Search found 70 matches

by commodorejohn
Fri May 11, 2007 12:50 am
Forum: Super 32X
Topic: GLide 32x
Replies: 38
Views: 37363

I wish they had =/
by commodorejohn
Thu May 10, 2007 8:53 pm
Forum: Super 32X
Topic: GLide 32x
Replies: 38
Views: 37363

There's one thing I have to say about this whole idea: Quake 32X CD. The lack of RAM in the 32X and the inability of the SH-2s to access any of the Sega CD's extra RAM is going to make any decent 3D game on the 32X CD combo difficult without extra hardware. This is not to say that it's impossible (...
by commodorejohn
Thu May 10, 2007 1:44 pm
Forum: Super 32X
Topic: GLide 32x
Replies: 38
Views: 37363

There's one thing I have to say about this whole idea:

Quake 32X CD.
by commodorejohn
Sat Apr 28, 2007 12:54 pm
Forum: Sound
Topic: Simple 4-channel sample player
Replies: 45
Views: 59691

The only problem I can see with a MOD player is whether the Z80 has very many timers. Lemme check the docs...hmm, I'm not seeing any timers other than the ones on the FM chip. Which means you could have at most two different playback frequencies. For MOD playing you'd need a different timer for each...
by commodorejohn
Tue Apr 24, 2007 4:04 pm
Forum: Blabla
Topic: Post your computer desk !!!
Replies: 12
Views: 10239

Is that a Genesis board separated from the case? That's awesome.
by commodorejohn
Wed Apr 18, 2007 12:24 am
Forum: Blabla
Topic: Quick question
Replies: 2
Views: 3899

Eh, I can't locate a Japanese version of the game, and sound loss with MP3 really isn't all that bad for most songs, depending on the bitrate. Also, yeah, the Japanese version of Time Gal on SCD had vocals, but the European and US releases replaced the vocals with an organ sample playing the vocal m...
by commodorejohn
Tue Apr 17, 2007 11:01 pm
Forum: Blabla
Topic: Quick question
Replies: 2
Views: 3899

Quick question

Does anyone know where I can get an MP3 of the Japanese opening for Time Gal? I'd like to replace the organ-as-vocals version in the US release with the actual vocal version, but I can't find an MP3.
by commodorejohn
Mon Apr 09, 2007 12:13 am
Forum: Megadrive/Genesis
Topic: newby
Replies: 18
Views: 16782

When writing C code on practically any platform, unless you're writing inline assembler, the processor used is pretty much transparent. There are some exceptions - for example, you need to worry about whether I/O on the platform is memory-mapped (68K, 6502,) or port-based (Z80, x86,) since that affe...
by commodorejohn
Wed Apr 04, 2007 9:45 pm
Forum: Megadrive/Genesis
Topic: newbie creating genesis graphics
Replies: 68
Views: 54565

No, 64 total, not 256. (4 palettes x 16 colors.) And yes, same deal for sprites - they can be one of the four palettes (the same four palettes as the background,) 16 colors per tile. The easiest way I can think of to make sure you have only 16 colors per tile is to use a tile editor like Tile Layer ...
by commodorejohn
Wed Apr 04, 2007 12:05 pm
Forum: Collaboration
Topic: Idea for a nice community project
Replies: 2
Views: 8798

I'm not a Guitar Hero fan, but I heartily approve of the PSX->C=64 interface being built.
by commodorejohn
Tue Apr 03, 2007 6:58 pm
Forum: Megadrive/Genesis
Topic: Coding language
Replies: 33
Views: 23785

I'm a little confused here. Is there a good explanation of the details of extern somewhere? Specifically, how are extern symbols in the code linked to specific binary files on disk?
by commodorejohn
Sun Apr 01, 2007 12:44 pm
Forum: Megadrive/Genesis
Topic: Coding language
Replies: 33
Views: 23785

Where does one get that?
by commodorejohn
Sat Mar 31, 2007 2:41 pm
Forum: Megadrive/Genesis
Topic: Coding language
Replies: 33
Views: 23785

I can work with assembler okay, but C makes things so much easier to keep organized and saves a lot of work. And on an 8MHz machine, the (very minor) speed loss doesn't really matter much. So...C, with some ASM.
by commodorejohn
Fri Mar 30, 2007 1:38 pm
Forum: Announcement
Topic: Tavern RPG, help needed
Replies: 14
Views: 19003

Do you still need a background artist? What level and style of graphics are we talking? The Sega CD could do Sierra AGI-style graphics with ease (think King's Quest 1-3, Space Quest 1-2,) and I've had some experience with that, but I'm not sure I could help with more advanced stuff.
by commodorejohn
Wed Mar 28, 2007 12:36 pm
Forum: Megadrive/Genesis
Topic: Operating System
Replies: 27
Views: 19776

Actually, it sounds like he's proposing using a microcontroller and having the Z80 watch it.