Search found 939 matches

by Sik
Sat May 03, 2008 4:05 pm
Forum: Megadrive/Genesis
Topic: 2gen header
Replies: 77
Views: 52825

If you have GenesisSoftwareManual.pdf, that new header system is documented there, I think as one as the memos (I always mix memos and addenums, but I think this one is a memo :P). Go and check. Anyways once I made a poll and people liked more the old system, including myself, so I think I'm gonna s...
by Sik
Fri May 02, 2008 8:47 pm
Forum: Megadrive/Genesis
Topic: 2gen header
Replies: 77
Views: 52825

2gen header

Well, let's start with the 2gen thingy. Just so you know, 2gen would be the second generation of Mega Drive games, probably most of it homebrew :P I want to remark that Ninja Fight isn't what I would like from 2gen, it's too simple, I want 2gen to prove that the Mega Drive can do wonders with the ha...
by Sik
Thu May 01, 2008 9:34 pm
Forum: Megadrive/Genesis
Topic: Question topic
Replies: 17
Views: 14829

In theory , all games work even with the MCD and the 32x attached. However, if a specific game doesn't work with them, don't get surprised, that's what I mean. I think the main reason all games (except VR) work with the 32x is because they don't have any oddities. If the MD was like the SNES and al...
by Sik
Thu May 01, 2008 7:29 pm
Forum: Megadrive/Genesis
Topic: Question topic
Replies: 17
Views: 14829

Sonic 3D just made the level select cheat completely dumb :P
by Sik
Thu May 01, 2008 5:15 pm
Forum: Megadrive/Genesis
Topic: Question topic
Replies: 17
Views: 14829

That screen appears because the vectors for the exception interrupts are set to a subroutine that goes to the level select, nothing more >_>
by Sik
Thu May 01, 2008 4:08 pm
Forum: Demos
Topic: Ninja Fight
Replies: 20
Views: 21141

Update. Press B :P It's just the animation through, no effect still. Yeah, I'm lazy :P I gotta update my page too >_>
by Sik
Thu May 01, 2008 1:45 pm
Forum: Megadrive/Genesis
Topic: Question topic
Replies: 17
Views: 14829

I saw normal cartridges failing to run on the 32x (one Sonic 3D cart from a friend doesn't run on the 32x with good video while without it it's all OK, while normally Sonic 3D doesn't get affected). Simply you can't expect a non-32x game running with the 32x attached. Same goes with the Sega CD, don...
by Sik
Thu May 01, 2008 2:22 am
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 762014

The entire header is a suggestion. Only the first four bytes really matter. Through some emulators don't like invalid headers (I tried to put something at 1E0 and all emulators crashed the game by invalid header being read >_>).
by Sik
Wed Apr 30, 2008 8:20 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 762014

I thought Sonic 3 had SRAM at $300000. Imma check later. Anyways, seriously, am I the only one that expects emulators to respect the header? Sega is very clear about how SRAM is to be specified in the official docs >_>
by Sik
Wed Apr 30, 2008 6:41 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 762014

What about the SRAM trick? :P If you put an invalid address for SRAM in the header, you'll immediately know if there's an emulator or not (whenever it emulates SRAM or not).
by Sik
Wed Apr 30, 2008 6:38 pm
Forum: Megadrive/Genesis
Topic: Question topic
Replies: 17
Views: 14829

Re: Question topic

How do Fusion or Regen emulate SRAM? Do they treat it as slower than normal RAM or as fast as it? You need to write $01 to $A1301F (well, $A13000...$A130FF) to enable SRAM at $200000....$20FFFF. Beware, only 64KB SRAM, 2MBytes SHOULD be emulated (only emu that does it is Genecyst). The speed SHOULD...
by Sik
Wed Apr 30, 2008 5:51 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 762014

You added the supervisor and user 68k modes to Regen and no other emulator supports it because no games use it. No it does not . What led you to believe that? I guess you are talking about address error exception emulation. Well Tiido made a program that used this flaw in emulation so I added it. A...
by Sik
Wed Apr 30, 2008 4:27 pm
Forum: Megadrive/Genesis
Topic: Question topic
Replies: 17
Views: 14829

>_> Adding question by the way: can somebody confirm me if changing the scrolling registers (VDP mode-4) in the middle of a scanline works? I know some work (like the backdrop color register), some don't (like the enable display setting). I want to know if those do (the scrolling circuit shouldn't b...
by Sik
Wed Apr 30, 2008 4:18 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 762014

@ Sik and King of Chaos If I see any game that relies on it and runs correctly on real Genesis and not in Regen then I'll add it. You added the supervisor and user 68k modes to Regen and no other emulator supports it because no games use it. So I guess it would make sense :P Besides I've just thoug...
by Sik
Tue Apr 29, 2008 9:08 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 762014

Stupid question: does Regen support VDP's mode-4? Yeah, the Master System mode. I know no MD games should be using it, but now that I come to think on it, things such as the stretching part of the Nine Pixels demo can only be reliably done in mode-4 because the scrolling is done using the registers ...