There is one problem. Your engine badly works at iron. As it badly works and at the emulator Fusion 3.51 . After movement down game hangs. Please, correct errors.djcouchycouch wrote:Fixed compilation issues with scrolling functions in SGDK 0.93b.
https://dl.dropbox.com/u/17303735/Propeller.1.0.1.zip
Search found 133 matches
- Sat Feb 16, 2013 4:46 pm
- Forum: Tools
- Topic: Propeller - An Example SGDK-Based Game Engine
- Replies: 25
- Views: 33092
- Wed Feb 13, 2013 10:05 am
- Forum: Tools
- Topic: Propeller - An Example SGDK-Based Game Engine
- Replies: 25
- Views: 33092
- Sat Feb 02, 2013 8:23 am
- Forum: Tools
- Topic: Time to update to gcc 4.6.2
- Replies: 42
- Views: 32062
Thanks for this, it was really helpful. For an archive which has everything up to step 5 completed: http://projects.earthshine.it/sega/sega-builddir.tar.gz (135MB) Then all you will need to do is extract this somewhere, and proceed from step 6. CW, if you want somewhere to host those demos and othe...
- Fri Feb 01, 2013 2:16 pm
- Forum: Tools
- Topic: Time to update to gcc 4.6.2
- Replies: 42
- Views: 32062
- Thu Jan 17, 2013 12:55 pm
- Forum: Cartridge
- Topic: Super Mario 64 for Genesis - dump quest (need pics of pcb!)
- Replies: 36
- Views: 65638
- Sun Oct 14, 2012 2:18 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1164707
- Sat Oct 13, 2012 9:15 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1164707
- Thu Oct 11, 2012 10:56 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1164707
#include "genesis.h" int main(){ VDP_setScreenWidth320(); VDP_setHInterrupt(0); VDP_setHilightShadow(0); VDP_setPaletteColor(PAL1, 15, 0x0888); VDP_setTextPalette(0); JOY_setSupport(PORT_1, JOY_SUPPORT_MENACER); while(1) { u16 value2 = JOY_readJoypad(JOY_1); switch (value2 >> JOY_TYPE_SHIFT) { case...
- Wed Oct 10, 2012 8:41 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1164707
- Thu Sep 20, 2012 7:30 pm
- Forum: Demos
- Topic: Angry birds demo in MegaDriver
- Replies: 54
- Views: 65691
- Wed Jul 11, 2012 6:27 am
- Forum: Demos
- Topic: Releasing all my NES/MD related stuff
- Replies: 3
- Views: 5713
Re: Releasing all my NES/MD related stuff
This games doesn't work at hardware. =((Mairtrus wrote: And last, but no least, an example (I know I chose the simplest game ever):
http://www.fileden.com/files/2007/11/30 ... s_Milk.zip
includes both the original game disassembled and the code translated.
- Mon Jul 02, 2012 4:57 pm
- Forum: Demos
- Topic: I want to try run NES on Sega
- Replies: 16
- Views: 26697
I downloaded, build and packed all mapper 0 roms (source http://tuxnes.sourceforge.net/nesmapper.txt ) in a single file https://www.box.com/s/162a4f89a1a64539765a Congrats, Mairtrus. Your emu works great! This games doesn't work at hardware. Mairtrus can you make the converter (emulator) of SMS to ...
- Fri Jun 22, 2012 7:09 pm
- Forum: Demos
- Topic: Angry birds demo in MegaDriver
- Replies: 54
- Views: 65691
- Fri Apr 13, 2012 2:28 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1164707
How to use PSG?
psg.h
Please give an example of his work.
What format of the file should be? *.psg?
psg.h
Code: Select all
void PSG_init();
void PSG_write(u8 data);
void PSG_setEnvelope(u8 channel, u8 value);
void PSG_setTone(u8 channel, u16 value);
void PSG_setFrequency(u8 channel, u16 value);
What format of the file should be? *.psg?
- Thu Apr 12, 2012 6:48 pm
- Forum: Blabla
- Topic: New game Mr. Nutz 2 [SMD]
- Replies: 3
- Views: 5745
New game Mr. Nutz 2 [SMD]
Very good news. Download Mr. Nutz 2 for SEGA MegaDrive.