Search found 23 matches

by Ricky
Mon May 28, 2012 4:07 pm
Forum: Regen
Topic: Is this project dead?
Replies: 5
Views: 14981

Is this project dead?

I don't see any recent posts from the author.. The last update to ReGen was 3 years ago.. The emulator has a lot of potential and I saw that the author planned to include lots of debugging and analysis tools. I hope he finishes this or at least makes it open source.
by Ricky
Mon May 28, 2012 3:32 pm
Forum: SGDK
Topic: Moon tutorial doesn't work
Replies: 11
Views: 8612

Moon tutorial doesn't work

It compiles and links perfectly fine but when I run in Gens I get a gray screen, this normal? Also I go into the VDP and I can see the moon is in VRAM but it just isn't being drawn. #include <genesis.h> //moon.h is generated from moon.bmp //just be sure to put your 16colors bitmap on 'res' folder //...
by Ricky
Wed May 23, 2012 2:09 am
Forum: Megadrive/Genesis
Topic: Hey guys I'm new and I got a couple of questions
Replies: 15
Views: 10592

Chilly Willy wrote:Hmm - actually, looking at the current vasm info, it DOES support ELF, so you should be able to assemble to ELF for direct linking in your project.

http://sun.hasenbraten.de/vasm/
Damn.. no Win binary :(
You guys recommend snASM68k?
by Ricky
Tue May 22, 2012 10:56 pm
Forum: Megadrive/Genesis
Topic: Hey guys I'm new and I got a couple of questions
Replies: 15
Views: 10592

Is is possible to use asm68k or something other than that awful gcc syntax for compiling an asm file I just do not like the gcc syntax. You would need an assembler that could produce files gcc is capable of dealing with. My own thought was to use vasm68k to make COFF files, then use OBJCOPY to conv...
by Ricky
Tue May 22, 2012 10:54 pm
Forum: Megadrive/Genesis
Topic: Hey guys I'm new and I got a couple of questions
Replies: 15
Views: 10592

sega16 wrote:Is is possible to use asm68k or something other than that awful gcc syntax for compiling an asm file I just do not like the gcc syntax.
Ah yeah, what is that eh? At&T? I don't remember :? haven't touched ASM in so long. It's the one with the $ right?
by Ricky
Tue May 22, 2012 6:11 pm
Forum: Megadrive/Genesis
Topic: Hey guys I'm new and I got a couple of questions
Replies: 15
Views: 10592

Stef wrote: You don't need XGCC is you use SGDK (as you already have the compiler).
*facepalm* Thanks :)
by Ricky
Tue May 22, 2012 12:46 pm
Forum: Megadrive/Genesis
Topic: Hey guys I'm new and I got a couple of questions
Replies: 15
Views: 10592

Hi Ricky, Nice to see new guys there :) You can use ASM as C with SGDK, the makefile handle them :) you just need .s extension to your file. Have a look in the library source files to see the syntax, you have some assembly ones as this one : http://code.google.com/p/sgdk/source/browse/trunk/src/bmp...
by Ricky
Tue May 22, 2012 10:23 am
Forum: Megadrive/Genesis
Topic: Hey guys I'm new and I got a couple of questions
Replies: 15
Views: 10592

Hey guys I'm new and I got a couple of questions

Hi all, I just finished setting up SGDK with codeblocks and compiling my first hello world. I'm pretty seasoned when it comes to C but I wanted to know how I could program for the genesis in ASM because I'd really love to learn. Also, any reason why the gensmodk takes up 100% cpu when I run my progr...