Search found 27 matches

by HCKTROX
Wed Oct 29, 2014 6:14 pm
Forum: Controls
Topic: A question about Sega Mouse
Replies: 1
Views: 7482

A question about Sega Mouse

Hello. It's been since February I've been trying to do built-in editors for a project I'm working on, and since always I felt the urge to get the Sega Mouse working for easier usage of interface. Until now, I've already put a joypad-controlled "mouse cursor", but I guess it's enough time to get it t...
by HCKTROX
Wed Apr 09, 2014 11:33 pm
Forum: Mega/SegaCD
Topic: Getting the CDDA time value
Replies: 0
Views: 14053

Getting the CDDA time value

I have a rather simple question: Is there any way to get the CDDA track's current playing time value? BIOS CDDA player does it, so I guess doing it in game wouldn't that...
by HCKTROX
Wed Sep 25, 2013 10:29 pm
Forum: Demos
Topic: Sonic The Hedgehog for SegaCD
Replies: 0
Views: 9304

Sonic The Hedgehog for SegaCD

Hi :P First of all, I must thank everybody who helped me in the way. You guys were the most friendly programmers I ever met, and I'm very thankful that thanks to your help I got this done. Anyways... Features: Full support for all regions Supports BRAM, to save the games This port is based in the Tw...
by HCKTROX
Sun Sep 08, 2013 3:05 am
Forum: Mega/SegaCD
Topic: Usercalls and _LEVEL3
Replies: 1
Views: 8497

Usercalls and _LEVEL3

Hello everyone. I have been trying to implement a disassembled PCM code in my game. The dissassemble seems to be fine (I already tested a recompiled version of the same file in the game where I took it), but, the interrupts doesn't seem to work fine on mine game. According to certain parts of the ma...
by HCKTROX
Tue Aug 27, 2013 11:22 pm
Forum: Mega/SegaCD
Topic: CDDA oddities
Replies: 3
Views: 9570

(I'm BityBity, just using this old account because I can't access to my other)

Thanks a lot with this! Works fine everywhere it's tested. I have been fighting against this bug since months ago. You made my day

Thanks a lot.
by HCKTROX
Fri Sep 16, 2011 8:35 pm
Forum: Video Display Processor
Topic: Screen blink
Replies: 1
Views: 2598

Nevermind, I've fixed this by myself by using DMA for the vertical deform. too.
by HCKTROX
Mon Sep 05, 2011 12:49 am
Forum: Video Display Processor
Topic: Screen blink
Replies: 1
Views: 2598

Screen blink

Hello guys, I have a problem doing a vertical deformation. The screen blinks while the Plane A deforms vertically. How I may solve that? Here's the ASM code (Yes, ASM, C sucks): Deform_Title_FG: ;Preparar index en RAM moveq #0,d0 move.b ($FFFFFFA6).w,d0 move.w DeformTitleFG_index(pc,d0.w),d0 jmp Def...
by HCKTROX
Mon Sep 05, 2011 12:31 am
Forum: Video Display Processor
Topic: VScroll
Replies: 2
Views: 3052

Ohh no problem, I've solved it recently
by HCKTROX
Wed Aug 31, 2011 11:48 pm
Forum: Video Display Processor
Topic: VScroll
Replies: 2
Views: 3052

VScroll

I have a novice question: How I may modify the VScroll data?
by HCKTROX
Fri Mar 18, 2011 7:09 pm
Forum: Blabla
Topic: Real Genesis/Megadrive hardware
Replies: 1
Views: 2702

Real Genesis/Megadrive hardware

Firstly, I don't know if it must be posted here, or in the genesis/megadrive forum, so if this is posted incorrectly, please move it

Well, I'm asking, who can test ROMs on real hardware? While I tested my game on the 5 best emulators, I'm not sure if really works on real hardware...

Anyone can?
by HCKTROX
Fri Mar 18, 2011 7:03 pm
Forum: Mega/SegaCD
Topic: Mega Drive to Mega CD?
Replies: 29
Views: 33109

Argh, while I don't know how to program in C (I just know ASM, vb and Delphi) and I don't know how the Mega CD works, of course I'll try something of the info. explained here.

Thanks!
by HCKTROX
Sun Feb 06, 2011 4:21 pm
Forum: Mega/SegaCD
Topic: Mega Drive to Mega CD?
Replies: 29
Views: 33109

Mega Drive to Mega CD?

Hi guys.

I'm created a Mega drive game (very buggy, at the moment =P), but I need convert to Mega CD. My problem is, I have no a minimal idea how to do this. I want convert it to Mega CD, and make use some MP3 songs.

Anyone can/want help me?





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