Search found 172 matches
- Sat Nov 07, 2015 8:35 pm
- Forum: Demos
- Topic: Miniplanets (single stage demo)
- Replies: 18
- Views: 20589
Re: Miniplanets (single stage demo)
Nice graphics.
- Sat Sep 26, 2015 9:01 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 480065
Re: wolfenstein demo for sega genesis
Do you plan in the future create editor of sprites, textures and maps to create own game?
- Tue Aug 12, 2014 11:16 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1193101
Thanks, I already understood. Now I do not know how to display two or more of the sprite. I thought to cut my sprite into two parts (32*16 & 24*16 ). And then display both parts. But displayed only the second sprite (SpriteDef b2). In general, something I'm doing wrong again. #include <genesis.h> st...
- Sun Aug 10, 2014 6:55 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1193101
- Sun Aug 10, 2014 12:45 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1193101
what am I doing wrong? Original picture (56*16 pixels) http://i.piccy.info/i9/8d75ce6b7d3ecd2008efd0f2d50a64da/1407674286/2539/768533/orig.png http://i.piccy.info/a3/2014-08-10-12-42/i9-6816074/426x122-r/i.gif Result http://i.piccy.info/i9/3c03b5f9d6e7603c60f6e0b3ae6d084d/1407674304/10331/768533/scr...
- Fri Aug 08, 2014 3:31 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1193101
I finally managed to display the sprite with grief in half. But .... it is creepy curve. Tile is not correct. http://i.piccy.info/i9/7247ff03536f93fce28684f953bdb4d9/1407511789/35986/768533/Bezymiannyi_500.jpg http://i.piccy.info/a3/2014-08-08-15-29/i9-6809848/425x392-r/i.gif By the way, how can spe...
- Thu Aug 07, 2014 9:46 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1193101
Hi. :oops: I do not quite understand in English, but still try to ask a question. Since on the Russian-speaking community nobody can help to SGDK. In general, the output text and tiles (4bpp bitmap) I learned. But stalled on the withdrawal of sprites. Here is my code: #include <genesis.h> struct gen...