Search found 3131 matches

by Stef
Wed Jan 17, 2007 8:44 am
Forum: Demos
Topic: Mini demo / tech MD stuff posted by members :)
Replies: 94
Views: 81714

Thanks, i'll check that now ;)
by Stef
Tue Jan 16, 2007 7:15 pm
Forum: Megadrive/Genesis
Topic: Detecting the bios
Replies: 15
Views: 12583

:D
by Stef
Tue Jan 16, 2007 4:23 pm
Forum: Megadrive/Genesis
Topic: Detecting the bios
Replies: 15
Views: 12583

Re: Detecting the bios

hello all ;) I was thinking a bit about the md homebrewn legality, knowing that the megadrive is back on track commercialy with all those virtual consoles and megadrive compilation game. What's worrying me is the message "produced or licensed by sega" which is displayed by the md2 bios... Maybe you...
by Stef
Tue Jan 16, 2007 2:21 pm
Forum: Demos
Topic: Mini demo / tech MD stuff posted by members :)
Replies: 94
Views: 81714

Yes, the software does it automatically with no clicks or pops 8) For larger files you can always uncomment ~10 lines in the source (makes things slightly slower) if you need to play long samples. You don't need any additional "tweaks". As for unrolling, it makes the code very ugly, my implementati...
by Stef
Tue Jan 16, 2007 10:57 am
Forum: Demos
Topic: Mini demo / tech MD stuff posted by members :)
Replies: 94
Views: 81714

I'm really sorry Stef, I forgot to copy the updated version of my homepage on my flasher which means no source today... 64KB because 2x 8-bit registers form 1 16-bit reg which can hold numbers from 0...65535. Bank changes are automatic so no 32KB limit. I was wondering yesterday, that what might ha...
by Stef
Tue Jan 16, 2007 10:43 am
Forum: Tools
Topic: .NET for my next tool ?
Replies: 6
Views: 7418

I've the framework on my machine so that's not a problem for me but as Pascal said, that will just restrict use for people which doesn't have it.
by Stef
Mon Jan 15, 2007 2:27 pm
Forum: Demos
Topic: Mini demo / tech MD stuff posted by members :)
Replies: 94
Views: 81714

64 KB ? I understand the 32 KB limit (68K bank) but why 64 KB ?
by Stef
Mon Jan 15, 2007 2:20 pm
Forum: Megadrive/Genesis
Topic: hardware reset freeze megadrive
Replies: 14
Views: 10668

i found the problem, thanks for your clues stef , it was that interrupts were still activated when i reset. But i needed to redo all the vdp,vram,... clearing , else my rom gonna glitch. now i'm wondering why the startup code was skipping the initialize of vdp and vram when there's a reset ? I gues...
by Stef
Mon Jan 15, 2007 11:14 am
Forum: Megadrive/Genesis
Topic: hardware reset freeze megadrive
Replies: 14
Views: 10668

Just by reading the source code, you can see that if $(A10008).l or $(A1000C).w return something != 0 then you pass all the initialisation process (SkipSetup) and only the RAM will be cleared (the VDP and Z80 aren't re initialised). I guess your main function assumes all is initialised as after Powe...
by Stef
Mon Jan 15, 2007 10:38 am
Forum: Demos
Topic: Mini demo / tech MD stuff posted by members :)
Replies: 94
Views: 81714

TmEE co.(TM) wrote:As you know, sources available on request. You asked for it, I'll upload it tomorrow as I have no Internet at home (at the moment). BTW you need AS80 + SNASM68K assemblers (I use these).
Thanks :)
I don't plan to assemble them anyway, just use them as source of information ;)
by Stef
Mon Jan 15, 2007 10:36 am
Forum: Megadrive/Genesis
Topic: hardware reset freeze megadrive
Replies: 14
Views: 10668

Do you have the same problem with Fusion emulator and using the soft reset feature ? is your initialisation procedure testing about soft reset (genrally by testing the controller port setting A10008) ?
Maybe your program initialisation states up on the initial power ON genesis state.
by Stef
Mon Jan 15, 2007 10:29 am
Forum: Demos
Topic: Mini demo / tech MD stuff posted by members :)
Replies: 94
Views: 81714

impressive so far !
Long WAV file, 8 bits mono :)
Do you plan to put the source code available ? Can be really interesting.
by Stef
Fri Jan 12, 2007 8:50 am
Forum: Demos
Topic: Mini demo / tech MD stuff posted by members :)
Replies: 94
Views: 81714

I might as well post this, since I found a binary I thought I'd lost. First Time Out - 75% Note: I lost the source to this before finishing it, thus, even though it's 75% complete, it'll have to be the final release. Nothing special, just a good oldskool C64-style part. Typically C64 / style demo a...
by Stef
Fri Jan 12, 2007 8:42 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1181116

The main function is just a "main" label for you.
The reason : the sega.s file ends by a "jmp main" ;)
by Stef
Thu Jan 11, 2007 9:33 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1181116

Can there be ASM stuff in your lib ? Yeah, i plan to add some later, but only for critical part. I want to use C when ASM isn't necessary ;) Anyway you can freely mix your ASM code with the lib. Just do a 'main' function in ASM then you call C functions as you want. You just have to repect the C ca...