Search found 177 matches

by bioloid
Tue Feb 05, 2019 5:35 pm
Forum: Mega/SegaCD
Topic: Interest in a custom FMV format?
Replies: 8
Views: 12022

Re: Interest in a custom FMV format?

I'm interested of using it in my next demo.
But its more to play animated gif than video.
by bioloid
Sat Feb 02, 2019 2:49 pm
Forum: Cartridge
Topic: Sega Genesis > Arduino Comunication
Replies: 4
Views: 9737

Re: Sega Genesis > Arduino Comunication

using the modem port it should be possible ?
by bioloid
Tue Jan 08, 2019 3:05 pm
Forum: SGDK
Topic: wine
Replies: 6
Views: 4605

Re: wine

With gendev I've speed trouble (it runed at 1fps, dont know why), and bitmap import was cropping so it was all broken... lacks floating point too but its not really needed... Did you really made it in 1 day ?? No! I made it years ago, I always wanted to release it one day, and will surely use it in ...
by bioloid
Tue Jan 01, 2019 7:14 pm
Forum: Demos
Topic: CVSD Compressed audio example
Replies: 74
Views: 70965

Re: CVSD Compressed audio example

Oh ok, awesome, thanks!
by bioloid
Tue Jan 01, 2019 1:56 am
Forum: Demos
Topic: CVSD Compressed audio example
Replies: 74
Views: 70965

Re: CVSD Compressed audio example

1:2 could be ok if quality is ok
by bioloid
Mon Dec 31, 2018 6:16 pm
Forum: Demos
Topic: CVSD Compressed audio example
Replies: 74
Views: 70965

Re: CVSD Compressed audio example

wow, is there something working good here at 22k ? will need it for my future demo to save space please
by bioloid
Mon Dec 31, 2018 5:13 pm
Forum: SGDK
Topic: wine
Replies: 6
Views: 4605

Re: wine

Here it is : https://www.pouet.net/prod.php?which=79687
Happy new year !
by bioloid
Sun Dec 30, 2018 7:40 pm
Forum: SGDK
Topic: wine
Replies: 6
Views: 4605

Re: wine

installing virtualbox...
by bioloid
Sun Dec 30, 2018 12:56 am
Forum: SGDK
Topic: wine
Replies: 6
Views: 4605

wine

I've big trouble to make an effect working with kubilus gendev, does sgdk works with wine flawlessly ? Thanks.
by bioloid
Thu Oct 11, 2018 4:39 pm
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 21087

Re: simple 68k loop

Sik you are right, for a 4k I would need this blanks interrupts anyway, nevertheless I find what Miquel taught is awesome!
by bioloid
Wed Oct 10, 2018 5:56 pm
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 21087

Re: simple 68k loop

wow awesome thanks Miquel, it works!
I pushed it to the repo, I've added palette animation :)
by bioloid
Wed Oct 10, 2018 6:15 am
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 21087

Re: simple 68k loop

Sik: wow awesome, will test :) Miquel : I'm not sure if the header may be discarded, i've reduced .incbin "boot/rom_head.bin", 0x10, 0x98 <- the 0x100 to 0x98 it saves bytes but below it brokes the build. maybe I should play with sgdk.ld too. You are perfectly right about asm, but I may want to keep...
by bioloid
Tue Oct 09, 2018 5:58 pm
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 21087

Re: simple 68k loop

Ok I give up, I've added the repo here https://github.com/skarab/megadrive-512
maybe use it later.. or not.
by bioloid
Tue Oct 09, 2018 5:11 pm
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 21087

Re: simple 68k loop

maybe I should port this to asm : typedef unsigned short u16; typedef unsigned long u32; typedef volatile u16 vu16; typedef volatile u32 vu32; #define GFX_DATA_PORT 0xC00000 #define GFX_CTRL_PORT 0xC00004 #define GFX_WRITE_CRAM_ADDR(adr) ((0xC000 + ((adr) & 0x3FFF)) << 16) + (((adr) >> 14) | 0x00) v...