Search found 326 matches

by evildragon
Tue May 01, 2007 6:00 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27328

EvilDragon-- I know you're a pathological liar with a constant need for attention, that is why you go to so many forums and post your nonsensical hoax projects, in the hopes someone will believe you. You've posted your bullshit on GamesX, UCM, and Sega-16.. you're just pissing lots of people off. D...
by evildragon
Tue May 01, 2007 3:59 pm
Forum: Super 32X
Topic: dual monitor idea
Replies: 17
Views: 17891

oh oops! I forgot to post a picture of this! later today i'll hopefully get a picture for you guys..

sorry about that!
by evildragon
Mon Apr 30, 2007 6:08 pm
Forum: Tools
Topic: gens kmod and sprite limitations
Replies: 2
Views: 4912

I personnaly never read manual before I wrote KMod's Now, I read EVERY readme/*.hlp/*.chm I found with little tools I download because I KNOW what it does when you see someone asking for features already available :lol: for your information, Gens has the sprite limit (Graphics>Sprite Limit) and KMo...
by evildragon
Mon Apr 30, 2007 4:30 pm
Forum: Tools
Topic: gens kmod and sprite limitations
Replies: 2
Views: 4912

gens kmod and sprite limitations

i just noticed today, that KMod has no sprite limitation, like real hardware, and KEGA Fusion have... is there anyway to correct this, so i'll know closely to what a program will look like on real hardware? i was coding something and didn't even know i hit the sprite limit, cause when i loaded it on...
by evildragon
Mon Apr 30, 2007 1:23 am
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27328

haroldoop wrote:Very nice project! ;)
What kind of bankswitching did you use for the RAM?
it's a software based bank-switching, that goes through the V30 CPU in the DVD module...
by evildragon
Sat Apr 28, 2007 9:18 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27328

So it means, it won't work on NES on its own ? Do you have any pictures of that DVD drive ? im going to be getting pics of it, someone on another forum requested one too... i can't show the circuit board, as it's a private project, but i can show the drive sitting on the NES, and the connecting rib...
by evildragon
Fri Apr 27, 2007 6:33 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27328

Here's the thing thouh.. I'm writing it, and compiling it for my NES-DVD drive that I made... My NES DVD drive provides both DVD playback and storage for the NES (in which it can play games that are written for it, from the drive..) DVD video playback is provided by the drives ESS VideoDrive MPEG-2 ...
by evildragon
Fri Apr 27, 2007 6:17 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27328

I can't wait until it is finished, it looks so great. I can't listen and see video until I go to school, dial-up at home... Are you rewriting, porting or both ? both, pretty much.. Game Core Engine: Port Game Audio Engine: Re-Writing Game Graphics Engine: Re-Writing The games core is the most impor...
by evildragon
Fri Apr 27, 2007 2:41 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27328

Exactly !!! Still it's real nice when HW does some job for you, but if it can't, software can !!! yep! oh, and here's an update.. I got more stuff, TV screenshots, and one speed-run video, AND a music clip... (which i used 2 squares, and one triangle...) http://blackevilweredragon.spymac.com/Aquati...
by evildragon
Fri Apr 27, 2007 11:30 am
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27328

TmEE co.(TM) wrote:Everything is possible, I started with 16KHz sample player, and thought it's the limit, and now I've written 64KHz player, I guess you could get it better...
heh, this is one of my mottos, that i use when programming: "What can't be done in hardware, can in software."
by evildragon
Fri Apr 27, 2007 9:57 am
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27328

Ok, got a bit of the special stage done (it completes, but locks up, I haven't finished the Emerald Result routine yet)..

http://blackevilweredragon.spymac.com/S ... pecial.jpg

I am getting only 4 fps with this... I just don't think the NES can handle the load...
by evildragon
Thu Apr 26, 2007 10:43 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27328

Here's the video as promised.. BT-878 based capture card, H.264 encoded, Composite connection.. http://blackevilweredragon.spymac.com/SonicNES.mov You may notice some tiles are missing.. Some were cut to reduce performance... Also, this is the correct framerate.. The video is a solid 30fps stream, b...
by evildragon
Thu Apr 26, 2007 7:59 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27328

UPDATE: I changed the color pallete, to something a little better (for the grass especially)... Also, I added a small physics engine, and tails does follow sonic now.. Average Framerate: 15 (i think)... NintenCan't.. ;) Must be that "blast processing" the NES don't have, LOL (yea, i know BP is fake)...
by evildragon
Thu Apr 26, 2007 4:53 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27328

it's a little harder to program.. the main dificulty, is the lacking of scrolling diagonaly.. you have to work around that, like how Mario 3 did... It's nothing that many games uses 'lacking' diagonal scroll?;) the NES itself can't do much scrolling capabilities.. anything else needs to be tricked,...
by evildragon
Thu Apr 26, 2007 4:21 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27328

Its VERY awesome despite the loss in colors !!! I've played ~500 NES/FC games on real(pirate) HW and your Sonic2 version kicks most of their @$$ !!! How easy is to program for NES compared with MD ? I'd like to take a shot on it too someday... it's a little harder to program.. the main dificulty, i...