Alright. I got it to work I did have to make the the background layer tiles at a high priority as well, otherwise everything you explained was perfect.
What are some of the creative things that can be done with shadow/hilight?
Thanks!
Search found 57 matches
- Wed Sep 26, 2012 6:26 pm
- Forum: Video Display Processor
- Topic: Opacity
- Replies: 15
- Views: 12243
- Tue Sep 25, 2012 7:20 pm
- Forum: Video Display Processor
- Topic: Opacity
- Replies: 15
- Views: 12243
Re: Opacity
Thanks Charles! Just a couple of questions: Does this require shadow/hilight to be enabled? Also, the character sprites need to be a lower priority early in the list, and the bright pillars are high priority later in the list. Wouldn't that make the character sprites places behind the bright pillars...
- Sun Sep 23, 2012 5:37 pm
- Forum: Video Display Processor
- Topic: Opacity
- Replies: 15
- Views: 12243
Opacity
I know the Genesis/Mega Drive doesn't have hardware opacity for sprites or layers, but I've seen it in a few games where it doesn't look dithered (Crusaders of Centy/Soleil, Adventures of Batman & Robin, etc). How can this be achieved? I thought I saw something a while back about layers and sprite p...
- Thu Sep 13, 2012 10:30 pm
- Forum: SGDK
- Topic: Game >4Mo?
- Replies: 25
- Views: 14324
That's my plan for a new Doom for the 32X. :lol: When the player finishes the last level in the rom, the game automatically makes a save that the next rom looks for on starting to continue right where they left off. How are you planning on storing the SRAM and transferring it to the new cart? I'd b...
- Thu Sep 13, 2012 5:37 pm
- Forum: SGDK
- Topic: Game >4Mo?
- Replies: 25
- Views: 14324
maybe two ROMS is acceptable, like "please insert Disk 2", i'm sure it won't hurt. That's my plan for a new Doom for the 32X. :lol: When the player finishes the last level in the rom, the game automatically makes a save that the next rom looks for on starting to continue right where they left off. ...
- Fri Sep 07, 2012 2:24 pm
- Forum: Megadrive/Genesis
- Topic: Preferred Way of Developing to Genesis Hardware
- Replies: 34
- Views: 19443
Some 3 - 4 MB games use bank switching as well (World Series 95, Mortal Kombat 3, etc). WS95 is a 3 MB game, so I'm assuming the board takes 2 2MB eproms. Would you be able to use that with 4 MB eproms or no? What you call bankswitching is a simple address decoding logic which select ROM chip upon ...
- Thu Sep 06, 2012 4:52 pm
- Forum: Megadrive/Genesis
- Topic: Preferred Way of Developing to Genesis Hardware
- Replies: 34
- Views: 19443
It's games bigger than 4MB that use bank switching. Any bank switching is in the cart, so you'd have to handle it yourself, and doing any kind of bank switching other than the standard mapper would prevent your code from working on emulators. While a CD probably would be cheaper than a flash cart, ...
- Fri Jan 27, 2012 4:15 pm
- Forum: Video Display Processor
- Topic: Horizontal Interrupts & Rasters
- Replies: 8
- Views: 6310
- Fri Jan 27, 2012 1:00 pm
- Forum: Video Display Processor
- Topic: Horizontal Interrupts & Rasters
- Replies: 8
- Views: 6310
Okay, I understand the theory behind that, I think :P In Vertical Column scrolling, doesn't each value move 2 columns together? You mention that even values scroll columns 0 through 19 on A, and odd values on B. If I'm understanding you correctly, if I were to scroll, say, column 2, it would really ...
- Fri Jan 27, 2012 4:46 am
- Forum: Video Display Processor
- Topic: Horizontal Interrupts & Rasters
- Replies: 8
- Views: 6310
The part where the head rotates left and right during combat or the part at the end where it falls over? The former is a scrolling effect (using line scrolling and vertical column scrolling at the same time for shearing, which sort of approximates rotation -- notice the head never turns more than 4...
- Fri Jan 27, 2012 3:57 am
- Forum: Video Display Processor
- Topic: Horizontal Interrupts & Rasters
- Replies: 8
- Views: 6310
You're right, it was my code (too much in the hblank). The effect I'm interested in the most from Batman and Robin is the effect on the Cheshire Cat's face. Also, when fighting the Mad Hatter, are the sprites already prerendered that spin when he tosses them down, or is that a raster effect as well?...
- Fri Jan 27, 2012 12:10 am
- Forum: Video Display Processor
- Topic: Horizontal Interrupts & Rasters
- Replies: 8
- Views: 6310
Horizontal Interrupts & Rasters
Hi everyone, I'm somewhat new to programming for the Genesis/Mega Drive (about a year or so with programming for it), and I'm trying to expand my knowledge a bit, and having a hard time finding information and tutorials on a few things. First, I'm programming in BEX (I know, I know, no flaming pleas...