Search found 1138 matches
- Thu Jul 06, 2017 5:06 pm
- Forum: Controls
- Topic: controller auto reset
- Replies: 18
- Views: 26246
Re: controller auto reset
. That 1/60th second delay is critical to some pads. Now going longer is fine - for example, if your code loops once every other vblank, you know you have about 1/30th sec, which is way more than needed. Then it's not so critical. Which get back to my initial question ;) Some pads (third party?) au...
- Thu Jul 06, 2017 8:38 am
- Forum: Mega/SegaCD
- Topic: Sub Header
- Replies: 6
- Views: 12940
Re: Sub Header
I'm not on the size limit yet so I'll keep your idea for later use
- Wed Jul 05, 2017 9:15 pm
- Forum: Sound
- Topic: Sega CD Mode 1 support functions for SGDK
- Replies: 25
- Views: 91010
Re: Sega CD Mode 1 support functions for SGDK
This is another problem. The Mega CD docs feel like a trainwreck compared to the Mega Drive docs, information is either spread all over the place (often in irrelevant locations) or outright missing making it a freaking pain in the ass to figure out how anything works at all. I still can't remember ...
- Wed Jul 05, 2017 9:08 pm
- Forum: Mega/SegaCD
- Topic: Sub Header
- Replies: 6
- Views: 12940
Re: Sub Header
After some times thinking on it, it's clearly a bra that we need.
If you exit, it means you can only handle ONE command per VInt => when the main( ) starts
so let's keep the loop
And I really like your idea...it would be very useful for a Mega(CD)Games compilation
If you exit, it means you can only handle ONE command per VInt => when the main( ) starts
so let's keep the loop
And I really like your idea...it would be very useful for a Mega(CD)Games compilation
- Wed Jul 05, 2017 4:59 pm
- Forum: Sound
- Topic: Sega CD Mode 1 support functions for SGDK
- Replies: 25
- Views: 91010
Re: Sega CD Mode 1 support functions for SGDK
If I remember, you already answered to Sik on Sega16 back then, when you released your Mode1 demo
(I read a lot on this topic lately, it's how I know!)
And, to the topic, it's exactly what's I'm doing this week
RAW port was done, I'm trying to make it clear and easier to use before release
(I read a lot on this topic lately, it's how I know!)
And, to the topic, it's exactly what's I'm doing this week
RAW port was done, I'm trying to make it clear and easier to use before release
- Wed Jul 05, 2017 4:58 pm
- Forum: Mega/SegaCD
- Topic: Sub Header
- Replies: 6
- Views: 12940
Re: Sub Header
Shame on me...everything I was looking for is on the MEGA-CD BIOS Manual, starting at page 30 :oops: I thought it was only the bios calls :( For main(), what's the better use then ? to loop on it (bra _main) or to exit and wait for next int2 ? From the manual, I would say exit and wait, but none of ...
- Wed Jul 05, 2017 11:40 am
- Forum: Mega/SegaCD
- Topic: Sub Header
- Replies: 6
- Views: 12940
Sub Header
Where could I find info on the SubProgram header ? I saw nothing on the official doc on how to write a sub program, starting with the header.... For ex, what's the difference between SPInit and SPMain ? Does SPMain mean to be called after a Reset (using register $A12000) ? Is there 3 , 4 or more jum...
- Wed Jul 05, 2017 10:39 am
- Forum: Sound
- Topic: Convert atari st ym sound
- Replies: 9
- Views: 15914
Re: Convert atari st ym sound
I think, now rereading my code and based on your comment, the *PAL and *NTSC thing is prone to confusion. This define the clock rate (and not the rate) of the CPU used to render the sound It's to convert a sound coming from any CPU to the z80 : 3.579545 MHz (NTSC), 3.546894 MHz (PAL) So the 50/60hz ...
- Tue Jul 04, 2017 4:57 pm
- Forum: Sound
- Topic: Convert atari st ym sound
- Replies: 9
- Views: 15914
Re: Convert atari st ym sound
yes, DEST only act on the tone value, nothing else.
- Tue Jul 04, 2017 8:32 am
- Forum: Mega/SegaCD
- Topic: SEGA CD Mode 1
- Replies: 57
- Views: 355306
Re: SEGA CD Mode 1
OK, I got it : RTE vs RTS
- Mon Jul 03, 2017 10:14 pm
- Forum: Mega/SegaCD
- Topic: SEGA CD Mode 1
- Replies: 57
- Views: 355306
Re: SEGA CD Mode 1
Since this thread get some new coverage, I tried myself to make SGDK compatible mode 1. I go up to the sub run, then, I activate the vint synchronize thing and everything crash.... Probably something on my code but I don't know how to debug this !!! It seems Fusion and RetroArch support this boot fr...
- Mon Jul 03, 2017 9:59 pm
- Forum: Hardware
- Topic: DIY controller not possible with AVR ?
- Replies: 7
- Views: 13466
Re: DIY controller not possible with AVR ?
oh...so trying to handle everything with the µC isn't always a good idea
But using a multiplexer, I don't see how you could force your own peripheral ID, like I asked on the another thread...
But using a multiplexer, I don't see how you could force your own peripheral ID, like I asked on the another thread...
- Sun Jul 02, 2017 10:20 pm
- Forum: Hardware
- Topic: DIY controller not possible with AVR ?
- Replies: 7
- Views: 13466
DIY controller not possible with AVR ?
Hi, i was about to make a secret-product-to-Genny joypad when I read this interesting post of raphnet So it seems you can't make "easily" a home made joypad with an avr (read arduino too)... what do you thing of his experiment ? Does it mean you need a better µC ? or just avoid AVR ? What's bug me i...
- Sun Jul 02, 2017 10:16 pm
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 182721
Re: HDD (or flash) instead of a CD, questions...
OT:HardWareMan wrote:What do you want to get?
nothing, only wanted to know if the I2S was as great as it seems (with sound save)
I discovered the saleae products this week and they seems really good...
so bad the 16channels costs 3x the 8channels version
- Fri Jun 30, 2017 9:13 am
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 182721
Re: HDD (or flash) instead of a CD, questions...
Ok, I found you use the saleae software.KanedaFr wrote: What did you use to render them ?
it seems really useful to mesure time and freq as well...
Did you try the i2s plugin ?