Search found 160 matches
- Thu Jan 04, 2018 9:52 pm
- Forum: Super 32X
- Topic: VN32X - A tool to make visual novels for the 32X
- Replies: 37
- Views: 54354
Re: VN32X - A tool to make visual novels for the 32X
It is possible to add the custom (2 colors) font from the raster image file? Yes, the raster font file was generated using BMFont v1.14, available on http://www.angelcode.com/products/bmfont/. This tool allows you to choose any TrueType font and then generate a PNG file containing the font converte...
- Thu Nov 23, 2017 10:02 pm
- Forum: Mega/SegaCD
- Topic: Mojon Twin's VANE - Visual Novel Engine for SEGA Mega CD in BEX
- Replies: 2
- Views: 10485
Mojon Twin's VANE - Visual Novel Engine for SEGA Mega CD in BEX
The Mojon Twins have just released their tool for making visual novels for the Sega CD in BasiEgaXors. Pretty interesting stuff. ;) http://www.mojontwins.com/2017/11/23/liberamos-vane-motor-visual-novels-mega-cd/ https://github.com/mojontwins/VANE http://www.mojontwins.com/wp-content/uploads/2017/11...
- Tue Nov 21, 2017 11:56 pm
- Forum: Super 32X
- Topic: VN32X - A tool to make visual novels for the 32X
- Replies: 37
- Views: 54354
Re: VN32X - A tool to make visual novels for the 32X
Version 0.10.1 is now available: Product name string on the ROM header changed to "Powered by BlocklyVN32X"; Generated ROM will be automatically padded to 256KB, 512KB, 1MB, 2MB, 3MB or 4MB (that is, 2, 4, 8, 16, 24 or 32 mbits). Release page: https://github.com/haroldo-ok/BlocklyVN32X/releases/tag/...
- Sun Nov 05, 2017 10:40 pm
- Forum: Super 32X
- Topic: "The Question" ported to 32X
- Replies: 19
- Views: 27532
Re: "The Question" ported to 32X
That's really weird; AFAIK, there's no routine on the engine that would reach beyond the size of the compiled code.
Anyway, I suppose the compiler should have padded the ROM, anyway; I should implement the improvement on a future version.
Anyway, I'm happy to know it's working on real hardware!
Anyway, I suppose the compiler should have padded the ROM, anyway; I should implement the improvement on a future version.
Anyway, I'm happy to know it's working on real hardware!
- Thu Nov 02, 2017 1:07 am
- Forum: Super 32X
- Topic: VN32X - A tool to make visual novels for the 32X
- Replies: 37
- Views: 54354
Version 0.10.0 is now available!
Version 0.10.0 is now available: Added command to choose the name that will be displayed in the top left corner of the text window; Resolved the input lag problem on the generated ROM. Release page: https://github.com/haroldo-ok/BlocklyVN32X/releases/tag/v0.10.0 Portable version: https://github.com/...
- Fri Oct 27, 2017 12:14 am
- Forum: Super 32X
- Topic: "The Question" ported to 32X
- Replies: 19
- Views: 27532
Re: "The Question" ported to 32X
Okay, the input lag problem has been considerably reduced by preparing the frames in advance.
ROM version 0.1.1: https://github.com/haroldo-ok/the-quest ... -0.1.1.32x
ROM version 0.1.1: https://github.com/haroldo-ok/the-quest ... -0.1.1.32x
- Tue Oct 24, 2017 3:16 pm
- Forum: Super 32X
- Topic: "The Question" ported to 32X
- Replies: 19
- Views: 27532
Re: "The Question" ported to 32X
And yes, the time it waits between inputs is a bit silly. It's certainly much longer than it should be. :D Actually, trying it a bit more, it's not a wait between inputs, it's the debounce. If you press and HOLD the button, it recognizes it right away. It's just tapping the button that doesn't work...
- Mon Oct 23, 2017 9:55 pm
- Forum: Super 32X
- Topic: "The Question" ported to 32X
- Replies: 19
- Views: 27532
Re: "The Question" ported to 32X
I decided to test the ROM on a few emulators, to see how it behaves: Fusion 3.5: Complains about the checksum, but runs okay; Fusion 3.3: Complains about the checksum, then gives a black screen; Gens KMod 01: Runs okay; Gens KMod 05: Runs okay (strange, this one used to fail... :P); Gens Plus! 0.0.3...
- Mon Oct 23, 2017 6:26 pm
- Forum: Super 32X
- Topic: "The Question" ported to 32X
- Replies: 19
- Views: 27532
Re: "The Question" ported to 32X
I had tested it on Fusion, primarily. It *does* have an invalid checksum, though.Chilly Willy wrote: ↑Mon Oct 23, 2017 4:24 pmHow did you test this? It doesn't work in Fusion or on real hardware for me.
- Sun Oct 22, 2017 11:21 pm
- Forum: Super 32X
- Topic: "The Question" ported to 32X
- Replies: 19
- Views: 27532
"The Question" ported to 32X
Hello, again, I have just ported the Ren'py sample script named "The Question" to BlocklyVN32X. ROM version 0.1.0: https://github.com/haroldo-ok/the-question-vn32x/releases/download/v0.1.0/the.question.0.1.0.32x Project source: https://github.com/haroldo-ok/the-question-vn32x It has some input lag p...
- Thu Oct 19, 2017 10:09 pm
- Forum: Super 32X
- Topic: VN32X - A tool to make visual novels for the 32X
- Replies: 37
- Views: 54354
Re: VN32X - A tool to make visual novels for the 32X
Yep, that's a visual novel all right! :D They're still surprisingly popular. too bad the target machine is the 32X, a system than almost nobody is interested for :-/ Well, this tool is meant to change this situation :) Yes, I chose this platform both because there aren't many homebrews for it, and ...
- Wed Oct 18, 2017 9:39 pm
- Forum: SGDK
- Topic: The legend of Leyria - Rpg for Genesis
- Replies: 5
- Views: 7249
Re: The legend of Leyria - Rpg for Genesis
Looks nice, so far. :wink: While, technically, 4MB is the maximum amount that the Genesis can address directly, nothing prevents you from adding bankswitching hardware to the cartridge itself, meaning you could have, in theory, as much memory as you're willing to use. Also, as a (never used, so far)...
- Tue Oct 17, 2017 2:43 am
- Forum: Super 32X
- Topic: VN32X - A tool to make visual novels for the 32X
- Replies: 37
- Views: 54354
- Sat Oct 14, 2017 11:39 am
- Forum: Super 32X
- Topic: VN32X - A tool to make visual novels for the 32X
- Replies: 37
- Views: 54354
BlocklyVN32X version 0.8.3 now available
Version 0.8.3 is now available! All of the memory alignment glitches are now solved. It should run reliably on real hardware. Release page: https://github.com/haroldo-ok/BlocklyVN32X/releases/tag/v0.8.3 Portable version: https://github.com/haroldo-ok/BlocklyVN32X/releases/download/v0.8.3/blocklyvn32...
- Thu Oct 12, 2017 1:11 pm
- Forum: Super 32X
- Topic: VN32X - A tool to make visual novels for the 32X
- Replies: 37
- Views: 54354
Version 0.8.2 now available
Version 0.8.2 is now available! No new features; it was just adjusted so that the generated ROM can run on real hardware. On real hardware, it starts correctly, but the blinking cursor glitches and the images sometimes fail to appear. Special thanks go to Bullis Marter (Nils) for help in making it w...