Search found 118 matches

by cloudstrifer
Sun Jun 07, 2020 6:56 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1161532

Re: Sega Genesis Dev Kit (SGDK)

I made a mini test project to replicate your issue without success. I used jump sound form sonic, i both tried to use 2 XGM PCM resources from same WAV file, then tried to use 2 XGM PCM resources using 2 WAV files but with identical data and it worked in both case. If you can provide me a very exam...
by cloudstrifer
Fri Jun 05, 2020 11:09 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1161532

Re: Sega Genesis Dev Kit (SGDK)

Please test this project.

https://www.mediafire.com/file/vfboo7gk ... g.rar/file

Thank you!
by cloudstrifer
Fri Jun 05, 2020 7:46 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1161532

Re: Sega Genesis Dev Kit (SGDK)

Tested with version 1.51 replacing rescomp.jar, replacing BIN folder and replacing entire SGDK by GitHub files.

VIDEO
https://youtu.be/fp6pkZ9joKE

Same results.


Thank you!
by cloudstrifer
Fri Jun 05, 2020 4:44 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1161532

Re: Sega Genesis Dev Kit (SGDK)

@stef Hi. I have a sound corruption in my first sfx, fruit.pcm, fruit2.pcm and fruit3.pcm are same sfx. VIDEO https://youtu.be/fp6pkZ9joKE At 11 seconds you can heard the issue. fruit.pcm = OK fruit2.pcm = OK fruit3.pcm = Sound Corruption sound.res file BIN fruit3_sfx "sfx/fruit3.pcm" XGM stage1 "mu...
by cloudstrifer
Mon Apr 27, 2020 11:12 pm
Forum: SGDK
Topic: Brainstorming a way to hscan colors in SGDK
Replies: 10
Views: 13439

Re: Brainstorming a way to hscan colors in SGDK

With this code I can change the first 2 colors, how can I change the 3rd color for example?

Code: Select all

  asm("move.l #0xC0000000, 0x00C00004");
  asm("move.b #0x00, 0x00C00000");
  asm("move.b #0x00, 0x00C00000");
Thank you.
by cloudstrifer
Mon Apr 27, 2020 7:10 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 29351

Re: SRAM read / write

I think sRamOffSet is the start address used by a sram read or write.

So sRamOffSet can be from 0 to sram size.
by cloudstrifer
Mon Apr 27, 2020 5:56 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 29351

Re: SRAM read / write

Example I don't know if it's the best way to do, but it works. //SAVE SYS_disableInts(); SRAM_enable (); waitMs(1000); u32 sRamOffSet = 0x0000; //Save ID SRAM_writeByte(sRamOffSet, -99); //KLog_S1("sRamOffSet:", sRamOffSet); sRamOffSet ++; for (u8 screenIndex = 0; screenIndex < 150; screenIndex ++) ...
by cloudstrifer
Sun Apr 26, 2020 2:52 pm
Forum: SGDK
Topic: Brainstorming a way to hscan colors in SGDK
Replies: 10
Views: 13439

Re: Brainstorming a way to hscan colors in SGDK

Hi, I'm trying to change colors in palette during hblank, but i got fickering.
Do you found any solution?

Thank you.
by cloudstrifer
Thu Apr 23, 2020 5:18 pm
Forum: SGDK
Topic: Palette change and SYS_setHIntCallback
Replies: 2
Views: 3743

Re: Palette change and SYS_setHIntCallback

I don't know how to do it. :oops:

I'm reading about this, trying to understand about palette color change and hblank.
I don't want to ask too much, but can you show me an example?

Thank you.
by cloudstrifer
Thu Apr 23, 2020 3:32 am
Forum: SGDK
Topic: Palette change and SYS_setHIntCallback
Replies: 2
Views: 3743

Palette change and SYS_setHIntCallback

Hi, I'm trying to change palette on SYS_setHIntCallback but it's flickering a lot. I want to change the 1st palette. Can someone help me? Thank you! ... void doPaletteSwap() { DMA_doDma(DMA_CRAM, (void*) palette2, 0, 16, 2); DMA_waitCompletion(); //????? } void doDefaultPalette() { DMA_doDma(DMA_CRA...
by cloudstrifer
Tue Apr 21, 2020 2:05 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1161532

Re: Sega Genesis Dev Kit (SGDK)

Thank you for update!
by cloudstrifer
Fri Jan 24, 2020 7:05 pm
Forum: SGDK
Topic: Convert PCM to XGM
Replies: 11
Views: 14596

Convert PCM to XGM

Hi.

I want to convert PCM to XGM, just 1 channel, is it possible?

Thank you!
by cloudstrifer
Sat Dec 21, 2019 1:30 am
Forum: Demos
Topic: Mega Goof Troop
Replies: 10
Views: 16354

Re: Goof Troop UNNOFICIAL v0.16 (Demo) - SGDK - Sega Genesis / Mega Drive

NEW version.

Donwload link on YOUTUBE.
https://www.youtube.com/watch?v=m3V7z9D ... q2wq-zemF0

Thank you!
by cloudstrifer
Fri Dec 20, 2019 1:07 pm
Forum: Demos
Topic: Perlin & Pinpin - The Robin Tower (2 episodes available!)
Replies: 11
Views: 18393

Re: Perlin & Pinpin - The Robin Tower (demo available)

Very beautiful.

I liked the dialogs Golden Sun based.

Good Job!
by cloudstrifer
Thu Oct 24, 2019 6:06 pm
Forum: SGDK
Topic: Max number of tiles in H40 mode
Replies: 1
Views: 4215

Max number of tiles in H40 mode

Hi! Is 1280 the maximum number of tiles in H40 mode? I want to show 2 images with several tiles, but after that there is no space to allocate more than 2 or 3 sprites. Thank you! PLAN_A stage_01_01_a.png PLAN_B stage_01_01_b.png *paramInd = TILE_USERINDEX; VDP_loadTileSet(stage_01_01_b.tileset, *par...