Search found 251 matches

by sega16
Sat Feb 25, 2012 2:36 pm
Forum: Demos
Topic: Axelay scroll proof of concept
Replies: 17
Views: 19178

Genesis does what Nintendo does
Nice work and I assume it is just an hblank raster
by sega16
Fri Feb 24, 2012 2:36 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1185037

What if you add macros that pre-calculate the stuff that normally requires tables but of course this will only work for stuff that has a constant number and will end up with the same result every time any ways and not a variable but for variables if you want you could just do it in software but that...
by sega16
Wed Feb 22, 2012 9:54 pm
Forum: SGDK
Topic: Issue with SGDK's VDP_setTileMapRect (possible bug?)
Replies: 11
Views: 6941

I don't get the point of seperating the flags and the base tile why would you need to do that if you want the tile map to be on the next line all you need to do is add 1024 if you want it to be one the next line and start at tile 20 all you need to do is 1024+20 why do you need two variables for this?
by sega16
Sat Feb 18, 2012 8:39 pm
Forum: Megadrive/Genesis
Topic: How to compile an ASM file?
Replies: 5
Views: 4954

Are you using 2.02ex I believe only the latest version works on xp?
http://segaretro.org/SNASM68K try downloading that one
by sega16
Sat Feb 18, 2012 12:34 am
Forum: Megadrive/Genesis
Topic: Language detection for region lock
Replies: 11
Views: 7257

Or you could program a menu to let the users select the language they want that way if someone is using a Japaneses mega drive but speaks English they could view the game in English if they wanted to.
by sega16
Fri Feb 17, 2012 11:56 pm
Forum: Megadrive/Genesis
Topic: How to compile an ASM file?
Replies: 5
Views: 4954

Did you try asm68k it is alot like SNASM68k but runs on 64bit computers as it is a 32bit bit exe file.
I assume the reason you are using dosbox is because your computrer is 64bit and won't run snasm68k. Is that correct?
by sega16
Wed Jan 11, 2012 7:24 pm
Forum: SGDK
Topic: looking for powerful C-Debug software for sgdk
Replies: 4
Views: 4169

displaying variables with sgdk is a great way to debug all you do is use the text function.
by sega16
Sun Nov 20, 2011 4:48 pm
Forum: Demos
Topic: pallete editor for the sega genesis
Replies: 2
Views: 3483

yeh it sure is cool I realy think it is a cool feature to go with the up coming game
by sega16
Sat Nov 19, 2011 9:15 pm
Forum: Demos
Topic: pallete editor for the sega genesis
Replies: 2
Views: 3483

pallete editor for the sega genesis

This is unlike any other pallete editor that runs on a computer instead this runs on the sega genesis
[video]http://www.youtube.com/watch?v=MJ_9OOeZNcE[/video]
by sega16
Thu Sep 08, 2011 12:04 am
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 33039

Using this code it will double SOME lines but not all.I believe the reason for this is because the code is not fast enough but what could I do to make it better? void myHBlankFunction() { if (line == 224) { line=0; vscroll=0x800; the_scroll=0; } if (the_scroll == 1) { the_scroll=0; vscroll--; } else...
by sega16
Wed Sep 07, 2011 1:01 am
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 33039

Ok localH I read your post re-read it and re-read it again and still don't seem to get it from what I understand Line0=0 line1=7FF line2=7FF line3=7FE line4=7FE line5=7FD line6=7FD and so following that I did this: But it did not work right.What is the problem? const u32 vscroll_data[] = { //line 0 ...
by sega16
Mon Sep 05, 2011 10:05 pm
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 33039

I always wanted to have a line double to get a 320x122 instead of 320x224 so I came up with this code: vu16 *pw; vu32 *pl; u16 addr; for (counter = 0; counter < 224; counter+=2) { pw = (u16 *) GFX_DATA_PORT; pl = (u32 *) GFX_CTRL_PORT; addr=counter+1;//lets say counter is zero this will tell it to p...
by sega16
Thu Aug 25, 2011 1:28 am
Forum: Tools
Topic: [GenRes] 0.1 released
Replies: 24
Views: 17322

Did you try running windows update????
by sega16
Sat Aug 20, 2011 2:53 pm
Forum: Demos
Topic: Nyan cat
Replies: 7
Views: 6442

Edit:No sound thank god.
I hope it is not that song that song with 2 new notes that just keeps looping while some toaster and a rainbow cat looking thing flies.Anyways why don't you try my rick roll demo which pretends to be a sonic hack while your at it.
http://depositfiles.com/files/oiphdq8dy
by sega16
Sun Aug 14, 2011 3:05 am
Forum: SGDK
Topic: SGDK Noob Question
Replies: 4
Views: 5233

if you want to use the VDP_drawText then each character must use only one tile or 8x8 pixels (it can be smaller but you have to center it and make it 8x8) and then you just load the tiles were the old font was. If you want to use a font bigger than 8x8 then you would have to write your own code If y...