Search found 57 matches

by Boyfinn
Sat May 19, 2018 8:04 pm
Forum: SGDK
Topic: Sega mouse no longer supported?
Replies: 1
Views: 2480

Sega mouse no longer supported?

I've been trying to use

Code: Select all

JOY_setMouseEventHandler
But it doesnt work anymore?
Has the name for it changedor is it no longer supported?
by Boyfinn
Wed May 02, 2018 3:38 am
Forum: Demos
Topic: Kavinsky Nightcall song demo on hardware
Replies: 3
Views: 7071

Re: Kavinsky Nightcall song demo on hardware

I remade the rom and the song.
Here is the new version:
https://youtu.be/839YsK4E0JQ
by Boyfinn
Tue May 01, 2018 10:24 am
Forum: SGDK
Topic: Layer priority
Replies: 8
Views: 6743

Re: Layer priority

Nevermind, High priority planes seem to work by using the priority numbers 5&6
by Boyfinn
Tue May 01, 2018 8:46 am
Forum: SGDK
Topic: Layer priority
Replies: 8
Views: 6743

Re: Layer priority

What values do i insert into TILE_ATTR_FULL as layer priority? Currently im doing this: VDP_drawImageEx(PLAN_A, &plan_a0, TILE_ATTR_FULL(PAL0, 1, FALSE, FALSE, ind), 0, 0, FALSE, TRUE); ind += plan_a0.tileset->numTile; VDP_drawImageEx(PLAN_B, &plan_b0, TILE_ATTR_FULL(PAL0, 0, FALSE, FALSE, ind), 0, ...
by Boyfinn
Thu Apr 05, 2018 9:05 pm
Forum: SGDK
Topic: Layer priority
Replies: 8
Views: 6743

Re: Layer priority

Cool. Any examples how to manipulate the priority in a map?
by Boyfinn
Thu Apr 05, 2018 4:00 pm
Forum: SGDK
Topic: Layer priority
Replies: 8
Views: 6743

Layer priority

Is it possible to render both A and B planes before the sprite layer, Or changing said order dynamically?
by Boyfinn
Thu Apr 05, 2018 3:19 pm
Forum: SGDK
Topic: GCC inline asm tutorial
Replies: 4
Views: 16270

Re: GCC inline asm tutorial

The link is gone
by Boyfinn
Thu Jan 04, 2018 3:55 am
Forum: SGDK
Topic: Animation Sample
Replies: 9
Views: 7292

Re: Animation Sample

i've done a "sort of" fullscreen video playback thingy in my project https://www.youtube.com/watch?v=ENOP0_1wdks I like it. Is the text meant to jerk back? No, it's not. It's not a problem in the code, but my lazy way of making the animation frames, so its more of an issue on the art/graphics side ...
by Boyfinn
Tue Jan 02, 2018 5:42 am
Forum: SGDK
Topic: Animation Sample
Replies: 9
Views: 7292

Re: Animation Sample

i've done a "sort of" fullscreen video playback thingy in my project
https://www.youtube.com/watch?v=ENOP0_1wdks
by Boyfinn
Mon Dec 25, 2017 6:53 pm
Forum: SGDK
Topic: Sprite issue with first SGDK project
Replies: 6
Views: 5901

Re: Sprite issue with first SGDK project

Shouldn't rescomp automatically copy identical tiles?
by Boyfinn
Sat Dec 23, 2017 10:49 pm
Forum: SGDK
Topic: Can't compile a project in gendev.
Replies: 8
Views: 5085

Re: Can't compile a project in gendev.

Have you downloaded a release or just copied the zip from github?
by Boyfinn
Sat Dec 23, 2017 6:44 pm
Forum: SGDK
Topic: Can't compile a project in gendev.
Replies: 8
Views: 5085

Re: Can't compile a project in gendev.

Download the latest release of SGDK.
It should have a few bat files to set up the environment variables correctly.
by Boyfinn
Fri Dec 22, 2017 2:16 pm
Forum: SGDK
Topic: How to use this spritesheet?
Replies: 12
Views: 7964

Re: How to use this spritesheet?

vnsbr wrote:
Fri Dec 22, 2017 1:37 am
thanks very much :) it would be nice to have a compilation of samples like these in the wiki or github. Not much is covered currently :( github has some tutorials, but a bit outdated i think. good thing we have this forum =)
Yeah, i think the docs should have examples for most of the functions
by Boyfinn
Wed Dec 20, 2017 8:04 pm
Forum: SGDK
Topic: How to use this spritesheet?
Replies: 12
Views: 7964

Re: How to use this spritesheet?

Um, no? The size of the tilemaps can be configured, but 640px is not one of the available options (it'd be either 256px, 512px or 1024px). If the background is exactly one of those sizes, great, otherwise you'll have to be writing new tiles into the tilemap as the background scrolls (as long as the...
by Boyfinn
Wed Dec 20, 2017 3:46 pm
Forum: Demos
Topic: Kraftwerk: The Model
Replies: 1
Views: 4453

Kraftwerk: The Model

So i recently made this:

https://youtu.be/ENOP0_1wdks