Search found 177 matches
- Sat Mar 09, 2019 12:58 pm
- Forum: SGDK
- Topic: Why Joytest mix sincr/asincr reading pad and buttons?
- Replies: 7
- Views: 5605
Re: Why Joytest mix sincr/asincr reading pad and buttons?
Maybe this can help : https://github.com/skarab/megadrive-gam ... me_input.c
- Tue Feb 05, 2019 5:35 pm
- Forum: Mega/SegaCD
- Topic: Interest in a custom FMV format?
- Replies: 8
- Views: 12022
Re: Interest in a custom FMV format?
I'm interested of using it in my next demo.
But its more to play animated gif than video.
But its more to play animated gif than video.
- Sat Feb 02, 2019 2:49 pm
- Forum: Cartridge
- Topic: Sega Genesis > Arduino Comunication
- Replies: 4
- Views: 9737
Re: Sega Genesis > Arduino Comunication
using the modem port it should be possible ?
Re: wine
With gendev I've speed trouble (it runed at 1fps, dont know why), and bitmap import was cropping so it was all broken... lacks floating point too but its not really needed... Did you really made it in 1 day ?? No! I made it years ago, I always wanted to release it one day, and will surely use it in ...
- Tue Jan 01, 2019 7:14 pm
- Forum: Demos
- Topic: CVSD Compressed audio example
- Replies: 74
- Views: 70965
Re: CVSD Compressed audio example
Oh ok, awesome, thanks!
- Tue Jan 01, 2019 1:56 am
- Forum: Demos
- Topic: CVSD Compressed audio example
- Replies: 74
- Views: 70965
Re: CVSD Compressed audio example
1:2 could be ok if quality is ok
- Mon Dec 31, 2018 6:16 pm
- Forum: Demos
- Topic: CVSD Compressed audio example
- Replies: 74
- Views: 70965
Re: CVSD Compressed audio example
wow, is there something working good here at 22k ? will need it for my future demo to save space please
Re: wine
Here it is : https://www.pouet.net/prod.php?which=79687
Happy new year !
Happy new year !
Re: wine
installing virtualbox...
wine
I've big trouble to make an effect working with kubilus gendev, does sgdk works with wine flawlessly ? Thanks.
- Thu Oct 11, 2018 4:39 pm
- Forum: Megadrive/Genesis
- Topic: simple 68k loop
- Replies: 21
- Views: 21087
Re: simple 68k loop
Sik you are right, for a 4k I would need this blanks interrupts anyway, nevertheless I find what Miquel taught is awesome!
- Wed Oct 10, 2018 5:56 pm
- Forum: Megadrive/Genesis
- Topic: simple 68k loop
- Replies: 21
- Views: 21087
Re: simple 68k loop
wow awesome thanks Miquel, it works!
I pushed it to the repo, I've added palette animation
I pushed it to the repo, I've added palette animation
- Wed Oct 10, 2018 6:15 am
- Forum: Megadrive/Genesis
- Topic: simple 68k loop
- Replies: 21
- Views: 21087
Re: simple 68k loop
Sik: wow awesome, will test :) Miquel : I'm not sure if the header may be discarded, i've reduced .incbin "boot/rom_head.bin", 0x10, 0x98 <- the 0x100 to 0x98 it saves bytes but below it brokes the build. maybe I should play with sgdk.ld too. You are perfectly right about asm, but I may want to keep...
- Tue Oct 09, 2018 5:58 pm
- Forum: Megadrive/Genesis
- Topic: simple 68k loop
- Replies: 21
- Views: 21087
Re: simple 68k loop
Ok I give up, I've added the repo here https://github.com/skarab/megadrive-512
maybe use it later.. or not.
maybe use it later.. or not.
- Tue Oct 09, 2018 5:11 pm
- Forum: Megadrive/Genesis
- Topic: simple 68k loop
- Replies: 21
- Views: 21087
Re: simple 68k loop
maybe I should port this to asm : typedef unsigned short u16; typedef unsigned long u32; typedef volatile u16 vu16; typedef volatile u32 vu32; #define GFX_DATA_PORT 0xC00000 #define GFX_CTRL_PORT 0xC00004 #define GFX_WRITE_CRAM_ADDR(adr) ((0xC000 + ((adr) & 0x3FFF)) << 16) + (((adr) >> 14) | 0x00) v...