Search found 27 matches
- Wed Oct 29, 2014 6:14 pm
- Forum: Controls
- Topic: A question about Sega Mouse
- Replies: 1
- Views: 7482
A question about Sega Mouse
Hello. It's been since February I've been trying to do built-in editors for a project I'm working on, and since always I felt the urge to get the Sega Mouse working for easier usage of interface. Until now, I've already put a joypad-controlled "mouse cursor", but I guess it's enough time to get it t...
- Wed Apr 09, 2014 11:33 pm
- Forum: Mega/SegaCD
- Topic: Getting the CDDA time value
- Replies: 0
- Views: 14053
Getting the CDDA time value
I have a rather simple question: Is there any way to get the CDDA track's current playing time value? BIOS CDDA player does it, so I guess doing it in game wouldn't that...
- Wed Sep 25, 2013 10:29 pm
- Forum: Demos
- Topic: Sonic The Hedgehog for SegaCD
- Replies: 0
- Views: 9304
Sonic The Hedgehog for SegaCD
Hi :P First of all, I must thank everybody who helped me in the way. You guys were the most friendly programmers I ever met, and I'm very thankful that thanks to your help I got this done. Anyways... Features: Full support for all regions Supports BRAM, to save the games This port is based in the Tw...
- Sun Sep 08, 2013 3:05 am
- Forum: Mega/SegaCD
- Topic: Usercalls and _LEVEL3
- Replies: 1
- Views: 8497
Usercalls and _LEVEL3
Hello everyone. I have been trying to implement a disassembled PCM code in my game. The dissassemble seems to be fine (I already tested a recompiled version of the same file in the game where I took it), but, the interrupts doesn't seem to work fine on mine game. According to certain parts of the ma...
- Tue Aug 27, 2013 11:22 pm
- Forum: Mega/SegaCD
- Topic: CDDA oddities
- Replies: 3
- Views: 9570
- Fri Sep 16, 2011 8:35 pm
- Forum: Video Display Processor
- Topic: Screen blink
- Replies: 1
- Views: 2598
- Mon Sep 05, 2011 12:49 am
- Forum: Video Display Processor
- Topic: Screen blink
- Replies: 1
- Views: 2598
Screen blink
Hello guys, I have a problem doing a vertical deformation. The screen blinks while the Plane A deforms vertically. How I may solve that? Here's the ASM code (Yes, ASM, C sucks): Deform_Title_FG: ;Preparar index en RAM moveq #0,d0 move.b ($FFFFFFA6).w,d0 move.w DeformTitleFG_index(pc,d0.w),d0 jmp Def...
- Mon Sep 05, 2011 12:31 am
- Forum: Video Display Processor
- Topic: VScroll
- Replies: 2
- Views: 3052
- Wed Aug 31, 2011 11:48 pm
- Forum: Video Display Processor
- Topic: VScroll
- Replies: 2
- Views: 3052
VScroll
I have a novice question: How I may modify the VScroll data?
- Fri Mar 18, 2011 7:09 pm
- Forum: Blabla
- Topic: Real Genesis/Megadrive hardware
- Replies: 1
- Views: 2702
Real Genesis/Megadrive hardware
Firstly, I don't know if it must be posted here, or in the genesis/megadrive forum, so if this is posted incorrectly, please move it
Well, I'm asking, who can test ROMs on real hardware? While I tested my game on the 5 best emulators, I'm not sure if really works on real hardware...
Anyone can?
Well, I'm asking, who can test ROMs on real hardware? While I tested my game on the 5 best emulators, I'm not sure if really works on real hardware...
Anyone can?
- Fri Mar 18, 2011 7:03 pm
- Forum: Mega/SegaCD
- Topic: Mega Drive to Mega CD?
- Replies: 29
- Views: 33109
- Sun Feb 06, 2011 4:21 pm
- Forum: Mega/SegaCD
- Topic: Mega Drive to Mega CD?
- Replies: 29
- Views: 33109
Mega Drive to Mega CD?
Hi guys.
I'm created a Mega drive game (very buggy, at the moment =P), but I need convert to Mega CD. My problem is, I have no a minimal idea how to do this. I want convert it to Mega CD, and make use some MP3 songs.
Anyone can/want help me?
(This post MAY contain bad grammar)
I'm created a Mega drive game (very buggy, at the moment =P), but I need convert to Mega CD. My problem is, I have no a minimal idea how to do this. I want convert it to Mega CD, and make use some MP3 songs.
Anyone can/want help me?
(This post MAY contain bad grammar)