Search found 85 matches

by slobu
Thu Jun 21, 2012 5:37 pm
Forum: Sound
Topic: Making the ultimate Sega Genesis sound driver
Replies: 31
Views: 30941

I think MIDI import should be a feature in any sound/music library. Thanks mostly to other peoples help (including Shiru) I've been able to play TFM music tracks but importing music has been a dead end. I'm pretty sure my future is in using SGDK so I hope Echo does make it there. Oh, and, isn't it S...
by slobu
Tue Jun 19, 2012 6:29 am
Forum: Megadrive/Genesis
Topic: Where to start
Replies: 11
Views: 7955

I get the feeling with C everyone has a different preferred IDE (or even just a text editor).

Is code:blocks plus the SGDK the "standard" to use? Is there an all inclusive installer with and IDE and SGDK and any dependencies ready to go?
by slobu
Tue Jun 19, 2012 6:23 am
Forum: Mega/SegaCD
Topic: BRAM's usage
Replies: 4
Views: 6217

I don't know what I'm talking about. At all. But, until a proper answer comes along here is a quote from Eidolon's Inn: The Genesis 68K has access to the BB RAM at 0x600000 through 0x603FFF on odd addresses and can read it at any time, but must set bit 0 of 0x7FFFFF to a 1 to write enable the BB RAM...
by slobu
Fri May 11, 2012 2:27 am
Forum: Demos
Topic: Get your MD/GG/SMS/32x game released for real
Replies: 6
Views: 11342

PM Sent! Definitely interested! Some of the quotes I'm getting for Genesis carts are almost comparable to just getting MD Pro 32 for $35 a pop. Given the storage size and extra save RAM it's actually kinda tempting. we found a cool way to release funky homebrews in random quantities I REALLY, REALLY...
by slobu
Wed Apr 25, 2012 4:54 pm
Forum: Megadrive/Genesis
Topic: Totally noob questions about sound/music
Replies: 18
Views: 13206

I'm currently trying Shiru's TFM Music Maker as it indirectly supports MIDI files. As in, use OpenMPT to convert MIDI to MOD and then use TFM Music Maker to convert MOD to TFD. Assigning instruments and timing issues still prevent me from being successful. I don't even know where to begin with that...
by slobu
Tue Apr 24, 2012 10:34 pm
Forum: Megadrive/Genesis
Topic: Totally noob questions about sound/music
Replies: 18
Views: 13206

I'm currently trying Shiru's TFM Music Maker as it indirectly supports MIDI files. As in, use OpenMPT to convert MIDI to MOD and then use TFM Music Maker to convert MOD to TFD. Assigning instruments and timing issues still prevent me from being successful.
by slobu
Mon Apr 09, 2012 6:18 pm
Forum: Megadrive/Genesis
Topic: Pseudorandom generation
Replies: 28
Views: 19863

Wouldn't setting a counter that stops incrementing at the first user input work as a seed for both emulators and real hardware? The most random thing involved is the player, methinks.
by slobu
Wed Apr 04, 2012 2:13 pm
Forum: Sound
Topic: z80 init and sound effect playback
Replies: 11
Views: 8363

Interesting. So, I should be able to load Chilly Willys tadpcm driver into memory and the load time takes the place of nops. I could then look at Chilly Willys z80_tadpcm.s80 to figure out the labels used to call the sound functions.

Thanks for the help and patience guys :)
by slobu
Tue Apr 03, 2012 7:00 pm
Forum: Sound
Topic: z80 init and sound effect playback
Replies: 11
Views: 8363

Thanks for the post Shiru. Er, what is z80_driver.bin? Is it the same file as in the ademo.zip from this topic: http://gendev.spritesmind.net/forum/viewtopic.php?t=586&start=45&postdays=0&postorder=asc&highlight= Do I just rename z80_tadpcm.o80 from ademo.zip? I'm assuming the " poke &hA00000+i,n 'p...
by slobu
Tue Apr 03, 2012 6:12 pm
Forum: Sound
Topic: z80 init and sound effect playback
Replies: 11
Views: 8363

z80 init and sound effect playback

Right now I have z80 init by using Kramlib for BasiEgaXorz. This seems to work but Kramlib also forces you to include code and files that may be in a legal grey area. Is there some inline assembly that I could insert that inits the z80 on real hardware? Also, I'm searching for a z80 driver for sound...