Search found 201 matches
- Sat Jan 06, 2007 7:22 pm
- Forum: Collaboration
- Topic: Megadrive multipart demo
- Replies: 27
- Views: 33510
- Fri Jan 05, 2007 10:19 am
- Forum: Megadrive/Genesis
- Topic: Coding language
- Replies: 33
- Views: 23859
- Fri Jan 05, 2007 7:49 am
- Forum: Collaboration
- Topic: Megadrive multipart demo
- Replies: 27
- Views: 33510
well the easiest is to define which part of the ram gonna be available (so people doesn't override the reserved interrupts handlers,..., and make a 256k limit for every entries. After we give a rom slot to the coder with the starting address you'll need to compile with (just a org in asm, in XGCC li...
- Thu Jan 04, 2007 11:01 am
- Forum: Collaboration
- Topic: Megadrive multipart demo
- Replies: 27
- Views: 33510
- Thu Jan 04, 2007 7:51 am
- Forum: Announcement
- Topic: Happy New Year !
- Replies: 11
- Views: 14888
- Thu Jan 04, 2007 7:42 am
- Forum: Megadrive/Genesis
- Topic: How to display DEC numbers ???
- Replies: 7
- Views: 7415
in 68k assembly, you can use the binary coded decimal arithmetic for your score, to my memory, all numbers are represented by 4 bits. check the operand ABCD & SBCD. So for example you have a variable MyNumber=0x09 if i do MyNumber++ in packed decimal (abcd) the value become (0x10) instead of (0xA) i...
- Wed Jan 03, 2007 2:34 pm
- Forum: Announcement
- Topic: Happy New Year !
- Replies: 11
- Views: 14888
- Wed Jan 03, 2007 1:01 pm
- Forum: Announcement
- Topic: compo #PDRC 3.666
- Replies: 5
- Views: 10616
compo #PDRC 3.666
hello all,
PD Roms is holding a new compo of lcd games, and they allow megadrive entries :p www.pdroms.de
happy coding
PD Roms is holding a new compo of lcd games, and they allow megadrive entries :p www.pdroms.de
happy coding
- Tue Jan 02, 2007 12:08 pm
- Forum: Announcement
- Topic: Happy New Year !
- Replies: 11
- Views: 14888
- Tue Jan 02, 2007 11:49 am
- Forum: Video Display Processor
- Topic: 512 colors demo
- Replies: 21
- Views: 18880
here's how i setup dma, for transfering a palette to CRAM palette 0 d0 = address of the palette to transfert VDP_SetRegister $13,((16)&$ff) ; set length VDP_SetRegister $14,((0)&$ff) lsr.l #1,d0 ; low source d0 source move.w #$9500,d3 move.b d0,d3 move.w d3,VDP_CTRL lsr.l #8,d0 ; mid source move.w #...
- Tue Jan 02, 2007 11:42 am
- Forum: Video Display Processor
- Topic: 512 colors demo
- Replies: 21
- Views: 18880
Pascal, i had this idea from your work but but it was working with reloading the entiere palette each line, isn't it?... too slow, i think and would generate a very wierd color aspect. No actualy i tried to reload an entire palette every 32 pixels (4 tiles) height, but still glitchy on the hard (us...
- Sat Dec 30, 2006 9:57 am
- Forum: Megadrive/Genesis
- Topic: Something for mean people
- Replies: 7
- Views: 7497
- Fri Dec 22, 2006 7:50 am
- Forum: Megadrive/Genesis
- Topic: MD disassemblies and source codes
- Replies: 14
- Views: 12405
just a idea, i'm not confident with cgi and perl, but there's a program like cfiles, which allow to upload files to the 'scene'
http://www.carrickit.com.au/scripts/cfiles/
and a example of use of it
http://www.gp32x.de/cgi-bin/cfiles.cgi
maybe that's something to dig
http://www.carrickit.com.au/scripts/cfiles/
and a example of use of it
http://www.gp32x.de/cgi-bin/cfiles.cgi
maybe that's something to dig
- Wed Dec 20, 2006 3:36 pm
- Forum: Megadrive/Genesis
- Topic: about compile error
- Replies: 10
- Views: 9879