Search found 3131 matches

by Stef
Sat May 10, 2008 3:11 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1186182

I tried to specify full path to right libgcc.a, does not help. Strange thing, if I remove both math code from sega.s and reference to libgcc.a from makefile.gen (and even delete libgcc.a file), nothing changes - project compiles successfully and works with same problems. That's definitly not normal...
by Stef
Fri May 09, 2008 10:23 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1186182

It's an issue with all compilers. They expect the values to be initialized before calling main(). It's all in how you set up the linkage. For a binary that loads into an operating system, you want the initialized segment to load right into memory along with the code. For ROM code, you need two thin...
by Stef
Fri May 09, 2008 10:18 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1186182

I realised i never replied your last post. I think the 32 bits modulo operation is buggy, i guess you're doing it on 32 bits sized variable ? I rarely use modulo but i never meet any problem with division. I'll check the 32 bits modulo code in sega.s file, maybe a stupid bug. I did some tests today...
by Stef
Wed May 07, 2008 4:47 pm
Forum: Sound
Topic: Dramatic bad DAC output quality !
Replies: 60
Views: 48186

I'm a bit septic ot maybe i doesn't understand what you mean. You said the frequency cycle is ~20Khz, i always though it was ~55 Khz. If it's really 22 Khz then a record at 96 Khz would be revelant about the multiplexed sample. If only the DAC is active then we should obtain something like that (96...
by Stef
Tue May 06, 2008 6:36 pm
Forum: Sound
Topic: Dramatic bad DAC output quality !
Replies: 60
Views: 48186

I will try to explain some HW "features" of YM2612. As I told, I done some research work with analog part of YM2612 on one russian forum (wich is already dead). You can do this to, using a good oscillograph. YM2612 using time-multiplexed channel mixing. It use 6 "slots" on every cycle. It looks lik...
by Stef
Tue May 06, 2008 6:07 pm
Forum: Demos
Topic: Unfinished platform game
Replies: 34
Views: 31644

Eke wrote:wow, very interesting video, thanks for the link :!:
Agreed =)
FM synthesis is cleverely explained and sounds less obscure for me now.
by Stef
Mon May 05, 2008 10:52 pm
Forum: Sound
Topic: Dramatic bad DAC output quality !
Replies: 60
Views: 48186

I love how accurate emulators are, I tested five of them and there was no match between them in the output at all o_O So bad I can't test on the real hardware, but I would want to see a more zoomed version of the samples, I want to make sure it isn't just that the program skips the samples between ...
by Stef
Mon May 05, 2008 8:28 pm
Forum: Sound
Topic: Dramatic bad DAC output quality !
Replies: 60
Views: 48186

I love how accurate emulators are, I tested five of them and there was no match between them in the output at all o_O So bad I can't test on the real hardware, but I would want to see a more zoomed version of the samples, I want to make sure it isn't just that the program skips the samples between ...
by Stef
Sun May 04, 2008 9:04 pm
Forum: Sound
Topic: Dramatic bad DAC output quality !
Replies: 60
Views: 48186

Dramatic bad DAC output quality !

Well, i just completed my new Z80 driver. As the Shiru's driver it's a 4 PCM channels players, the only but major difference is that it can play 8 bits PCM sample as the driver does saturation if needed. Initially i wanted a stable 16 Khz playback and to be sure to get on the hardware i used pessimi...
by Stef
Sat May 03, 2008 10:12 am
Forum: Sound
Topic: how can i do music on megadrive?
Replies: 288
Views: 552954

If the bank switch would be one (or 2) write(s), then it would be all easy... no need for memory buffers and such... my implementation wouldn't be too accurate for speed reasons but would be enough for drums, which is what I need samples for. Yep that bank register which work "bit per bit" is a pai...
by Stef
Thu Apr 24, 2008 6:20 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 780376

-Sonic 2's two player mode flickers, as where Gens and Kega don't. I didn't check 0.85 yet, but as far as I know, the real hardware does flicker, showing even lines in one frame and odd lines in the next. Fusion and Gens don't emulate that properly, and it annoys me honestly. -1:1 pixel in interlac...
by Stef
Thu Apr 24, 2008 6:11 pm
Forum: Mega/SegaCD
Topic: Interest in Dynarec?
Replies: 14
Views: 15779

There's one emulator called ApprenticeMinusDS that is a SMS/GG Emulator, runs at 60FPS clean, and like you said the resolution matches it is simply beautiful. I played Phantasy Star and SRAM works great too. There's also an emulator called jENESIS that runs most games I tried, and all at 60 FPS, wi...
by Stef
Wed Apr 23, 2008 8:11 pm
Forum: Mega/SegaCD
Topic: Interest in Dynarec?
Replies: 14
Views: 15779

OK, I've been thinking about a Genny emulator for the GBA for an hour, turned enthusiastic, really, indeed, and felt in front of this answer from MoD : you can't guess what's code and what's data ... :( Oh my ! C U Genny fans. I had the same idea a long time ago. I was thinking about dynarec tech b...
by Stef
Fri Apr 18, 2008 7:00 pm
Forum: Video Display Processor
Topic: VLBitmap2Scroll
Replies: 30
Views: 27887

Already saw that. And 10FPS (you) vs. 30FPS (me) *shot* Through seriously, it would be interesting to see how well does my subroutine perform in the real hardware (I can't test that). Also, I could make this subroutine even a bit faster (specially when you adapt it to a specific size), but I'm not ...
by Stef
Thu Mar 27, 2008 8:35 pm
Forum: Demos
Topic: DAC Music playback DEMO
Replies: 3
Views: 5517

Re: DAC Music playback DEMO

Here is a DEMO for test Gen emulator DAC stuffes.The musc was got from Top Gear2 SFC edition.This demo not tested on real hardware yet. Download link: http://gens32.emubase.de/Forum/viewthread.php?tid=402&page=1&extra=page%3D1#pid910 Hey DarkDancer ! Don't you have any account here ? Post it under ...