Search found 97 matches
- Tue Jun 18, 2013 8:23 am
- Forum: Megadrive/Genesis
- Topic: Graphics Compression Formats
- Replies: 47
- Views: 34977
I made a sample roms with pictures compressed by aplib, packfire and lzss: Sega_Pics_packed.7z (if u can't download try IE or Opera, or get from dir download Shows: packed size (uncompressed size of all = 38,400 bytes.) compressed % unpack time in frames. Press any button to see next picture. packfi...
- Mon Jun 17, 2013 6:55 pm
- Forum: Megadrive/Genesis
- Topic: Graphics Compression Formats
- Replies: 47
- Views: 34977
15, 980Kb? I'm assuming you mean ram. I can't imagine the code/decompressor taking up that much rom space. It's no where near that on the 65x version for code length. Yes, Ram. Example for genesis games: level tileset = ~30kb+ 16kb ("probs buffer") wanted by packfire (=18 kb for other game data)+ w...
- Thu Jun 13, 2013 5:55 pm
- Forum: Megadrive/Genesis
- Topic: Graphics Compression Formats
- Replies: 47
- Views: 34977
- Thu Jun 13, 2013 3:20 pm
- Forum: Megadrive/Genesis
- Topic: Graphics Compression Formats
- Replies: 47
- Views: 34977
Thanks, I checked it, compressed my tiles better than others, and even better than 7-zip. Don't know about speed.sega16 wrote:Packfire has really good compression ratios
http://pouet.net/prod.php?which=54840
I use it when speed does not matter
'Tiny mode' better than zip.
- Thu Jun 13, 2013 8:07 am
- Forum: Megadrive/Genesis
- Topic: Graphics Compression Formats
- Replies: 47
- Views: 34977
Re: Graphics Compression Formats
Some games have unique or interesting graphics compression formats. What is your favorite graphics compression format for the Sega Genesis? The Nemesis compression format is entropy-based, but it takes a long time to decompress. Files with many long runs of the same nybble are best for this format....
- Thu Jun 13, 2013 6:58 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 179004
I use Ximagic plugin to convert the colors to 9bits (RGB333) http://www.ximagic.com/cd_index.html There are plenty of configuration to change the dithering pattern. Then I use a professional tool to generate the 4 palettes and tile repartition. (can't post this one sorry) For what reason you can't ...
- Tue Jun 11, 2013 3:37 pm
- Forum: Tools
- Topic: Using ImageMagick
- Replies: 39
- Views: 27088
ppm install was successful? Which dll is missing? CORE_RL_magick_.lib I've used Frederick's method, now all works fine, that it: - Uninstall Perl & ImageMagick (may not be necessary but it's what I did). - Install Strawberry Perl 5.16.3.1 - Run the command line interface (cmd). - Type cpan (it shou...
- Tue Jun 11, 2013 6:36 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 179004
scolorq lab 15 genesis colors. I think, it's impossible by hands :S Now I see, it's look much good, than RetroGfx output. ([s]retro loses green color of grass[/s]). 2) it can't make 4 rows for this pics (makes only 3), and increase of color count will not add green. I will try your and Frederic uti...
- Mon Jun 10, 2013 8:43 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 179004
I have a slightly better image with additional layer to this pic. (color count same, just for remove artifacts)r57shell wrote:I just thought that it's some image better than output of my program. Because, I tried to see output with 60 colors = 4 rows, and output was different.
2layers.png
2ndlayer.png
- Mon Jun 10, 2013 8:24 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 179004
- Mon Jun 10, 2013 7:53 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 179004
If dithered disabled, why this image looks dithered? It seems that my algorithm (a series of quantization/remapping applied to the whole picture, then to small parts, then to tiles) induces dithering, though no explicit dithering algorithm is applied. What can I say, there's no one ideal algorithm....
- Mon Jun 10, 2013 7:22 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 179004
Here we go! Battle of converters: Try you converters with this well-known pic: source: http://homepage.corbina.net/~lich/download/source.png 45 colors half-manual: (4 rows) http://homepage.corbina.net/~lich/download/rrr_hack.png The bottom image comes from my script (dither option disabled). All im...
- Mon Jun 10, 2013 7:12 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 179004
- Mon Jun 10, 2013 6:53 pm
- Forum: Tools
- Topic: Using ImageMagick
- Replies: 39
- Views: 27088
I don't know it. 2) Install with options: install for ActiveState Perl and remember version . I tried this order (firstly unistalled all), and it show me version 5.16.3 - that was same version that I have. So, nothing changed - error msg with DLL. And I aslo tried scripts from folder. (I used trick...
- Mon Jun 10, 2013 4:38 pm
- Forum: Tools
- Topic: Using ImageMagick
- Replies: 39
- Views: 27088