Search found 89 matches
- Mon Mar 02, 2015 4:59 pm
- Forum: Cartridge
- Topic: Writing to 8-bit SRAM
- Replies: 6
- Views: 11405
I used FRAM (FM1808-70-SG) on my cartridge and it's proven to work very well with Megaman Wily Wars (SRAM hack) and Sonic 3. !LDSW is connected to RAM #WE, the RAM is mapped to 0x200000 using a 74HC139. The nice thing about using FM1808-70-SG is that it's pin compatible with SRAM AS6C62256-55SCN and...
- Mon Mar 02, 2015 2:50 pm
- Forum: Cartridge
- Topic: MD Flash - Fully 5V Modern Genesis Cartridge for New Release
- Replies: 4
- Views: 11634
MD Flash - Fully 5V Modern Genesis Cartridge for New Release
Here's a quick overview of new modern cart hardware I recently designed. It is made of only 5V parts. It supports up to 16Mbit ROMs and up to 32KB of save RAM in either battery-backed SRAM or FRAM. ROMs are burned to the carts by using a standard TL866CS EEPROM burner and a custom Genesis to TL866CS...
- Thu Feb 12, 2015 3:13 pm
- Forum: SGDK
- Topic: Defining Variables and Code at Absolute Addresses?
- Replies: 5
- Views: 4213
Thanks Chilly and Stef! Actually I snooped around a bit more and found that I can specify data alignment with BIN in rescomp. Data alignment was my real goal when I asked about placing data at absolute locations - but for code I would need to go the linker script route. Which leads me to ask, can an...
- Wed Feb 11, 2015 5:48 pm
- Forum: SGDK
- Topic: Defining Variables and Code at Absolute Addresses?
- Replies: 5
- Views: 4213
Defining Variables and Code at Absolute Addresses?
Is it possible to define code, data and/or variables at absolute addresses using SGDK? I'm used to microcontroller development where such syntax usually takes the following form: Microchip C compiler: #pragma romdata [overlay] [section-name] [=address] Freescale S08: unsigned char buf[128]@0x2000;
- Tue Jan 27, 2015 2:32 pm
- Forum: Sound
- Topic: Drawing ADSR envelopes to screen.
- Replies: 7
- Views: 12520
http://www.smspower.org/maxim/uploads/Documents/envspec.png With respect to the specifics of creating a line equation from register values; does anyone have specific information concerning the linearity of values? For instance, in the sound manual it states that each increment in TL results in roug...
- Tue Dec 16, 2014 1:27 am
- Forum: SGDK
- Topic: New XGM driver !
- Replies: 67
- Views: 45042
- Mon Dec 15, 2014 9:45 pm
- Forum: SGDK
- Topic: New XGM driver !
- Replies: 67
- Views: 45042
Stef, great work on this driver! I've been reading the Z80 source code and I have a question. I reached line 373 ( in here ) and I noticed something odd: ; readMixAndUnsign ; ---------------- ; ? -> HL -> point to the sample source (ROM) ; ? -> DE -> point to write buffer ; $80 -> B ; ; read 1 sampl...
- Fri Dec 12, 2014 2:50 am
- Forum: Megadrive/Genesis
- Topic: Sega Mega Drive/Genesis Collected Works
- Replies: 18
- Views: 17084
- Thu Dec 04, 2014 9:48 pm
- Forum: Tools
- Topic: Echo extended
- Replies: 4
- Views: 7968
- Fri Nov 28, 2014 1:13 pm
- Forum: Collaboration
- Topic: Megadrive: Custom-Cartridge including extra capabilities
- Replies: 35
- Views: 37180
And I thought we could use LWR to get from A0, no ? Or we could only use odd address ? Due to big endianness, you get the odd addressed bytes when using only LWR So, to be safe, we have A13000 to A130ED As Chilly Willy mentioned, their is a 32X recognition register at $A130EC so you'd need to adjus...
- Thu Nov 27, 2014 3:11 pm
- Forum: Collaboration
- Topic: Megadrive: Custom-Cartridge including extra capabilities
- Replies: 35
- Views: 37180
- Thu Nov 27, 2014 2:46 pm
- Forum: Collaboration
- Topic: Megadrive: Custom-Cartridge including extra capabilities
- Replies: 35
- Views: 37180
hi, May I ask you how you intent to "talk" with the additional cpu/ic/whatever ? Will you lost some space using the upper address available ? Since you had to support MCD support, it means the MSB just before 0x400000, no ? When I thougth some times ago about something like this, I remembered how t...
- Tue Nov 25, 2014 3:04 am
- Forum: Announcement
- Topic: Don't forget what SpritesMind is
- Replies: 17
- Views: 43772
- Mon Nov 24, 2014 5:41 pm
- Forum: Announcement
- Topic: Don't forget what SpritesMind is
- Replies: 17
- Views: 43772
- Mon Nov 24, 2014 3:09 am
- Forum: Collaboration
- Topic: Megadrive: Custom-Cartridge including extra capabilities
- Replies: 35
- Views: 37180
There are two things at play here: cost and performance. Cost - a cart as we are beginning to describe needs to be an affordable physical means of releasing a game. To be very clear, I don't mean this in the sense of a soft release but in the sense of a hard release - cartridge with shell and case a...