Search found 463 matches
- Wed Nov 26, 2014 2:34 pm
- Forum: Announcement
- Topic: Don't forget what SpritesMind is
- Replies: 17
- Views: 44264
Hello Kan'. I ain't sure what you're talking about, so I gonna talk about what I know. SpritesMind IS a wonderful source of knowledge, and a great achievement. I mean, look at what we knew before SpritesMind, and look at that we know now. Before SpritesMind, there were indivuals with huge knowledge....
- Wed Nov 19, 2014 4:04 pm
- Forum: Collaboration
- Topic: Megadrive: Custom-Cartridge including extra capabilities
- Replies: 35
- Views: 37787
- Wed Aug 27, 2014 8:44 am
- Forum: Demos
- Topic: SF2 sound patch
- Replies: 6
- Views: 5029
- Mon Jun 23, 2014 7:17 am
- Forum: Super 32X
- Topic: 32X SCI Use
- Replies: 6
- Views: 13259
- Sat Jun 21, 2014 4:40 pm
- Forum: Super 32X
- Topic: VDP 32X Modes
- Replies: 3
- Views: 10791
Hello r57shell. I have never tried your questions, but here are my answers, much helped by the "32x docs" topics and the 32x hardware manual especially Yes, with 32x mode 0 (blank mode), you can have any Genesis video mode (32x Hardware Manual, §Display mode) I can't see why, in mode 3, you wouldn't...
Hitachi SH2 Hardware Manual : http://www.valpocl.com/SuperVDP/Hitachi ... Manual.pdf
Hitachi SH2 Programming Manual : http://www.valpocl.com/SuperVDP/Hitachi ... Manual.pdf
Hitachi SH2 Programming Manual : http://www.valpocl.com/SuperVDP/Hitachi ... Manual.pdf
- Sat Jun 21, 2014 1:54 pm
- Forum: Super 32X
- Topic: 32X SCI Use
- Replies: 6
- Views: 13259
The 32X Hardware Manual (valpocl.com/SuperVDP/32x_hardware_manual.pdf) states : Built-in SCI (Serial Communication I/F) : SH2 has one SCI channel. In the 32X, the master and slave are connected to each other making serial communication possible. If data receive interrupt is used, timing is effective...
- Sat Jun 21, 2014 10:12 am
- Forum: Megadrive/Genesis
- Topic: Has anyone made an OS for the console?
- Replies: 21
- Views: 13507
Back to subject, I remember talking with devster (http://devster.monkeeh.com/) who quite discouraged me to do so. I can't find back the post, but he noticed to me that even inserting a single charcater in a 500 words document would take quite a long time. But, we're explorers, aren't we ? So, as far...
- Sun Jan 05, 2014 11:58 pm
- Forum: Demos
- Topic: 3D on the Sega Genesis is possible
- Replies: 35
- Views: 32503
- Tue Jul 16, 2013 7:13 am
- Forum: Announcement
- Topic: Huge Spam bot attack
- Replies: 7
- Views: 12893
- Thu May 30, 2013 6:08 am
- Forum: Demos
- Topic: Sword Penguin
- Replies: 17
- Views: 12342
- Sun May 26, 2013 11:08 am
- Forum: Super 32X
- Topic: 68K to SH2 DMA FIFO
- Replies: 10
- Views: 18260
- Fri May 24, 2013 1:08 pm
- Forum: Blabla
- Topic: Monty Python video game for the Sega Genesis game-play ideas
- Replies: 1
- Views: 3148
- Fri May 24, 2013 12:46 pm
- Forum: Super 32X
- Topic: 68K to SH2 DMA FIFO
- Replies: 10
- Views: 18260
In my SuperVDP, I upload the palette from Genesis to 32X. Here's how it runs. 68k side : move.l #$FF4000,a0 ; Source address (Genny side) move.l #$0603BE00,d0 ; Destination address (32x memory map) move #256,d1 ; 256 16-bit words to write bsr DMAupload ... DMAupload: move.l a1,-(a7) ; put a1 on the ...
- Wed May 22, 2013 5:51 am
- Forum: Blabla
- Topic: The Saturn is finally profitable ! (joke)
- Replies: 6
- Views: 5226