Same applies to Brazilian original carts, except the fact that our carts came with the regular Phillips screws and could be opened with any regular tool.Shiru wrote:All original carts which I saw is always used screws, pirated ones always doesn't use.
Search found 81 matches
- Fri Apr 25, 2008 7:27 pm
- Forum: Cartridge
- Topic: Can I recycle Sega Genny Carts and make my own games?
- Replies: 22
- Views: 34433
- Thu Apr 24, 2008 2:33 pm
- Forum: Mega/SegaCD
- Topic: Interest in Dynarec?
- Replies: 14
- Views: 15806
There's one emulator called ApprenticeMinusDS that is a SMS/GG Emulator, runs at 60FPS clean, and like you said the resolution matches it is simply beautiful. I played Phantasy Star and SRAM works great too. There's also an emulator called jENESIS that runs most games I tried, and all at 60 FPS, wit...
- Wed Apr 23, 2008 3:00 pm
- Forum: Tools
- Topic: TFM Music Maker
- Replies: 278
- Views: 346602
Wow! Great deal! Thanks!!! :D Saved me a bunch of time exporting VGM of all tracks! Bugs found: - Got a crash when I configured the plugin to loop the maximum value (10). But apart of the crash, the setting was saved. - The module information is not displayed when I select view file info. - Volume b...
- Tue Apr 22, 2008 3:24 pm
- Forum: Tools
- Topic: MD tracker 0.3 ALPHA
- Replies: 70
- Views: 61371
Seems I'll have to restart my research on sound buffers ASAP and start writing the TMSE WinTracker very soon. I wrote the md_audio.DLL that can interface with any software (I use on Visual Basic and C#) which will be available with my instrument editor when Tiido decides to release it. Same DLL will...
- Mon Apr 21, 2008 2:39 pm
- Forum: Tools
- Topic: TFM Music Maker
- Replies: 278
- Views: 346602
Nice additions, the app is very solid, but I rather work with the older version of the instrument editor than this new one. Even though this new one looks better, I think the sliders are much more handy than the knobs. EDIT: Bug report: between the pattern list and the horizontal scroll bar there is...
- Thu Apr 17, 2008 4:02 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 798364
Regarding the YM2612 emulation, Tiido mentioned something once and I checked it to be true: YM hardware slightly differs between MD1 and MD2. For some reason, seems that decay times are longer on MD1. I first noticed that when trying Pier Solar in the hardware but I thought could be a bug of the emu...
- Fri Apr 11, 2008 2:32 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 798364
Hi, @ People with Core2 or similar processors I can put a special build for these processors if you want. It contains some OpenMP directives to do parallization. I want to see if that build performs any faster than the P4 version. stay safe, AamirM That's nice, I'd like to try that. Also if possibl...
- Fri Apr 11, 2008 12:09 am
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 798364
Hi, Yes, I forgot to mention the game :oops: . Sonic 3D selection screen (where you select Game Start, Options etc..). It is very intesive on the VDP. EDIT: SuperHQ turned on and no Stretch. EDIT2: I get ~376 fps and my specs are Pentium M 1.7 GHz, 512 MB, onboard Intel 915 GM GFX card. stay safe, ...
- Wed Apr 09, 2008 7:09 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 798364
Loading a game on top of an already running game. Useful to load Sonic 3 on top of Sonic 2 and soft resetting for the level select to be enabled. 6. To be able to remove the cartridge while the game is running to simulate the actual hardware when this happens to kick a cartridge while it's running....
- Wed Apr 09, 2008 1:01 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 798364
Emulate the Sega VR. Disassembling the Sega VR tester should be enough to support this. By VR, do you mean Virtua Racing? Because that is already supported (thanks to notaz and TascoDLX). stay safe, AamirM At some point in history there was an anouncement of a VirtualBoy-like device for MD called S...
- Wed Mar 26, 2008 4:12 pm
- Forum: Blabla
- Topic: Audio Buffers = Nightmare
- Replies: 2
- Views: 4682
- Thu Mar 20, 2008 4:58 pm
- Forum: Blabla
- Topic: Audio Buffers = Nightmare
- Replies: 2
- Views: 4682
Audio Buffers = Nightmare
Not sure if Blabla is the best section for this topic but I didn't know where else to put it... please fell free to move it if necessary. Ok I'll disclose some information on my secret project (not secret anymore as of now). I am creating an app to play Sega Genesis music (nothing new so far) and al...
- Sun Mar 02, 2008 3:55 pm
- Forum: Tools
- Topic: Emulator Video Capture
- Replies: 3
- Views: 7056
Emulator Video Capture
How do you guys do video capture on emulators? I've tried Camtasia but I couldn't even get 30 FPS out of it, someone suggested me Fraps but I could not get that working. :? I have been wanting to capture some Pier Solar gameplay but it is all skipping too much frames making the game look crappy. :( ...
- Thu Feb 21, 2008 7:46 pm
- Forum: Sound
- Topic: MOD/S3M player for the MD
- Replies: 31
- Views: 29275
One more remark on lowering FM volumes using TL on operators, it must be done proportionally, decreasing the same ammount of each TL on slots until they reach the minimum volume, so say if you have one slot volume higher than the other one, once the lower reach minimum you have to keep lowering the ...
- Fri Jan 04, 2008 3:52 pm
- Forum: Demos
- Topic: Yie Ar Kung-Fu for SMD
- Replies: 7
- Views: 10036