Search found 133 matches

by Mixail
Sat Feb 16, 2013 4:46 pm
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 33092

djcouchycouch wrote:Fixed compilation issues with scrolling functions in SGDK 0.93b.

https://dl.dropbox.com/u/17303735/Propeller.1.0.1.zip
There is one problem. Your engine badly works at iron. As it badly works and at the emulator Fusion 3.51 . After movement down game hangs. Please, correct errors.
by Mixail
Wed Feb 13, 2013 10:05 am
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 33092

Which version of Stef's SGDK made an example?
On SGDK 0.9.3b gives out a errors in Game.c
Line 145, 146, 147, 148.
by Mixail
Sat Feb 02, 2013 8:23 am
Forum: Tools
Topic: Time to update to gcc 4.6.2
Replies: 42
Views: 32062

Thanks for this, it was really helpful. For an archive which has everything up to step 5 completed: http://projects.earthshine.it/sega/sega-builddir.tar.gz (135MB) Then all you will need to do is extract this somewhere, and proceed from step 6. CW, if you want somewhere to host those demos and othe...
by Mixail
Fri Feb 01, 2013 2:16 pm
Forum: Tools
Topic: Time to update to gcc 4.6.2
Replies: 42
Views: 32062

Image
Why there was this error?
by Mixail
Sun Oct 14, 2012 2:18 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164707

Tell as it is correct to cause menacer (Gun). Give me sourc code. Give me source code.
by Mixail
Sat Oct 13, 2012 9:15 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164707

help!!!
by Mixail
Thu Oct 11, 2012 10:56 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164707

#include "genesis.h" int main(){ VDP_setScreenWidth320(); VDP_setHInterrupt(0); VDP_setHilightShadow(0); VDP_setPaletteColor(PAL1, 15, 0x0888); VDP_setTextPalette(0); JOY_setSupport(PORT_1, JOY_SUPPORT_MENACER); while(1) { u16 value2 = JOY_readJoypad(JOY_1); switch (value2 >> JOY_TYPE_SHIFT) { case...
by Mixail
Wed Oct 10, 2012 8:41 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164707

How to enable the Light Gun?
(How to include Light Gun support?)
by Mixail
Thu Sep 20, 2012 7:30 pm
Forum: Demos
Topic: Angry birds demo in MegaDriver
Replies: 54
Views: 65691

Sorry, where i may download all rom.
by Mixail
Wed Jul 11, 2012 6:27 am
Forum: Demos
Topic: Releasing all my NES/MD related stuff
Replies: 3
Views: 5713

Re: Releasing all my NES/MD related stuff

Mairtrus wrote: And last, but no least, an example (I know I chose the simplest game ever):
http://www.fileden.com/files/2007/11/30 ... s_Milk.zip
includes both the original game disassembled and the code translated.
This games doesn't work at hardware. =((
by Mixail
Mon Jul 02, 2012 4:57 pm
Forum: Demos
Topic: I want to try run NES on Sega
Replies: 16
Views: 26697

I downloaded, build and packed all mapper 0 roms (source http://tuxnes.sourceforge.net/nesmapper.txt ) in a single file https://www.box.com/s/162a4f89a1a64539765a Congrats, Mairtrus. Your emu works great! This games doesn't work at hardware. Mairtrus can you make the converter (emulator) of SMS to ...
by Mixail
Fri Jun 22, 2012 7:09 pm
Forum: Demos
Topic: Angry birds demo in MegaDriver
Replies: 54
Views: 65691

zhengyaxin_8bit The initial code will be available?
by Mixail
Fri Apr 13, 2012 2:28 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164707

How to use PSG?
psg.h

Code: Select all

void PSG_init();

void PSG_write(u8 data);

void PSG_setEnvelope(u8 channel, u8 value);
void PSG_setTone(u8 channel, u16 value);
void PSG_setFrequency(u8 channel, u16 value);
Please give an example of his work.

What format of the file should be? *.psg?
by Mixail
Thu Apr 12, 2012 6:48 pm
Forum: Blabla
Topic: New game Mr. Nutz 2 [SMD]
Replies: 3
Views: 5745

New game Mr. Nutz 2 [SMD]

Very good news. Download Mr. Nutz 2 for SEGA MegaDrive.