Search found 336 matches

by matteus
Mon Jan 04, 2016 5:48 pm
Forum: Demos
Topic: Zsenilia (256Kb intro by Resistance)
Replies: 12
Views: 11491

Re: Zsenilia (256Kb intro by Resistance)

nolddor wrote:Much better now!

Its time to learn I guess!!
Dude you'd sail this sort of stuff! I've seen your coding abilities you'll be fine :)
by matteus
Mon Jan 04, 2016 5:43 pm
Forum: SGDK
Topic: Which IDE to use?
Replies: 17
Views: 11947

Re: Which IDE to use?

djcouchycouch wrote:Late to the party: I use Visual Studio Community Edition. You can use the "makefile" project type. That's what I've been using lately. Set it up to point to your build/clean scripts.
I like the idea of doing things this way but does it recognise your syntax?
by matteus
Wed Dec 23, 2015 7:23 pm
Forum: SGDK
Topic: Project - Mega Bargin Hunters - Help / Updates
Replies: 13
Views: 7597

Re: Project - Mega Bargin Hunters - Help / Updates

I must admit I'm paying a pixel artist to do portraits and items for the game. I'm no good at pixel art unfortunately! I'm not so bad at GUIs though!
by matteus
Fri Dec 18, 2015 11:22 pm
Forum: SGDK
Topic: Project - Mega Bargin Hunters - Help / Updates
Replies: 13
Views: 7597

Re: Project - Mega Bargin Hunters - Help / Updates

Nope all my own work :) All my own code base from scratch. Well based on a game I wrote years ago! :D
by matteus
Tue Dec 15, 2015 2:22 pm
Forum: Demos
Topic: Pingouin Rose + Source
Replies: 5
Views: 9460

Re: Pingouin Rose + Source

You really are talented Couchy! The graphics are really cool too :)

I'm sure your daughter loved it too!
by matteus
Tue Dec 08, 2015 10:21 pm
Forum: Megadrive/Genesis
Topic: DMA transfer to CRAM visible however the screen is off.
Replies: 28
Views: 25076

Re: DMA transfer to CRAM visible however the screen is off.

I don't fully understand the magic behind this. Are you essentially having to up-scale the image by doubling the horizontal rows due to the limitations of DMA per line?
by matteus
Thu Nov 26, 2015 10:41 pm
Forum: SGDK
Topic: How put my sprites into new SGDK project?
Replies: 22
Views: 12197

Re: How put my sprites into new SGDK project?

I've had problems with transparency I don't think they work :/
by matteus
Tue Nov 24, 2015 6:22 pm
Forum: SGDK
Topic: random number seeding issue
Replies: 14
Views: 10268

Re: random number seeding issue

always on emulator at the moment! :)
by matteus
Tue Nov 24, 2015 5:36 pm
Forum: SGDK
Topic: random number seeding issue
Replies: 14
Views: 10268

Re: random number seeding issue

Stef wrote:Did you try the random() method ? On emulator the seeder can contains the same value but on real hardware you should obtain real random sequence.
Yes I'm using the random() method! So on emulators the seeder contains the same values? :D lol
by matteus
Tue Nov 24, 2015 9:20 am
Forum: SGDK
Topic: random number seeding issue
Replies: 14
Views: 10268

random number seeding issue

Everytime I run a Rom that generates 4 random numbers they are always the same. How do I get the function to seed properly?
by matteus
Mon Nov 23, 2015 8:08 am
Forum: Demos
Topic: Mode 7 demo for Genesis/MD
Replies: 63
Views: 216908

Re: Mode 7 demo for Genesis/MD

KanedaFr wrote:ah ah! my bandwidth will explode again ;)
so many non-members will jump to this tread, like with Wolfeinstein
Haha! Best start a PayPal charity fundraiser for the site to cover the bandwidth ;)