Search found 149 matches
- Thu Oct 02, 2014 4:56 pm
- Forum: Megadrive/Genesis
- Topic: Bad pixellation.
- Replies: 7
- Views: 5895
If that's the problem then I won't worry about it too much. I'm eventually going to add in the option for the user to completely customize the color palette to their tastes. http://www.mediafire.com/download/t7gx8ovfokdxdb3/YMDJreg80.bin That's the most recent working one. But the current version I'...
- Thu Oct 02, 2014 4:51 pm
- Forum: Demos
- Topic: YMDj - A Native Sega Genesis/Megadrive Music Tracker.
- Replies: 46
- Views: 35630
http://www.mediafire.com/download/t7gx8 ... Jreg80.bin
This works on real hardware. However it's not completely current, I'm in the middle of rewriting code for better ram usage so the most current one is unavailable.
This works on real hardware. However it's not completely current, I'm in the middle of rewriting code for better ram usage so the most current one is unavailable.
- Thu Oct 02, 2014 4:45 am
- Forum: Demos
- Topic: YMDj - A Native Sega Genesis/Megadrive Music Tracker.
- Replies: 46
- Views: 35630
Posting in the main thread again because I have a comment. There needs to be some sort of timer to count how long a direction button is pressed and act accordingly. Currently the cursor will slide across the screen at a fast pace even if you tap the button for very little time. This makes it hard t...
- Thu Oct 02, 2014 4:40 am
- Forum: Megadrive/Genesis
- Topic: Bad pixellation.
- Replies: 7
- Views: 5895
Bad pixellation.
Thanks to TascoDLX and Jazzmarazz for helping get this tracker working on real hardware. Now a new issue is apparent. These are the pictures Jazzmarazz posted of YMDJ being run on a model 3 Sega Genesis and HD screen. http://i.imgur.com/M86MZYnl.jpg http://i.imgur.com/YED3Dc6l.jpg http://i.imgur.com...
- Thu Oct 02, 2014 2:59 am
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17699
Thanks so much for testing. Maybe they're both the fix haha. I haven't a clue why the font looks like that... Is it really as pixellated as it looks? Btw, I had a look at your disassemblies, and noticed you like to keep spare parts. I have an HP stereoscopic 3d monitor 1920x1080, that recently quit ...
- Thu Oct 02, 2014 2:12 am
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17699
I misunderstood then. The first link is with the loop count set to 12 https://www.mediafire.com/?ffaa00nfrm05k4k The second link is with register 17 set to 80 https://www.mediafire.com/?t7gx8ovfokdxdb3 All the dma regs were initially set to 00 anyways so maybe I'm still misunderstanding but wouldn't...
- Thu Oct 02, 2014 1:04 am
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17699
https://www.mediafire.com/?u1juo2h3j6rwfr5
In this test version, I put a loop counter that gives it an extra few seconds before beginning the main program. It still shows the font changes in the emulator, so I suspect this won't work. The next thing I'll try is fixing the ending rom address.
In this test version, I put a loop counter that gives it an extra few seconds before beginning the main program. It still shows the font changes in the emulator, so I suspect this won't work. The next thing I'll try is fixing the ending rom address.
- Thu Oct 02, 2014 12:49 am
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17699
Well it's probably been more than a couple of hours. I managed to get my array drawing routines working for reading my new arrays and displaying their data to screen, but I can't test their functionality 100% until I fix a crash I'm having. There's alot of variables involved that tie in to this so I...
- Wed Oct 01, 2014 9:58 pm
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17699
Still changes the font in an emulator and hangs on real hardware. Keep trying pal! I bet you're close. There was something I read in another thread around here that caught my attention. This may be related to the problem. I'll work on it in another hour or two, after I get some of this code working...
- Wed Oct 01, 2014 5:08 am
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17699
Thanks for the useful information friend. I corrected the issues you mentioned, and now after reading some of those posts have a feeling there will be more even once this gets running on real hardware.
Well... here goes nothing.
https://www.mediafire.com/?l8dsi6pyiosyeqh
Well... here goes nothing.
https://www.mediafire.com/?l8dsi6pyiosyeqh
- Wed Oct 01, 2014 2:29 am
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17699
The TMSS is thusly satisfied then. Meaning I'm going to have a real trick debugging this crash. I'm taking a look at that source in that link you posted and am impressed, it seems to me that the rom header can be nearly trashed and still work fine as long as SEGA is there. Really impressive is Pong ...
- Wed Oct 01, 2014 1:48 am
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17699
- Wed Oct 01, 2014 1:42 am
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17699
- Wed Oct 01, 2014 1:15 am
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17699
I came across something interesting. I don't know how useful Fusion can be, but you can load the TMSS bios into it. Well I started up the YMDJ v005 rom in Fusion with the bios enabled and it showed the TMSS, and although it does load the tracker, the TMSS font is visibly replaced with my font before...
- Wed Oct 01, 2014 12:46 am
- Forum: Megadrive/Genesis
- Topic: TMSS help.
- Replies: 26
- Views: 17699
Jazzmarazz, I sent you a PM @ chipmusic but I don't know if you got it... Here's the code after the TMSS. It's 68k yes, but it's interacting with the z80, perhaps you'll see something I don't. The declared #Z80DATA address label points to the data at the bottom of this post. ; **********************...