What values do i insert into TILE_ATTR_FULL as layer priority? Currently im doing this: VDP_drawImageEx(PLAN_A, &plan_a0, TILE_ATTR_FULL(PAL0, 1, FALSE, FALSE, ind), 0, 0, FALSE, TRUE); ind += plan_a0.tileset->numTile; VDP_drawImageEx(PLAN_B, &plan_b0, TILE_ATTR_FULL(PAL0, 0, FALSE, FALSE, ind), 0, ...
i've done a "sort of" fullscreen video playback thingy in my project https://www.youtube.com/watch?v=ENOP0_1wdks I like it. Is the text meant to jerk back? No, it's not. It's not a problem in the code, but my lazy way of making the animation frames, so its more of an issue on the art/graphics side ...
thanks very much it would be nice to have a compilation of samples like these in the wiki or github. Not much is covered currently github has some tutorials, but a bit outdated i think. good thing we have this forum =)
Yeah, i think the docs should have examples for most of the functions
Um, no? The size of the tilemaps can be configured, but 640px is not one of the available options (it'd be either 256px, 512px or 1024px). If the background is exactly one of those sizes, great, otherwise you'll have to be writing new tiles into the tilemap as the background scrolls (as long as the...