Search found 173 matches

by oofwill
Sat Dec 22, 2012 12:21 pm
Forum: Megadrive/Genesis
Topic: using a map created by MDPPY
Replies: 12
Views: 6739

In fact, if i write x+y*160, result is: http://img252.imageshack.us/img252/1736/rom000.png This was working with C file, but in asm, here is what i have... Seems this (x+y*160) is not correct because when i want to simplify my code and just drawx a tile, this is never the good one :| VDP_fillTileMap...
by oofwill
Sat Dec 22, 2012 10:48 am
Forum: Megadrive/Genesis
Topic: using a map created by MDPPY
Replies: 12
Views: 6739

How could i tretrieve value from an asm tilemap? This is working from a C table, but it's more convenient for me to do a map in asm format. Unfortunately, this is not working... I wrote this for (i=0; i<=45; i++) //affichage de notre niveau visible { k++; l=0; for(j=0; j<=30; j++) { VDP_fillTileMapR...
by oofwill
Thu Dec 20, 2012 10:20 pm
Forum: Megadrive/Genesis
Topic: using a map created by MDPPY
Replies: 12
Views: 6739

Merveillous, it's working!

I've so many things to learn...

Thanks for your help!
by oofwill
Thu Dec 20, 2012 8:45 pm
Forum: Megadrive/Genesis
Topic: using a map created by MDPPY
Replies: 12
Views: 6739

using a map created by MDPPY

I've always problems using files exported by MDPPY. I create this new post in order to keep clean djcouchycouch topic. I have 3 files : -palette (it's ok) -tiles (loading in vram ok thanks to Chilly Willy) -mapping The problem is, i have thins kind of asm file: .globl level1_backg level1_backg: ; li...
by oofwill
Thu Dec 20, 2012 5:58 pm
Forum: Tools
Topic: Introducing MDPPY++
Replies: 10
Views: 7876

But where do i put my brain?! oh?! it's here :lol:

Thanks Chilly Willy, that was just that... :|
by oofwill
Thu Dec 20, 2012 5:30 pm
Forum: Tools
Topic: Introducing MDPPY++
Replies: 10
Views: 7876

It's ok for the exportation now. However, i've a problem using the code. I'm trying to load a tile in ram using VDP_doVRamDMA, but i have always the same thing in vram whatever the tile i load. VDP_doVRamDMA((u32)level1_tiles[j], i, 32/2); Is there something or more wrong in my code? I've tried Tile...
by oofwill
Thu Dec 20, 2012 3:16 pm
Forum: Tools
Topic: Introducing MDPPY++
Replies: 10
Views: 7876

I'm trying to use MDPPY++. (thanks for it!) Mappy side, ok. But when exporting tile in C, all my tiles look: /* tile 0*/ 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, /* tile 1*/ 0xFFFFF...
by oofwill
Wed Dec 19, 2012 3:28 pm
Forum: SGDK
Topic: SGDK - Correct time to call VDP_setPlanSize?
Replies: 9
Views: 6249

Back for thank you again, i've managed to do a little map (just put some blocks to test) and it's working!

I'm sure my code is not optimal, but i will perfect it with time ^^
by oofwill
Tue Dec 18, 2012 10:18 pm
Forum: SGDK
Topic: SGDK - Correct time to call VDP_setPlanSize?
Replies: 9
Views: 6249

Thanks for this detailed answer. I think i've understodd. I'll work on it now.

:)
by oofwill
Tue Dec 18, 2012 9:43 pm
Forum: SGDK
Topic: SGDK - Correct time to call VDP_setPlanSize?
Replies: 9
Views: 6249

If i understand, a plan is 64 tiles wide (512pxls)

So, what is the method to use a big map, as in goplanes for exemple?

I don't really inderstand this thing...

Edit: ok, i understood. i have to redraw my plane as i go trough it...
by oofwill
Tue Dec 18, 2012 5:49 am
Forum: SGDK
Topic: SGDK - Correct time to call VDP_setPlanSize?
Replies: 9
Views: 6249

Yes, i'm not a bot :lol:

I posted the same post several days ago, that's probably why you receive email, but i delete it since i wanted to find the solution by myself.

Several days after, i realise i don't find the answer... :|
by oofwill
Mon Dec 17, 2012 9:46 pm
Forum: SGDK
Topic: SGDK - Correct time to call VDP_setPlanSize?
Replies: 9
Views: 6249

I have the same issue, but i don't really understand why.

For sure one thing i missed but could you help me on this point?
What was your reasoning?
by oofwill
Mon Dec 17, 2012 9:17 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1166964

Thanks, some features will be usefull here 8)
by oofwill
Mon Dec 17, 2012 9:13 am
Forum: Tools
Topic: palette tools?
Replies: 6
Views: 5144

I was searching for an easy way to réarrange palette and mtpaint do it simply.
Thanks for the link ;)
by oofwill
Mon Nov 26, 2012 12:55 pm
Forum: Demos
Topic: BadApple... again :)
Replies: 137
Views: 106102

Stef wrote:Yeah i know you were speaking about the 4MB version. I think i know what is the problem with the 8 MB version, i will fix it asap :)
Me, i didn't know :lol:
Thanks for this info ;)