Search found 57 matches

by Boyfinn
Wed Dec 20, 2017 2:27 pm
Forum: SGDK
Topic: How to use this spritesheet?
Replies: 12
Views: 7891

Re: How to use this spritesheet?

The background plane is 640 pixels wide, fill that with tiles and it should repeat when you scroll through it.
by Boyfinn
Sun Dec 17, 2017 8:09 pm
Forum: SGDK
Topic: How to use this spritesheet?
Replies: 12
Views: 7891

Re: How to use this spritesheet?

You can do parallax with them, and if you want to simulate even more layers of parallax you can do tile scrolling, or for an illusion of 3d perspective, line scrolling.

Use the Kmod for GENS emulator to check how many tiles you have free in your vram.
There should be space for around 1300 tiles.
by Boyfinn
Sun Dec 17, 2017 7:51 pm
Forum: SGDK
Topic: How to use this spritesheet?
Replies: 12
Views: 7891

Re: How to use this spritesheet?

Lower the resolution, tweak the sprites to fit in a grid of 8x8 pixels, and for animations, place the sprites belonging to a certain part/animation in a horizontal line. You can convert these into tiles, or if you want to use some of the rescomp features, you can save the sprite sheet as: 16-color i...
by Boyfinn
Sun Dec 03, 2017 1:19 pm
Forum: SGDK
Topic: How to update a switced palette on background
Replies: 3
Views: 3046

Re: How to update a switced palette on background

Right now i'm using VDP_setPaletteColors. The problem i'm having is that when i call my function which contains a sequence of palette changes within a loop, Only the last change will be applied. IE: void ScrollPalettes { for(blabla = 0; blabla < NumOfDefinedPalettes; blabla ++) { VDP_setPaletteColor...
by Boyfinn
Sat Dec 02, 2017 9:34 pm
Forum: SGDK
Topic: How to update a switced palette on background
Replies: 3
Views: 3046

How to update a switced palette on background

I'm trying to switch palettes quickly on PLAN_B.
But for some reason only the last palette of the sequence of 4 is set.
It skips over 3 palettes.

How do i update the backround palette quickly enough so that the palette change could be seen?
by Boyfinn
Wed Nov 29, 2017 1:53 pm
Forum: SGDK
Topic: Line scrolling
Replies: 9
Views: 6402

Re: Line scrolling

I see, it first didnt work, but then i looked through the docs and found out that the vertical tile scrolling mode is called VSCROLL_2TILE and not just VSCROLL_TILE
by Boyfinn
Thu Nov 23, 2017 6:01 pm
Forum: SGDK
Topic: Line scrolling
Replies: 9
Views: 6402

Re: Raster perspective for background layer.

Would anyone here have some example code of how to use VDP_linescroll properly?
EDIT: i got the scroll lines working properly, but now when i'm trying to do vertical tile scrolling using the same method, all the tiles scroll the same amount for some strange reason.
by Boyfinn
Wed Nov 22, 2017 10:58 am
Forum: Blabla
Topic: 3D printed cart....new paths ?
Replies: 7
Views: 11888

Re: 3D printed cart....new paths ?

For most people, tinkercad is enough. For more flexible features Autodesk's "Fusion" is free for people that generate less than 100k of yearly revenue from their product. However if you have money to burn, the best solution would "Solidworks" by Dassault systèmes. There is also Blender, which is fre...
by Boyfinn
Thu Nov 16, 2017 9:07 pm
Forum: Blabla
Topic: 3D printed cart....new paths ?
Replies: 7
Views: 11888

Re: 3D printed cart....new paths ?

My FDM printer prints ABS plastic just fine, which is the same plastic used to make most cartridges. I havent yet seen any weaknesses by delamination, and i reckon the parts can be stronger than some injection molded ones lenghtwise. Also, Printing artifacts and layer lines are easy to remove from A...
by Boyfinn
Fri Aug 04, 2017 4:57 pm
Forum: SGDK
Topic: Documentation
Replies: 4
Views: 3819

Re: Documentation

What happened to the docs anyway? Why were they removed?
Also, The release notes of 1.3 say that the documentation has been updated but it still isn't included in the build.
by Boyfinn
Fri May 12, 2017 11:33 am
Forum: SGDK
Topic: Documentation
Replies: 4
Views: 3819

Re: Documentation

None of them are availiable, they just give a 404.
by Boyfinn
Tue May 09, 2017 3:12 pm
Forum: SGDK
Topic: Documentation
Replies: 4
Views: 3819

Documentation

Does anyone still have the docs from the older SGDK releases?
Also, could they be updated anytime soon?
by Boyfinn
Wed May 03, 2017 2:16 pm
Forum: Demos
Topic: Kavinsky Nightcall song demo on hardware
Replies: 3
Views: 6972

Kavinsky Nightcall song demo on hardware

I just finished this today:
https://www.youtube.com/watch?v=QWTAjR4 ... e=youtu.be

Nothe that the rom in the description doesn't have the vocals, i recorded them over from another megadrive.
by Boyfinn
Mon Apr 24, 2017 2:24 pm
Forum: Demos
Topic: OVERDRIVE II
Replies: 29
Views: 47211

Re: OVERDRIVE II

Genesis does what nintendont :D :D :D
by Boyfinn
Sun Apr 23, 2017 12:34 pm
Forum: Blabla
Topic: Looking for a Sega CD
Replies: 0
Views: 18046

Looking for a Sega CD

I'm looking for a PAL compatible model 1 sega CD.
If anyone here has one and is ready to sell it i'd like to know thank you.