Genesis does what Nintendo does
Nice work and I assume it is just an hblank raster
Search found 251 matches
- Sat Feb 25, 2012 2:36 pm
- Forum: Demos
- Topic: Axelay scroll proof of concept
- Replies: 17
- Views: 19178
- Fri Feb 24, 2012 2:36 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1185037
What if you add macros that pre-calculate the stuff that normally requires tables but of course this will only work for stuff that has a constant number and will end up with the same result every time any ways and not a variable but for variables if you want you could just do it in software but that...
- Wed Feb 22, 2012 9:54 pm
- Forum: SGDK
- Topic: Issue with SGDK's VDP_setTileMapRect (possible bug?)
- Replies: 11
- Views: 6941
I don't get the point of seperating the flags and the base tile why would you need to do that if you want the tile map to be on the next line all you need to do is add 1024 if you want it to be one the next line and start at tile 20 all you need to do is 1024+20 why do you need two variables for this?
- Sat Feb 18, 2012 8:39 pm
- Forum: Megadrive/Genesis
- Topic: How to compile an ASM file?
- Replies: 5
- Views: 4954
Are you using 2.02ex I believe only the latest version works on xp?
http://segaretro.org/SNASM68K try downloading that one
http://segaretro.org/SNASM68K try downloading that one
- Sat Feb 18, 2012 12:34 am
- Forum: Megadrive/Genesis
- Topic: Language detection for region lock
- Replies: 11
- Views: 7257
- Fri Feb 17, 2012 11:56 pm
- Forum: Megadrive/Genesis
- Topic: How to compile an ASM file?
- Replies: 5
- Views: 4954
- Wed Jan 11, 2012 7:24 pm
- Forum: SGDK
- Topic: looking for powerful C-Debug software for sgdk
- Replies: 4
- Views: 4169
- Sun Nov 20, 2011 4:48 pm
- Forum: Demos
- Topic: pallete editor for the sega genesis
- Replies: 2
- Views: 3483
- Sat Nov 19, 2011 9:15 pm
- Forum: Demos
- Topic: pallete editor for the sega genesis
- Replies: 2
- Views: 3483
pallete editor for the sega genesis
This is unlike any other pallete editor that runs on a computer instead this runs on the sega genesis
[video]http://www.youtube.com/watch?v=MJ_9OOeZNcE[/video]
[video]http://www.youtube.com/watch?v=MJ_9OOeZNcE[/video]
- Thu Sep 08, 2011 12:04 am
- Forum: SGDK
- Topic: Raster Effect with Gendev ( SGDK)
- Replies: 33
- Views: 33039
Using this code it will double SOME lines but not all.I believe the reason for this is because the code is not fast enough but what could I do to make it better? void myHBlankFunction() { if (line == 224) { line=0; vscroll=0x800; the_scroll=0; } if (the_scroll == 1) { the_scroll=0; vscroll--; } else...
- Wed Sep 07, 2011 1:01 am
- Forum: SGDK
- Topic: Raster Effect with Gendev ( SGDK)
- Replies: 33
- Views: 33039
Ok localH I read your post re-read it and re-read it again and still don't seem to get it from what I understand Line0=0 line1=7FF line2=7FF line3=7FE line4=7FE line5=7FD line6=7FD and so following that I did this: But it did not work right.What is the problem? const u32 vscroll_data[] = { //line 0 ...
- Mon Sep 05, 2011 10:05 pm
- Forum: SGDK
- Topic: Raster Effect with Gendev ( SGDK)
- Replies: 33
- Views: 33039
I always wanted to have a line double to get a 320x122 instead of 320x224 so I came up with this code: vu16 *pw; vu32 *pl; u16 addr; for (counter = 0; counter < 224; counter+=2) { pw = (u16 *) GFX_DATA_PORT; pl = (u32 *) GFX_CTRL_PORT; addr=counter+1;//lets say counter is zero this will tell it to p...
- Thu Aug 25, 2011 1:28 am
- Forum: Tools
- Topic: [GenRes] 0.1 released
- Replies: 24
- Views: 17322
Edit:No sound thank god.
I hope it is not that song that song with 2 new notes that just keeps looping while some toaster and a rainbow cat looking thing flies.Anyways why don't you try my rick roll demo which pretends to be a sonic hack while your at it.
http://depositfiles.com/files/oiphdq8dy
I hope it is not that song that song with 2 new notes that just keeps looping while some toaster and a rainbow cat looking thing flies.Anyways why don't you try my rick roll demo which pretends to be a sonic hack while your at it.
http://depositfiles.com/files/oiphdq8dy
- Sun Aug 14, 2011 3:05 am
- Forum: SGDK
- Topic: SGDK Noob Question
- Replies: 4
- Views: 5233
if you want to use the VDP_drawText then each character must use only one tile or 8x8 pixels (it can be smaller but you have to center it and make it 8x8) and then you just load the tiles were the old font was. If you want to use a font bigger than 8x8 then you would have to write your own code If y...