Search found 251 matches
- Wed Sep 10, 2014 5:56 pm
- Forum: Hardware
- Topic: Connect to a rear view TFT Screen
- Replies: 5
- Views: 6027
- Tue Aug 26, 2014 1:33 am
- Forum: Demos
- Topic: Rom dumping over audio
- Replies: 5
- Views: 6471
- Tue Aug 26, 2014 1:26 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 183532
- Sun Aug 24, 2014 8:48 pm
- Forum: Tools
- Topic: Visual Sega Genesis Assembler/Disassembler
- Replies: 8
- Views: 6678
Well FLTK is more lightweight and I think easier to use. I have not bothered with wxWidgets or QT as FLTK has been good enough for me. I am not saying that I am incapable of using them I just have not had a use for them yet. The only disadvantage to FLKT is that it does it's own drawing instead of u...
- Sun Aug 24, 2014 3:36 pm
- Forum: Tools
- Topic: Visual Sega Genesis Assembler/Disassembler
- Replies: 8
- Views: 6678
I can program GUI applications that are cross platform you can see an example of my work here http://gendev.spritesmind.net/forum/viewtopic.php?t=1392 I do not think programming a GUI application is any more challenging that any other type of programming. I use fltk which is very easy to use. If you...
- Sat Aug 23, 2014 4:03 am
- Forum: Blabla
- Topic: What exactly is the legal status of GEMS?
- Replies: 4
- Views: 5297
I too would like to know but I was just thinking you say they used the three letter sequence according to https://www.gnu.org/licenses/gpl-howto.html There is no legal significance to using the three-character sequence “(C)”, although it does no harm. I will try and verify if that is really true how...
- Sat Aug 23, 2014 3:53 am
- Forum: Blabla
- Topic: What exactly is the legal status of GEMS?
- Replies: 4
- Views: 5297
- Thu Aug 21, 2014 4:16 pm
- Forum: SGDK
- Topic: Do you need tutorials ?
- Replies: 76
- Views: 1196809
Admittedly I have not personally made an example however pretty much any side scrolller on the sega genesis/mega drive features scrolling. You may want to check out viewtopic.php?t=1373 it contains an sgdk example of scrolling.
- Thu Aug 21, 2014 2:44 pm
- Forum: SGDK
- Topic: Do you need tutorials ?
- Replies: 76
- Views: 1196809
Well you give no definition of what "large" is. You can actually configure how large of a plane the VDP can hold. I googled this real quick and found http://md.squee.co/wiki/VDP#.2410_-_Plane_Size So if your dimensions exceed the size you specified you will need reload parts of the tilemap as the pl...
- Sun Aug 17, 2014 9:17 pm
- Forum: Tools
- Topic: IDE for asm
- Replies: 6
- Views: 5013
Well I just use vim. Out of the box when loading a file you can type :set ft=asm68k and syntax will be highlighted. Then you can use simple keyboard commands like gd to go to the definition of the subroutine. It should work with local labels too. As for seeing what registers are modified in a subrou...
- Sat Aug 16, 2014 11:43 pm
- Forum: Tools
- Topic: Propeller - An Example SGDK-Based Game Engine
- Replies: 25
- Views: 34741
Yes it is very easy. This is a bit more fancy generator and is only 31 lines of code. It generates fixed point integer tables. #include <stdio.h> #include <stdlib.h> #include <math.h> /* Compile gcc main.c -O2 -o sinetab -lm */ int main(int argc,char**argv){ long n,i; double mul,div; FILE*fp; if(arg...
- Wed Aug 13, 2014 9:32 pm
- Forum: Megadrive/Genesis
- Topic: Sonic speed ?
- Replies: 7
- Views: 6257
Yes levels are constructed using smaller blocks and larger chunks. In the sonic games levels are constructed like this tiles->blocks->chunks->chunk layout. In all sonic games blocks are 2x2 tiles large. In sonic 2 and 3 chunks are 8x8 blocks in size however sonic 1 uses chunks that have the size of ...
- Fri Aug 08, 2014 3:12 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 183532
- Fri Aug 08, 2014 3:52 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 183532
I am sorry for the double post but I would like to point out that recently I have been doing some work on Retro Graphics Toolkit and have made huge improvements. I recently started keeping a change-log so that what has been improved is apparent https://github.com/ComputerNerd/Retro-Graphics-Toolkit/...
- Sun Jun 22, 2014 2:18 am
- Forum: Megadrive/Genesis
- Topic: Has anyone made an OS for the console?
- Replies: 21
- Views: 13517
Re: Has anyone made an OS for the console?
You can: for free :D People basically throw old Megadrives away - curse them in way... :lol: Years ago I used to visit trash heaps when I was a student and I once found a 68000 inside a Video Player, I desoldered it any kept it as it was 'valuable' at the time. Wow you are very lucky. Where I live ...