Search found 116 matches

by cdoty
Mon Dec 04, 2006 7:53 pm
Forum: Announcement
Topic: Forum is now open to public
Replies: 49
Views: 83410

I just checked your sources. Your code is really well written, i do like :) Thank. I need to get the Genesis version of the source up shortly. They contain better DMA routines, since the Sega CD has a problem with DMA timing. Does anyone know how to correctly use DMA on the Sega CD? I was told it h...
by cdoty
Fri Dec 01, 2006 11:07 pm
Forum: Tools
Topic: [MDPPY] Coming soon...
Replies: 14
Views: 17645

about maps,[lame advertisement] a easy way is to use the tool i've done: genitile.exe[/lame advertisement] :) http://www.pascalorama.info/article.php?news=28&cat=21 I was just looking at genitile. The plugin system would be nice for supporting other systems (such as the Neo Geo or SNES). The only i...
by cdoty
Fri Dec 01, 2006 11:05 pm
Forum: Announcement
Topic: Forum is now open to public
Replies: 49
Views: 83410

Just a supposition as i don't know when i'll be back on that but : can i use your sources to add your functions to the mini dev kit's libraries ? can i also modify them a bit if needed (to keep a sort of "standard" in name and call) ? Of course, i'll mention your name somewhere (i say somewhere bec...
by cdoty
Fri Dec 01, 2006 10:59 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1123929

Re: mini Genesis dev kit v0.1

Stef wrote:Don't worry, it was a joke, i'm not from one of these chauvinistic french ;)
I found it funny that two of us are from the Houston area.

Houston is now officially the center of the Genesis dev world! :)

I mean, look at sega.s included with SGCC and GenesisDev01, we're both credited in that file.
by cdoty
Fri Dec 01, 2006 10:56 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1123929

Stef wrote:Genesis isn't designed for bitmap drawing, I've to use an internal bitmap buffer in main memory then blit it to video memory in software because i need to convert the bitmap in tiles.
Are you double buffering the screen?

Do you DMA transfer the screen over multiple frames?
by cdoty
Fri Dec 01, 2006 5:32 pm
Forum: Announcement
Topic: Forum is now open to public
Replies: 49
Views: 83410

Stef wrote:I posted a link about my minimal genesis devkit in the genesis forum. I would like to improve the "libraries" and keep it regulary updated :)
My Frog Feast source code (http://frogfeast.rastersoft.net/SegaCDSrc.html) has some routines that might be useful, and they're already in gcc/as format.
by cdoty
Fri Dec 01, 2006 5:25 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1123929

Re: mini Genesis dev kit v0.1

plee wrote: Not everybody here is french :D
Nope, at least two of us are from Texas (Houston area even)!
by cdoty
Fri Dec 01, 2006 5:18 pm
Forum: Tools
Topic: [MDPPY] Coming soon...
Replies: 14
Views: 17645

* Graphisme : - Tile Editing : - Sprite Editing : Pro Motion or GraphicsGale seem pretty good. Pro Motion is a bit expensive. - TileMap Editing : Mappy is good, and cheap (or free). * Sound : - Sample editing : - FM instrument editing : - FM tracker : - PSG "tracker" : Here's MVSTracker converted t...
by cdoty
Fri Dec 01, 2006 5:12 pm
Forum: Tools
Topic: [MDPPY] Coming soon...
Replies: 14
Views: 17645

I just purchased Pro Motion, and it should make sprite/tile work a lot easier. It supports a lot of features for system with a limited palette. The format of the graphics are quite easy to understand and parse. This should be a nice tool for tile work, combined with Mappy. I've started the tools to ...
by cdoty
Thu Nov 30, 2006 4:21 pm
Forum: Tools
Topic: [MDPPY] Coming soon...
Replies: 14
Views: 17645

GraphicsGale works just fine without registering.

I'd heard of ProMotion, but never really checked it out. It has some impressive features, especially for Console/Arcade development.
by cdoty
Wed Nov 29, 2006 2:57 pm
Forum: Tools
Topic: [MDPPY] Coming soon...
Replies: 14
Views: 17645

Mappy is a really good tool, can't wait to see the script.

Now, if there was a tool for sprites, GraphicsGale is pretty decent.