Search found 336 matches
- Thu Apr 27, 2017 7:28 pm
- Forum: SGDK
- Topic: SPR_initSprite gone?
- Replies: 2
- Views: 2415
Re: SPR_initSprite gone?
okay I fixed it myself! that was a pain without any proper docs But hey lovely and smooth now! I'm going to have to add some extra delays lol
- Thu Apr 27, 2017 7:10 pm
- Forum: SGDK
- Topic: SPR_initSprite gone?
- Replies: 2
- Views: 2415
Re: SPR_initSprite gone?
Hang about the entire sprite engine has been changed lol!!!! SYS_disableInts(); VDP_setPalette(PAL3, zombie_sprite.palette->data); SYS_enableInts(); //SPR_initSprite(&sprites[0], (SpriteDefinition*)&zombie_sprite, ENEMYSPRITE_POSITION_X, ENEMYSPRITE_POSITION_Y, TILE_ATTR(PAL3, TRUE, FALSE, FALSE)); ...
- Thu Apr 27, 2017 6:44 pm
- Forum: SGDK
- Topic: SPR_initSprite gone?
- Replies: 2
- Views: 2415
SPR_initSprite gone?
Hey,
I've noticed SPR_initSprite has disappeared what replaced it?
Matt
I've noticed SPR_initSprite has disappeared what replaced it?
Matt
- Tue Apr 25, 2017 9:30 pm
- Forum: SGDK
- Topic: IMAGE Font load section
- Replies: 11
- Views: 8010
Re: IMAGE Font load section
okay worked it out
- Tue Apr 25, 2017 8:55 pm
- Forum: SGDK
- Topic: IMAGE Font load section
- Replies: 11
- Views: 8010
Re: IMAGE Font load section
Sorry I'm still struggling could you write me an example?
- Mon Apr 24, 2017 2:51 pm
- Forum: SGDK
- Topic: IMAGE Font load section
- Replies: 11
- Views: 8010
Re: IMAGE Font load section
I can't get this to work! I declare the image as a map in my resources and it says "map" not yet supported?Stef wrote:Do you had a look on the VDP_setMapEx(..) method ? I think that's what you need
- Sun Apr 23, 2017 10:07 am
- Forum: SGDK
- Topic: IMAGE Font load section
- Replies: 11
- Views: 8010
Re: IMAGE Font load section
I'll take a look at it Thanks Stef!
- Sat Apr 22, 2017 1:59 pm
- Forum: Announcement
- Topic: Future of SpritesMind
- Replies: 38
- Views: 52826
Re: Future of SpritesMind
Where do these spats take place? Clearly not in the SGDK sub forum!
- Sat Apr 22, 2017 10:48 am
- Forum: SGDK
- Topic: IMAGE Font load section
- Replies: 11
- Views: 8010
Re: IMAGE Font load section
I know stef :) I'm not really explaining myself properly here! All I want to do is take a number of tiles from an image and load them to a plan :) So for example say image1 has 8 tiles. I'd like to load tiles 1 and 8 to the screen next to each other :) 1 2 3 6 7 8 Would it be easier to just have a n...
- Fri Apr 21, 2017 7:57 am
- Forum: SGDK
- Topic: IMAGE Font load section
- Replies: 11
- Views: 8010
Re: IMAGE Font load section
Thanks for the response I know this trick already! But wanting a bigger font set too, so need to work this out
- Thu Apr 20, 2017 10:36 pm
- Forum: SGDK
- Topic: IMAGE Font load section
- Replies: 11
- Views: 8010
IMAGE Font load section
I've an image of 416x16 which contains 16x16 letters of a font.
IMAGE font "Images/font.png" NONE
I want to load a series of 16x16 sections of this IMAGE onto plan A? What functions would I use?
IMAGE font "Images/font.png" NONE
I want to load a series of 16x16 sections of this IMAGE onto plan A? What functions would I use?
- Tue Oct 11, 2016 8:01 pm
- Forum: Demos
- Topic: Mega Marble World
- Replies: 54
- Views: 73815
Re: Mega Marble World - Fail!
I'll probably email you for a chat when I've something completeelusive wrote:Second Dimensioncero wrote:@elusive
Which company are you with?
- Tue Oct 11, 2016 8:59 am
- Forum: Demos
- Topic: Mega Marble World
- Replies: 54
- Views: 73815
Re: Mega Marble World - Fail!
I wouldn't bash any of them. However I am gutted to hear that most of the contracts seem to involve handing over your work and ceasing ownership.
- Mon Oct 10, 2016 9:22 pm
- Forum: SGDK
- Topic: Sound effects
- Replies: 12
- Views: 7538
Re: Sound effects
It's a bridge I'll cross once I've a game up and running 100%
- Fri Oct 07, 2016 6:26 pm
- Forum: SGDK
- Topic: Sound effects
- Replies: 12
- Views: 7538
Re: Sound effects
I wouldn't know where to begin when making these things! For example the selection sound for when someone selects a menu item! Do literally just play a vgm with one note? and how the heck would I do that if a sound track is playing :/