Search found 133 matches
- Thu Oct 18, 2018 2:22 pm
- Forum: Demos
- Topic: Game similar to Resident Evil
- Replies: 30
- Views: 37313
Re: Game similar to Resident Evil
Does anyone else have such a problem?
- Thu Oct 18, 2018 6:40 am
- Forum: Demos
- Topic: Game similar to Resident Evil
- Replies: 30
- Views: 37313
- Thu Oct 11, 2018 5:32 am
- Forum: Demos
- Topic: Game similar to Resident Evil
- Replies: 30
- Views: 37313
Re: Game similar to Resident Evil
New rooms http://pscd.ru/forum/uploads/monthly_09_2018/post-2-0-62565000-1537917682.png http://pscd.ru/forum/uploads/monthly_09_2018/post-2-0-89685100-1538084862.png http://pscd.ru/forum/uploads/monthly_09_2018/post-2-0-23262100-1538318344.png http://pscd.ru/forum/uploads/monthly_10_2018/post-2-0-64...
- Tue Jan 16, 2018 5:24 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1104812
Re: Sega Genesis Dev Kit (SGDK)
Thanks, it works.Stef wrote: ↑Tue Jan 16, 2018 3:56 pmShould put SGDK back in old VRAM configuration mode..Code: Select all
VDP_setPlanSize(64, 64); VDP_setWindowAddress(0xB000); VDP_setSpriteListAddress(0xBC00); VDP_setHScrollTableAddress(0xB800); VDP_setBPlanAddress(0xC000); VDP_setAPlanAddress(0xE000);
- Tue Jan 16, 2018 1:34 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1104812
Re: Sega Genesis Dev Kit (SGDK)
To release some VRAM in the tilemap allocation. Megadrive allow 32x32, 32x64, 64x32 (default since SGDK 1.31), 64x64 (defaut in SGDK < 1.31), 128x32, 32x128 tilemap size But almost time 64x32 is enough to do whatever you want and allow to store more tile data in VRAM =) Of course you can change the...
- Tue Jan 16, 2018 12:28 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1104812
Re: Sega Genesis Dev Kit (SGDK)
Why did the virtual screen area of Y become smaller?
Code: Select all
int Y;
for(Y=0;Y<64;Y++){
char a5 [2];
intToStr(Y, a5, 4);
VDP_drawText(a5, 0, Y);
}
- Tue Jan 16, 2018 10:49 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1104812
Re: Sega Genesis Dev Kit (SGDK)
Thanks!
- Tue Jan 16, 2018 7:36 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1104812
Re: Sega Genesis Dev Kit (SGDK)
Where did the folder "doc" disappear?
- Sun Dec 31, 2017 9:42 am
- Forum: Demos
- Topic: Game similar to Resident Evil
- Replies: 30
- Views: 37313
Re: Game similar to Resident Evil
Video new gameplay: https://youtu.be/9aJLG9ym0j0
- Mon Sep 04, 2017 1:14 pm
- Forum: Demos
- Topic: Game similar to Resident Evil
- Replies: 30
- Views: 37313
Game similar to Resident Evil
http://pscd.ru/uploads/posts/2017-09/1504515060_re-md-demo-0.png http://pscd.ru/uploads/posts/2017-09/1504515056_re-md-demo-5.png http://pscd.ru/uploads/posts/2017-09/1504515096_re-md-demo-3.png http://pscd.ru/uploads/posts/2017-09/1504515091_re-md-demo-7.png Hi all. This is a demo game. This is Su...
- Tue Jul 18, 2017 2:48 pm
- Forum: SGDK
- Topic: How use PLAN_WINDOW for sgdk
- Replies: 9
- Views: 7653
Re: How use PLAN_WINDOW for sgdk
Ok. Many thanks.
- Tue Jul 18, 2017 1:55 pm
- Forum: SGDK
- Topic: How use PLAN_WINDOW for sgdk
- Replies: 9
- Views: 7653
Re: How use PLAN_WINDOW for sgdk
You can show a simple example where you would simultaneously use PLAN_A, PLAN_B and PLAN_WINDOWS
- Tue Jul 18, 2017 7:19 am
- Forum: SGDK
- Topic: How use PLAN_WINDOW for sgdk
- Replies: 9
- Views: 7653
How use PLAN_WINDOW for sgdk
How use PLAN_WINDOW for sgdk?
VDP_drawTextBG (PLAN_WINDOW, "AAAAAA", 1, 1); - Does not work. Black screen.
VDP_drawTextBG (PLAN_B, "AAAAAA", 1, 1); Working. Displays an inscription "AAAAAA".
VDP_drawTextBG (PLAN_WINDOW, "AAAAAA", 1, 1); - Does not work. Black screen.
VDP_drawTextBG (PLAN_B, "AAAAAA", 1, 1); Working. Displays an inscription "AAAAAA".
- Wed May 24, 2017 11:06 am
- Forum: SGDK
- Topic: Does not work "VDP_resetSprites ()"
- Replies: 2
- Views: 2642
Re: Does not work "VDP_resetSprites ()"
if(x==5){ VDP_setSpriteFull(num++, 20+x, 20+x, SPRITE_SIZE(4, 4), TILE_ATTR(1, 0, 0, 0) | 3, num+1); VDP_updateSprites(4, 1); } The fourth sprite displayed on the screen. How do I reset it? What would be displayed three sprite. How to organize the correct cycle of output of sprites on the screen?
- Tue May 23, 2017 6:36 pm
- Forum: SGDK
- Topic: Does not work "VDP_resetSprites ()"
- Replies: 2
- Views: 2642
Does not work "VDP_resetSprites ()"
int num=0; int x=0; for (;;){ num=0; VDP_resetSprites (); VDP_setSpriteFull(num++, 50+x, 50, SPRITE_SIZE(4, 4), TILE_ATTR(1, 0, 0, 0) | 3, num+1); VDP_setSpriteFull(num++, 50+x, 150, SPRITE_SIZE(4, 4), TILE_ATTR(1, 0, 0, 0) | 0, num+1); VDP_setSpriteFull(num++, 20+x, 50, SPRITE_SIZE(4, 4), TILE_ATT...