Search found 173 matches
- Sat Dec 22, 2012 12:21 pm
- Forum: Megadrive/Genesis
- Topic: using a map created by MDPPY
- Replies: 12
- Views: 6739
In fact, if i write x+y*160, result is: http://img252.imageshack.us/img252/1736/rom000.png This was working with C file, but in asm, here is what i have... Seems this (x+y*160) is not correct because when i want to simplify my code and just drawx a tile, this is never the good one :| VDP_fillTileMap...
- Sat Dec 22, 2012 10:48 am
- Forum: Megadrive/Genesis
- Topic: using a map created by MDPPY
- Replies: 12
- Views: 6739
How could i tretrieve value from an asm tilemap? This is working from a C table, but it's more convenient for me to do a map in asm format. Unfortunately, this is not working... I wrote this for (i=0; i<=45; i++) //affichage de notre niveau visible { k++; l=0; for(j=0; j<=30; j++) { VDP_fillTileMapR...
- Thu Dec 20, 2012 10:20 pm
- Forum: Megadrive/Genesis
- Topic: using a map created by MDPPY
- Replies: 12
- Views: 6739
- Thu Dec 20, 2012 8:45 pm
- Forum: Megadrive/Genesis
- Topic: using a map created by MDPPY
- Replies: 12
- Views: 6739
using a map created by MDPPY
I've always problems using files exported by MDPPY. I create this new post in order to keep clean djcouchycouch topic. I have 3 files : -palette (it's ok) -tiles (loading in vram ok thanks to Chilly Willy) -mapping The problem is, i have thins kind of asm file: .globl level1_backg level1_backg: ; li...
- Thu Dec 20, 2012 5:58 pm
- Forum: Tools
- Topic: Introducing MDPPY++
- Replies: 10
- Views: 7876
- Thu Dec 20, 2012 5:30 pm
- Forum: Tools
- Topic: Introducing MDPPY++
- Replies: 10
- Views: 7876
It's ok for the exportation now. However, i've a problem using the code. I'm trying to load a tile in ram using VDP_doVRamDMA, but i have always the same thing in vram whatever the tile i load. VDP_doVRamDMA((u32)level1_tiles[j], i, 32/2); Is there something or more wrong in my code? I've tried Tile...
- Thu Dec 20, 2012 3:16 pm
- Forum: Tools
- Topic: Introducing MDPPY++
- Replies: 10
- Views: 7876
I'm trying to use MDPPY++. (thanks for it!) Mappy side, ok. But when exporting tile in C, all my tiles look: /* tile 0*/ 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, /* tile 1*/ 0xFFFFF...
- Wed Dec 19, 2012 3:28 pm
- Forum: SGDK
- Topic: SGDK - Correct time to call VDP_setPlanSize?
- Replies: 9
- Views: 6249
- Tue Dec 18, 2012 10:18 pm
- Forum: SGDK
- Topic: SGDK - Correct time to call VDP_setPlanSize?
- Replies: 9
- Views: 6249
- Tue Dec 18, 2012 9:43 pm
- Forum: SGDK
- Topic: SGDK - Correct time to call VDP_setPlanSize?
- Replies: 9
- Views: 6249
- Tue Dec 18, 2012 5:49 am
- Forum: SGDK
- Topic: SGDK - Correct time to call VDP_setPlanSize?
- Replies: 9
- Views: 6249
- Mon Dec 17, 2012 9:46 pm
- Forum: SGDK
- Topic: SGDK - Correct time to call VDP_setPlanSize?
- Replies: 9
- Views: 6249
- Mon Dec 17, 2012 9:17 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1166964
- Mon Dec 17, 2012 9:13 am
- Forum: Tools
- Topic: palette tools?
- Replies: 6
- Views: 5144
- Mon Nov 26, 2012 12:55 pm
- Forum: Demos
- Topic: BadApple... again :)
- Replies: 137
- Views: 106102