Search found 262 matches
- Mon Dec 14, 2009 11:25 am
- Forum: Blabla
- Topic: About 3 Sega Patents
- Replies: 2
- Views: 3857
Interesting... but they're not exactly hardware patents. Some video game patents will include detailed descriptions of the hardware required (or preferred) but the hardware need not be unique, as in the case of console games. And you must look at the date the patent was filed, not the "publication" ...
- Tue Oct 20, 2009 11:41 pm
- Forum: Demos
- Topic: SEGA GENESIS VGM PLAYER
- Replies: 48
- Views: 53665
- Fri Oct 09, 2009 3:14 am
- Forum: Super 32X
- Topic: Mars Check Program results for Kega Fusion v3.61
- Replies: 9
- Views: 10313
- Sat Oct 03, 2009 12:44 pm
- Forum: MegaLD
- Topic: Emulating Pioneer LaserActive (Mega-LD) games
- Replies: 189
- Views: 305106
- Sat Oct 03, 2009 12:15 pm
- Forum: Super 32X
- Topic: Mars Check Program results for Kega Fusion v3.61
- Replies: 9
- Views: 10313
Re: Mars Check Program results for Kega Fusion v3.61
- This test incorrectly sets the DMA transfer unit to 16-byte [4 longword]. As I understand it, this is an illegal setting because it requires longword access, which is impossible to/from the external memories of the 32X. As a result, the test reverts to a 2-byte [word] transfer unit. Nope. None of...
- Tue Aug 25, 2009 10:40 pm
- Forum: Megadrive/Genesis
- Topic: newbie's questions
- Replies: 35
- Views: 21715
Did you mean to try this?
Or are you sure it's 130, not 0x130?
Code: Select all
VDP_setTile(APLAN, 0x130+(1<<13), 3, 10);
- Sat Aug 15, 2009 5:30 am
- Forum: Demos
- Topic: SEGA GENESIS VGM PLAYER
- Replies: 48
- Views: 53665
Sorry, Mike, but you're gonna have to redo that patch. You need to set the security register ($A14000) before accessing the VDP. It should work on systems without TMSS, though. And you should probably change that clr.w d1 to clr.l d1 . Something like that may not cause a problem until the reset butt...
- Fri Aug 14, 2009 5:30 am
- Forum: Demos
- Topic: SEGA GENESIS VGM PLAYER
- Replies: 48
- Views: 53665
I am also very sure that I clear down all the vram on start up. I have no idea whats up with that. <snip> clr.w d1 GEN_INITL1 move.l d1,(a0)+ move.l d1,(a1) That could be a problem. EDIT: It looks like the MegaCart BIOS fudges the VDP mode registers (it unintentionally sets Mode 4!) before exiting....
- Tue Aug 11, 2009 11:06 am
- Forum: Megadrive/Genesis
- Topic: How do I compile something here? [solved]
- Replies: 8
- Views: 6320
Re: How do I compile something here?
I don't know what happened with the compilation. I think the first bytes of the .bin would be the header of the ROM, but when compiled, they get at other place in .bin Do you know why?? The link order is wrong. It is normally read from makefile.gen in the devkit. Nevermind that. Read this: http://g...
- Mon Aug 10, 2009 10:36 am
- Forum: Super 32X
- Topic: Mars Check Program results for Kega Fusion v3.61
- Replies: 9
- Views: 10313
Yes, he has said that in the past but I wouldn't expect Steve to break a sweat attempting to fix a few of these errors. However, he is certainly welcome to do what he wants with Fusion; I provide these results merely as an FYI. That said, the recently released X-Men prototype fails to run in Fusion ...
- Sat Aug 08, 2009 1:14 pm
- Forum: Demos
- Topic: 260-byte Megadrive demo
- Replies: 1
- Views: 5739
260-byte Megadrive demo
Inspired by that thread and snkenjoi's ROM, I decided to write a quick demo. It's a bit of an experiment. * * TascoDLX 260-byte MegaDrive demo * * August 7, 2009 * * * What's it do? * ------------- * - passes TMSS check (should run on original hardware) * - sets up the vdp (registers, VRAM, CRAM [2 ...
- Fri Aug 07, 2009 7:07 am
- Forum: Demos
- Topic: Smallest 'Useful' MD ROM
- Replies: 17
- Views: 16823
Re: Smallest 'Useful' MD ROM
Here is my final piece of code. With use of the trick I demonstrated before, and a little shifting around of the code, I managed to get it down to 32 bytes. Just trace the execution of this thing, it's beautiful. Nice, but it could be shorter. You get a free register load because of the stack point...
- Wed Aug 05, 2009 10:49 am
- Forum: Super 32X
- Topic: Mars Check Program results for Kega Fusion v3.61
- Replies: 9
- Views: 10313
Mars Check Program results for Kega Fusion v3.61
While I was digging through this ROM, I decided to give the latest version of Fusion (v3.61) a thorough test and report. For those who don't know, Mars Check Program is a program from SEGA (included in the 32X SDK) consisting of 161 hardware tests of the 32X. The program mainly tests documented feat...
- Sun Aug 02, 2009 1:04 pm
- Forum: Super 32X
- Topic: DMA to PWM
- Replies: 43
- Views: 48503
I haven't set the mono bit you mentioned Nevermind then. I'm not sure it actually exists, and I think the other manual is better anyway. I tried the test ROM (Mars Check Program) -- it took a little convincing (read: hacking) -- but, in Fusion, PWM DMA works... on the slave, not the master. I haven...
- Fri Jul 31, 2009 4:00 am
- Forum: Super 32X
- Topic: DMA to PWM
- Replies: 43
- Views: 48503