroldoop
Mon May 16, 2016 11:06 pm
Forum: Demos
Topic: Satan Ball (Кровавыш)
Replies: 14
Views: 11432

Re: Satan Ball (Кровавыш)

Nice graphics!
by haroldoop
Fri May 06, 2016 10:59 pm
Forum: Super 32X
Topic: [C] Sprite examples for 32X ?
Replies: 5
Views: 11708

Re: [C] Sprite examples for 32X ?

Well, the 32x does not have hardware sprites (unless you use the Genesis' ones, of course), but you can do it via software; maybe you could take a look at Olivier's SuperVDP or, if you want a 32768 color example with software sprites, maybe you could take a look at my slow, unoptimized and still a ...
by haroldoop
Thu May 05, 2016 11:10 pm
Forum: Super 32X
Topic: [C] Sprite examples for 32X ?
Replies: 5
Views: 11708

Re: [C] Sprite examples for 32X ?

Well, the 32x does not have hardware sprites (unless you use the Genesis' ones, of course), but you can do it via software; maybe you could take a look at Olivier's SuperVDP or, if you want a 32768 color example with software sprites, maybe you could take a look at my slow, unoptimized and still a w...
by haroldoop
Sun Mar 27, 2016 6:36 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 54412

VN32X - A tool to make visual novels for the 32X

This is my new project; once done, it should allow anyone to make visual novels for the 32X. For now, it's just a graphics test, testing image rendering, translucency and antialiased font rendering. Later, I intend to make a library to actually make a graphical novel, but the user, at this point, wi...
by haroldoop
Fri Feb 05, 2016 9:46 pm
Forum: SGDK
Topic: Is it possible to 'scale' sprites?
Replies: 25
Views: 16418

Re: Is it possible to 'scale' sprites?

Yes, scaling everything at real time simply wouldn't be feasible. It's mostly a matter of choosing what needs to be cut down. One possibility would be to scale/rotate everything lazily: - An algoritm would pick which sprites should have their rotation/scaling updated; the sprites whose last updated ...
by haroldoop
Tue Nov 10, 2015 10:53 pm
Forum: Demos
Topic: Miniplanets (single stage demo)
Replies: 18
Views: 20427

Re: Miniplanets (single stage demo)

Great game, very creative idea.
by haroldoop
Sat Jun 06, 2015 10:50 am
Forum: Demos
Topic: Mode 7 demo for Genesis/MD
Replies: 63
Views: 218778

Looks awesome so far! :D
by haroldoop
Sun Apr 26, 2015 2:22 pm
Forum: Demos
Topic: Miniplanets
Replies: 5
Views: 5370

It's definitely an interesting idea. :)
by haroldoop
Fri Mar 06, 2015 11:37 pm
Forum: Demos
Topic: Mode 7 demo for Genesis/MD
Replies: 63
Views: 218778

It looks amazing! :shock:
by haroldoop
Sun Feb 01, 2015 11:04 am
Forum: Demos
Topic: Bug Hunt for Sega Genesis / Megadrive
Replies: 11
Views: 14616

Very fun game! :D
by haroldoop
Wed Sep 10, 2014 3:55 pm
Forum: SGDK
Topic: video test - drift
Replies: 2
Views: 2485

Looks interesting.
by haroldoop
Fri Aug 22, 2014 11:07 pm
Forum: Tools
Topic: 3D format conversion
Replies: 9
Views: 10739

That's pretty cool. :)
by haroldoop
Tue Aug 05, 2014 9:51 pm
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 16581

Nice game!
by haroldoop
Wed Jul 09, 2014 10:46 pm
Forum: Megadrive/Genesis
Topic: 680x0 board with switch back to 68k
Replies: 10
Views: 7868

Well, if you want to use the new CPU just for Homebrews, one alternative would be to put them on a cartridge; you won't be able to overclock existing games that way, but it could become more popular that way, since it won't require modification of the actual console. The main challenge, regardless i...
by haroldoop
Sat Jun 21, 2014 12:10 pm
Forum: Megadrive/Genesis
Topic: Has anyone made an OS for the console?
Replies: 21
Views: 13495

Maybe you could try porting Contiki? It doesn't seem to have a 68000 port yet, but considering it's already able to run on various kinds of 8 bit processors with a few KB of RAM, porting it to a 16 bit platform shouldn't be that difficult. http://www.contiki-os.org/ http://hitmen.c02.at/html/tools_c...