Search found 172 matches

by bioloid
Tue Nov 13, 2012 8:38 pm
Forum: Demos
Topic: Zombie
Replies: 27
Views: 24749

Hi again, A next one is coming, but a bit on hold those days (my main project beeing Coffee a mega-gen game engine : http://www.youtube.com/user/CoffeeTheengine ). Got some nice VDP effects (axelay and stuff), but it'll take a bit time. Thanks to Sigflup, it was cool as well. And I don't stop coming...
by bioloid
Wed Sep 12, 2012 9:44 pm
Forum: SGDK
Topic: Game >4Mo?
Replies: 25
Views: 14265

maybe two ROMS is acceptable, like "please insert Disk 2", i'm sure it won't hurt.
by bioloid
Wed Sep 12, 2012 9:40 pm
Forum: Blabla
Topic: Show us your genesis/mega-drive!
Replies: 21
Views: 14328

I hate the look of v2, but you first one is <3 <3 <3 <3 <3
by bioloid
Tue Sep 11, 2012 7:25 pm
Forum: Sound
Topic: TFM/VGM Music Maker went bye bye?
Replies: 2
Views: 3505

I'm helpless, it was in the "old and discontinued" section before, I downloaded it monthes ago, it was stated to have a new name or something, I lost it. maybe somewhere here ftp://ftp.shiru.untergrund.net/users/shiru/ ...
by bioloid
Tue Sep 11, 2012 5:36 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1167476

Wow, awesome. thanks! I was sure to read somewhere bitmap mode was using 2 planes, but it was APLANE scrolling maybe, this open doors. About the DMA hitting PCM, I had read it in another thread, thats why I've doubt about the whole things, I'll go to the low access road as you say. Will need some te...
by bioloid
Tue Sep 11, 2012 3:53 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1167476

Ok, going to make another demo using the SGDK, but this time with hardware usage. Since it'll mix planes/sprites & bitmap mode, is there some things to be aware of when switching modes ? (shutdown the screen, PCM music troubles, etc...). Here is a sample to show the incorrect load behavior when send...
by bioloid
Thu Sep 06, 2012 7:44 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1167476

about, HBlank method: 0x40000010 is used to set APLAN scrolling on the GFX_CTRL_PORT, what's the address of the BPLAN please ?
by bioloid
Wed Sep 05, 2012 5:52 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1167476

SYS_setVIntCallback ok!
by bioloid
Wed Sep 05, 2012 5:49 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1167476

I can't find the setVBlankCallback/setHBlankCallback in the sdk, it has been removed/renamed ?
by bioloid
Mon Sep 03, 2012 6:58 pm
Forum: Demos
Topic: BadApple... again :)
Replies: 137
Views: 106105

this things rocks!
by bioloid
Wed Aug 29, 2012 10:42 pm
Forum: Blabla
Topic: Show us your genesis/mega-drive!
Replies: 21
Views: 14328

mine:

Image

for now, only added a capacitor for LCD compatibility (and switched the top "high stereo things" with another but in better state). got another one in boxed state, years ago, but this I wont touch :)
by bioloid
Thu Aug 23, 2012 7:06 pm
Forum: Demos
Topic: Zombie
Replies: 27
Views: 24749

lol thanks! :)
hint: Chilly Willy currently there is one really nude, hard to see I guess, its the one coming from "a boy and his dog" (awesome movie)
by bioloid
Tue Aug 21, 2012 5:27 pm
Forum: Demos
Topic: Zombie
Replies: 27
Views: 24749

Zombie

Ok, here is our megadrive demo : http://www.pouet.net/prod.php?which=59780
It's framebuffer only, I forgot to write it in the nfo, but the goal wasn't to pollute with some "zero polys zero shaders" things.
Thanks again to Stef and to this nice community !
by bioloid
Sun Aug 12, 2012 1:36 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1167476

Ok, no more problems, malloc/free and things work like a charm.
Chilly Willy: you were right, I was writing in bad memory at one point, that was causing troubles at the end of my program.
Thanks goes to Stef for the awesome SGDK, and see you next time people !
by bioloid
Tue Aug 07, 2012 9:34 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1167476

Stef wrote:maybe there is something incorrect with the reset handler...
Globals variables aren't "reseted", for sure I've only one currently and going to move it...