Search found 160 matches

by haroldoop
Tue Jan 28, 2020 11:36 pm
Forum: SGDK
Topic: Convert PCM to XGM
Replies: 11
Views: 14748

Re: Convert PCM to XGM

There's a tool like that designed for the Sega Master System:
https://github.com/maxim-zhao/wav_to_psg
by haroldoop
Fri Dec 27, 2019 12:53 am
Forum: Megadrive/Genesis
Topic: Shinobi arcade port
Replies: 3
Views: 9295

Re: Shinobi arcade port

Awesome project, keep up the good work!
by haroldoop
Wed Oct 23, 2019 11:32 pm
Forum: Demos
Topic: Street Fighter Alpha Mockup
Replies: 19
Views: 31395

Re: Street Fighter Alpha Mockup

Looks nice!
by haroldoop
Sat Mar 16, 2019 10:40 am
Forum: Demos
Topic: Tetrogen Classic - New game for Sega MD
Replies: 3
Views: 7377

Re: Tetrogen Classic - New game for Sega MD

Nice game! :)
by haroldoop
Sun Jul 15, 2018 9:57 pm
Forum: Demos
Topic: Mega Man X
Replies: 16
Views: 36925

Re: Mega Man X

This demo looks and feels simply awesome. Keep up the good work! :mrgreen:
by haroldoop
Sun Jun 24, 2018 11:17 am
Forum: SGDK
Topic: Tube effect
Replies: 1
Views: 3623

Re: Tube effect

It's a good start.
by haroldoop
Wed Mar 14, 2018 10:50 pm
Forum: Demos
Topic: Mega Fallout: Cassandra's Path
Replies: 9
Views: 9103

Re: Mega Fallout: Cassandra's Path

You didn't declare HALFTILE.
--- edit ---
No, you declared it, but for some reason, the Basic compiler does not see it...
by haroldoop
Tue Mar 13, 2018 10:37 pm
Forum: Demos
Topic: Mega Fallout: Cassandra's Path
Replies: 9
Views: 9103

Re: Mega Fallout: Cassandra's Path

Well, what way to compute the coordinates of nearest (by the direction character going move to) cell center can you advice? You could add the width of half a cell to the x, y coordinates, and then shift right to translate that into cell coordinates. So, supposing the cell width is 16 px: HALF_TILE ...
by haroldoop
Sun Mar 11, 2018 10:36 am
Forum: Demos
Topic: Mega Fallout: Cassandra's Path
Replies: 9
Views: 9103

Re: Mega Fallout: Cassandra's Path

That's a good start.
by haroldoop
Wed Feb 28, 2018 11:34 pm
Forum: Demos
Topic: Bull's Hour (a new RPG project).
Replies: 8
Views: 8314

Re: Bull's Hour (a new RPG project).

I need RDC decompressor code to use the map from Genesis RPG Creator example in my project. As an alternative, there are other map editors out there, though a converter would be needed either way. Just to mention some options: Beehive is designed for Sega Genesis: http://gendev.spritesmind.net/foru...
by haroldoop
Sun Feb 04, 2018 11:50 am
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 290
Views: 436951

Re: Unnamed "ninja" game (Dev Diary thread)

Pretty awesome looking!
by haroldoop
Tue Jan 30, 2018 10:29 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 53418

Re: VN32X - A tool to make visual novels for the 32X

I did some preliminary checking on the bug; it does not seem to be related to image dimensions, though the number of colors does seem to affect it: reducing the image to 256 colors before importing seems to avoid the bug, though, in theory, the tool should already be performing the conversion. 'neuq...
by haroldoop
Mon Jan 29, 2018 9:56 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 53418

Re: VN32X - A tool to make visual novels for the 32X

One more question from me. How to get compatible "portrait" images :?: In some images the transparent background turns to black or white on the output. If I save those "portrait" files from PhotoShop they show this kind effect. If I re-save them from GIMP - some files works fine on the output, but ...
by haroldoop
Mon Jan 08, 2018 10:55 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 53418

Re: VN32X - A tool to make visual novels for the 32X

Thanks for help, haroldoop . Compilation now running fine. That's good to know! :D Although I noticed that symbols like "-" or "[]" in file names are not welcomed. I see... it seems the file name validation on the editor is a bit too conservative (the compiler, itself, does not care). :P I have pos...
by haroldoop
Sun Jan 07, 2018 10:40 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 53418

Re: VN32X - A tool to make visual novels for the 32X

Well, I don't have TrueType font. I made it pixel by pixel in PhotoShop - so I have raster file. White letters with black borders - https://i.imgur.com/7fg06FY.png I see... one option would be to provide your own FNT file (which is actually a plain text file) to map coordinates within the PNG file ...