Search found 463 matches

by ob1
Tue May 07, 2013 1:04 pm
Forum: Video Display Processor
Topic: VDP 128Kb Extended VRAM mode
Replies: 44
Views: 86886

Wow ! What an insanely great topic of knowledge !!! Congrats to all !! Could it be implemented in an emulator ? And if they had brought out the digital video bus to a connector we could have gotten a palette upgrade too. Why ? Or how ? And, also, could it be implemented in an emulator ? A "Mode 3" G...
by ob1
Thu Jan 24, 2013 9:46 am
Forum: Super 32X
Topic: Cannonball on 32X ?
Replies: 10
Views: 13702

Well, there are obviously some other constraints :
Hardware Features : 128 Sprites on screen at one time, 2 tile layers, 1 text layer, 1 sprite layer with hardware sprite zooming, 1 road layer, can draw 2 roads at once, translucent shadows
But the goold ol' mushroom does have some horsepower ;)
by ob1
Mon Nov 12, 2012 7:50 am
Forum: Super 32X
Topic: Super VDP
Replies: 167
Views: 205704

Hello you all ! Long time no see. I'd like to answer to ammianus Every few months I return to these forums and try to reread this thread, hoping I'll understand better after having learned more on my own about programming a similar kind of demo for a while now. I still can't make heads or tails abou...
by ob1
Mon Oct 15, 2012 7:46 am
Forum: Blabla
Topic: Old computers are useful
Replies: 8
Views: 6133

Oooh ... naughty !
by ob1
Wed Jul 04, 2012 7:29 am
Forum: Super 32X
Topic: SuperH Registers Calling Convention
Replies: 4
Views: 9561

SuperH Registers Calling Convention

A little bit of ASM-to-C (et vice-versa) with this compilation of documents I've done, maybe it helps.

http://www.valpocl.com/SuperVDP/superh_ ... etion.html

PS : pity I couldn't insert HTML :(
by ob1
Tue Jul 03, 2012 10:42 pm
Forum: Super 32X
Topic: Neo Geo 32X
Replies: 12
Views: 19311

Definitely.
And could aim 60fps !!!
by ob1
Tue Jul 03, 2012 8:52 am
Forum: Super 32X
Topic: 32X docs
Replies: 15
Views: 27899

http://www.valpocl.com/SuperVDP/32x_hardware_manual.pdf

Please, consider making a copy (be it local or online)
by ob1
Tue Jul 03, 2012 8:49 am
Forum: Super 32X
Topic: Neo Geo 32X
Replies: 12
Views: 19311

Allll right.
I should'n have done any teasing.

I'm still working on sprites for the 32X, and have found that using a NeoGeo approach (everything is a sprite) would work much better thant the tile way.

So, I eventually will finish my NeoGeo-ish sprite engine, and it will be called NeoGeo32X.
by ob1
Wed May 23, 2012 7:03 am
Forum: Megadrive/Genesis
Topic: fast way to compute distance between two points?
Replies: 13
Views: 10656

@Nemesis : +1
by ob1
Fri May 11, 2012 6:54 am
Forum: Super 32X
Topic: Neo Geo 32X
Replies: 12
Views: 19311

Neo Geo 32X

Teasing ...
by ob1
Tue Apr 10, 2012 11:46 am
Forum: Demos
Topic: New 32x demo - Ninja Fighter 2d
Replies: 20
Views: 16075

Yo.
On duty and happy to serve whenever you want.

PS : beside my other project : www.valpocl.com
by ob1
Sun Feb 26, 2012 1:40 pm
Forum: Demos
Topic: Axelay scroll proof of concept
Replies: 17
Views: 19194

Great.
Even though you say the effect is easily achieved, the fact is : you get what the game, graphically, was about. And that is good.

Kudos to you.
by ob1
Tue Feb 21, 2012 8:11 pm
Forum: Announcement
Topic: My 9 month project is now finished
Replies: 21
Views: 35034

Félicitations ma poule.
Le temps passe, hein !

Tu verras : la parentalité, ça te (re)définit un homme.