Search found 177 matches
- Fri Aug 03, 2012 11:29 pm
- Forum: Tools
- Topic: mega happy sprite version 1 is out!
- Replies: 28
- Views: 20158
- Fri Aug 03, 2012 10:25 pm
- Forum: Tools
- Topic: mega happy sprite version 1 is out!
- Replies: 28
- Views: 20158
404 not found (https://devio.us/mega_win32.zip)
- Fri Aug 03, 2012 9:38 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1191843
- Mon Jul 30, 2012 5:06 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1191843
- Mon Jul 30, 2012 3:46 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1191843
- Thu Jun 14, 2012 3:33 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1191843
I still don't understand the format in meshes.c usually in 3d rendering there are many polygons and polygons are all made up of triangles so why not just store everything in triangles maybe something like this 1 2 3 1x,1y,1z,2x,2y,2z,3x,3y,3z well I guess I have some work to do...... Well, there ar...
- Wed May 23, 2012 9:48 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1191843
- Wed May 23, 2012 12:18 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1191843
- Mon May 21, 2012 11:18 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1191843
- Sun May 20, 2012 9:56 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1191843
- Sun May 20, 2012 8:08 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1191843
- Sun May 20, 2012 7:08 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1191843
I get 15fps with this code (using Fusion): int main() { VDP_setScreenWidth256(); VDP_init(); VDP_setHInterrupt(0); VDP_setHilightShadow(0); BMP_init(BMP_ENABLE_ASYNCFLIP | BMP_ENABLE_EXTENDEDBLANK | BMP_ENABLE_FPSDISPLAY); while(1) { u8* buffer = BMP_getWritePointer(0, 0); BMP_flip(); } return 0; } ...