Search found 265 matches
- Tue Apr 23, 2013 6:37 pm
- Forum: Demos
- Topic: YM player for the 32X
- Replies: 12
- Views: 14134
Anyway, the demo works in the patched Gens, although a little fuzzy. Start makes it 'pause' and 'resume', but doesn't actually pause or resume the song. Since releasing that first version I've implemented a crude bandpass filter which helps reduce some unwanted noise. I could probably also up the s...
- Mon Apr 22, 2013 8:27 am
- Forum: Blabla
- Topic: Alternative programming languages for Genesis development?
- Replies: 5
- Views: 4204
I wrote a Forth compiler long ago, which can generate M68000 code, and I wrote some small test programs for the Genesis using it. But the M68000 code generator and/or peephole optimizer is a bit buggy IIRC, so I can't really recommend it for others to use. \ Write a string to the screen : puts ( str...
- Mon Apr 22, 2013 8:19 am
- Forum: Demos
- Topic: YM player for the 32X
- Replies: 12
- Views: 14134
I use Windows XP at home. An old version of Kega Fusion (3.50-ish) did at least output some sound, although heavily distorted. Fusion 3.64 gave me no sound at all, and neither did Gens KMod. It's not that much work to test on HW, just a bit tedious to take the cart out of the system to put a new ROM...
- Sun Apr 21, 2013 6:39 pm
- Forum: Demos
- Topic: YM player for the 32X
- Replies: 12
- Views: 14134
YM player for the 32X
I recently wrote an YM player for the Neo Geo pocket Color ( which turned out pretty ok ), and that made me think "Hey, that should be pretty easy to do on the 32X since it's a gazillion times faster". So I took one of ChillyWilly's mod player demos, threw out everything that was mod/xm-specific, an...
- Thu Apr 11, 2013 9:32 am
- Forum: Mega/SegaCD
- Topic: Direct Color DMA with music
- Replies: 2
- Views: 7786
- Wed Apr 10, 2013 12:20 pm
- Forum: Megadrive/Genesis
- Topic: Cycle accurate Mega Drive emulation: Exodus coming in April!
- Replies: 106
- Views: 78711
- Mon Mar 18, 2013 5:47 pm
- Forum: Video Display Processor
- Topic: VDP odds and ends
- Replies: 19
- Views: 15164
I noticed you are passing the HV counter value back directly, is the 32X fast enough to emulate the Z80 in realtime? I noticed that shuboy runs a little slow, but it's emulating a lot more hardware on the SH2. It also does full cycle counting. My z80 code doesn't cycle count beyond advancing the M1...
- Thu Feb 07, 2013 3:40 pm
- Forum: Tools
- Topic: Sprites Splitter
- Replies: 8
- Views: 6494
No, I didn't write it. I just remembered reading about it at the nesdev forum a while ago when I saw this topic.
I don't know of any command line tools for this (my own sixpack tool can optimize tile sets by removing redundant tiles, but it won't give you a coordinate list).
I don't know of any command line tools for this (my own sixpack tool can optimize tile sets by removing redundant tiles, but it won't give you a coordinate list).
- Thu Feb 07, 2013 1:09 pm
- Forum: Tools
- Topic: Sprites Splitter
- Replies: 8
- Views: 6494
Not sure if Tilificator is suitable for Genesis graphics, but otherwise it appears to be capable of doing what you want.
- Mon Jan 28, 2013 6:53 pm
- Forum: Tools
- Topic: Tile compression
- Replies: 38
- Views: 29101
Hmm, yeah that does indeed look like a bug. I can't remember why I only reserved 4078 bytes for the buffer as it's been a couple of years since I wrote that code. Perhaps I planned to allocate the lookahead buffer separately but forgot to do so. In any case, your fix looks correct to me. And this sh...
- Fri Jan 25, 2013 6:31 pm
- Forum: Super 32X
- Topic: Cannonball on 32X ?
- Replies: 10
- Views: 13586
The primary issue with c++ is memory usage - GC encourages programmers to waste memory like no one's business. C++ isn't garbage collected, though. At least not if one is talking about implicit GC as a standard feature of the language (like in Java). C++ compiler vendors are allowed to add a GC (an...
- Thu Dec 27, 2012 3:19 pm
- Forum: Super 32X
- Topic: CD32X Test App
- Replies: 7
- Views: 12496
- Fri Dec 21, 2012 9:26 am
- Forum: Blabla
- Topic: HuC6280 vs 68000?
- Replies: 8
- Views: 7693
if you use both planes, you'll need to find some other way on the PCE Looks like it to me. If the furthest background layer is really simple (such that it repats often) you can fake two layers by creating duplicate tiles with all possible combinations of the two layers (see Sword Master on the NES ...
- Wed Dec 12, 2012 11:22 am
- Forum: Blabla
- Topic: Kickstarter for Pier Solar HD
- Replies: 3
- Views: 3812
- Wed Dec 12, 2012 11:14 am
- Forum: Super 32X
- Topic: CD32X Test App
- Replies: 7
- Views: 12496